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Subject: rules against excessive transfers
Actually you shouldn't give up because they try to buy at low price and resell with a higher starting price.
Make them bid more and never buy from them, this is the rule I follow.
So these guys are cheating, ruining the others users experience and they are still around.
Could we maybe just ban them and have a healthy game environment ?
Make them bid more and never buy from them, this is the rule I follow.
So these guys are cheating, ruining the others users experience and they are still around.
Could we maybe just ban them and have a healthy game environment ?
The mods really should take action against these teams, In My opinion it goes against the spirit of the game, and its getting worse!
Another great example:
https://sokker.org/glowna/teamID/15163
Another great example:
https://sokker.org/glowna/teamID/15163
Sure, but the game shouldnt be treated like a stock broker game.
some people at the stock market have a strategy to sell all their stocks and then create a completely new portfolio.... wait a second. Is not that what this guy is doing? :))
https://sokker.org/glowna/teamID/14012
https://sokker.org/glowna/teamID/14012
That's "farming" ! Reselling all stock in one-shot or during times is more or less the same logical. We usually all do that for years.
We mostly complain about High Trading but farming is another example of things that kill the challenges; farming dont need script, exploits (like arcades) and are not against the rules, its even a sokker habit !! Due to the limit of training system and linearity of progression by age its far better (economically) to resell players before old ages than keeping our players and wages for challenges.
Consequences : farming teams train good players until 26y-28 maybe, can maybe keep competitive staying in low division...
Then resell players and continue to disturb league challenges for all other competitors.
The best way for progression is not challenging (for league titles) but training and trading
That's the key point of boring challenges, when users (and devs) point out.
Adding more competition or shorten a season we'll not solve "farming habits". (even not the future training system). But we can already and quickly fix excessive transfer with any or all the points exposes by @rebel
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We mostly complain about High Trading but farming is another example of things that kill the challenges; farming dont need script, exploits (like arcades) and are not against the rules, its even a sokker habit !! Due to the limit of training system and linearity of progression by age its far better (economically) to resell players before old ages than keeping our players and wages for challenges.
Consequences : farming teams train good players until 26y-28 maybe, can maybe keep competitive staying in low division...
Then resell players and continue to disturb league challenges for all other competitors.
The best way for progression is not challenging (for league titles) but training and trading
That's the key point of boring challenges, when users (and devs) point out.
Adding more competition or shorten a season we'll not solve "farming habits". (even not the future training system). But we can already and quickly fix excessive transfer with any or all the points exposes by @rebel
(edited)
You can't stop a team for making transfers, 'excessive' is an empty word, totally subjective.
What needs to be done is players should refuse way too soon tranfers as they 'wants to fight for their chance to make it to first team'.
This way managers can still do dozens of transfers a season, but if almost non of these players wants to leave, the costs will rise, players can't be trained so will only get older and not better, so cheaper. That will stop 'excessive transfers' so daytraiding.
What needs to be done is players should refuse way too soon tranfers as they 'wants to fight for their chance to make it to first team'.
This way managers can still do dozens of transfers a season, but if almost non of these players wants to leave, the costs will rise, players can't be trained so will only get older and not better, so cheaper. That will stop 'excessive transfers' so daytraiding.
You can't stop a team for making transfers, 'excessive' is an empty word, totally subjective.
You want something less subjective ?
Read the topic trading reform...
Of course you are far far from these, you don't even know how we can make profit in 8 months.
You want something less subjective ?
Read the topic trading reform...
Of course you are far far from these, you don't even know how we can make profit in 8 months.
Okay, you want me to make an example??
Again, 'excessive' is an empty word, totally subjective. For me an average of 2 transfers a season is normal, more is excessive! So no more as 2 each season, 3 is way too many. I can stay in second division without any more transfers and by training my own youth!
(you forgot to mention that self training youth part, VERY important in my team!!! So I help you reminding it, and all who read your post and open that link. Good to know the exact reason behind it!! You see, I don't like to spend 20 million for midfielders, I train them myself).
I play this game whithout trading at all, I only buy when needed, and sometimes sell when players get old :)
You see, numbers are subjective. And VERY subjectve when using my team as an example for 'excessive transfers'.
So again, no rules against number of transfers, and no difficult solutions, just players who don't want to put on transferlist after just a week or even 6 or more weeks. Problem solved. The moment managers get stuck with 35 players, who can't be trained and don't want to be sold because all are bought in 2 or 3 weeks time, then that non-football game trading stuff will stop right away.
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Again, 'excessive' is an empty word, totally subjective. For me an average of 2 transfers a season is normal, more is excessive! So no more as 2 each season, 3 is way too many. I can stay in second division without any more transfers and by training my own youth!
(you forgot to mention that self training youth part, VERY important in my team!!! So I help you reminding it, and all who read your post and open that link. Good to know the exact reason behind it!! You see, I don't like to spend 20 million for midfielders, I train them myself).
I play this game whithout trading at all, I only buy when needed, and sometimes sell when players get old :)
You see, numbers are subjective. And VERY subjectve when using my team as an example for 'excessive transfers'.
So again, no rules against number of transfers, and no difficult solutions, just players who don't want to put on transferlist after just a week or even 6 or more weeks. Problem solved. The moment managers get stuck with 35 players, who can't be trained and don't want to be sold because all are bought in 2 or 3 weeks time, then that non-football game trading stuff will stop right away.
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Sure, but the game shouldnt be treated like a stock broker game.
Indeed, it is a football manager game, not a stock trading game.
Indeed, it is a football manager game, not a stock trading game.