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Subject: A Scaleable Youth System

  • 1
2026-03-12 15:07:17
Camus to All
It's that part of the season when great youths are only good and good youths are useless. This happens because the youth system limit doesn't scale up with age. So... scale up. This also acts as a big equalizer between young and old players.

Abolish the 7.2 youth entry limit.
The limit raises .33 each week and ensures parity between an early 16 and a late 16.

Scale the youth entry limit according to age.
Older players come in at a higher limit but with restricted weeks, scaled so they are in line with younger players.

Juniors must leave the system by 19 & 12/13
This one doesnt need much explaining.
_______________

What this does is it means a 16 year old, entering in the first week at 7.2 doesnt have an advantage over a 17 year old entering in the first week because the 17 can enter at 11.49 (.33 for every week older that they are). This can be scaled up by age, right up to Superdivine at age 18.6, where a player entering at that level would only be in the junior system for 1 week.

I have a graph to demonstrate how this can work but I dont have access to it at this moment. I'll post it later.
2026-03-12 15:16:01
koka to Camus
I get your point, downside is, however, that you can hardly deduce the talent from the exiting level. A superdivine junior with crappy talent, I don't know ...
2026-03-12 15:25:46
Camus to koka
We already have that issue with any player joining with 10 weeks or less, so it's no great loss.
2026-03-12 17:44:25
The game needs to give you a lot of crappy youths. You are asking to get one already builded up as he was progressing for whole season.
I dont believe this will happen, its to obvious.
You could maybe wrap it up in a way that we all get youths only in first few weeks. Bit maybe we can see only age and position and skill is revealed through out the season.
Game knows all their skill, at the begining and they progress along the season.
So you get 20 youths in first few weeks, then let say week 6 three of them got their skill revealed. You can decide then if you want to keep them or not. Next week you see progress of those revealed(like normal talent tracking) and you get 2-6 more revealed.
So at the end of season it could be that you get youth with skill 9.
2026-03-12 17:56:45
That's not what I'm asking for.
2026-03-12 19:16:20
Game gives you youth 16, 17 and 18y old youths. 33% chance you get it good is good. Then they give you skill from 0-7, so again thats 1/3 can be good, but now when you consider that age factor now probability for a good youth is 11%.
And then you have the part of season, first weeks are good so again let say 1/3... So probability comes again down and now is 4%. But with scaling, you are then clearly rising the odds back to 11% and they wont consider it. (All this without calculating talent factor).
2026-03-12 19:41:48
Firstly the talent factor is built into the scaling that I've already done. I'll get the graph later

I can't tell if you're assuming that all youths are coming in at equivalent levels, because if so that'd be a stupid idea and it's not what I'm suggesting.

What I'm advocating is the possibility of equivalance, that would mean older players can be just as good as younger ones. It doesn't mean they would be. The current youth system just does not work because it's too biased against age. This idea would end that problem.
2026-03-12 20:27:54
I wasnt indicating that all come with same level, for sure it would be stupid. Thats why i mentioned from 0-7.
But you want to have youth for example in week 10 with skill chance between 3 and 9. I am not sure if you want also if he is 17y old to add up your factor to the weeks, so like if he is 17y old and for example week 4 then he is going to be between skill 5 and 11...
But lets wait for the graph.

Just saying maybe solution to youths that they come in first few weeks and thats it. Exit moment they all have different andmost of us just kick out these late youths in schools so it comes to the same...
2026-03-12 21:52:56
Jesus, that was a pain in the arse. I had to rebuild everything.

It's not super-precise because I don't know the exact talent ratio (I've just used .33 as a base) and it's certainly not neat because Thursday is a very busy night for me, but the basics are there.
Where you place the bottom of the scale for players is something that can be debated. You could still have Tragic 18 year olds, or you could tighten the range.
Anyway I'm in a rush and you're all smart people who can understand what I'm trying to do. By using this scale, 18's can potentially have the same usefulness of 16s. You just need to scale the 7.2 max entry point.

[url=https://postimages.org/][/url]
2026-03-12 22:24:42


This will be an answer sorry :)
(edited)
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