Subpage under development, new version coming soon!
Subject: New sprite-sheet
So...what do you think
https://www.youtube.com/v/B4jZ5qmUHFI&t=11s
https://www.youtube.com/v/B4jZ5qmUHFI&t=11s
Pretty nice, looks slow but that might just be YouTube.
I've been wondering about stuff like this for a while. We have a capable community, why not let them submit cosmetic upgrades for this site? I'd really like to see something done with the stadiums.
I've been wondering about stuff like this for a while. We have a capable community, why not let them submit cosmetic upgrades for this site? I'd really like to see something done with the stadiums.
Looks amazing. Would 100% improve the live match experience. Congrats!
Thanks you both :)
And yes, it shouldn't be a big effort to replace the existing images of players
And yes, it shouldn't be a big effort to replace the existing images of players
looks really nice!!
what is the Idea?? replace the existing one, build a new one.. jiji.
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what is the Idea?? replace the existing one, build a new one.. jiji.
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It was an idea that came to my mind 3 months ago. I was working on this in my spare time. I shared the video purely to show, and among other things, maybe the developers like it, so maybe they would like to apply this :)
OMG this is AMAZING!!!!!!!!! Is hard to make it happen for everyone, i mean put it in the current engine?
Easy : just replace the current images.
Or maybe also adjust some animation duration, I notice that there s too much delay when a player shot ...
Or maybe also adjust some animation duration, I notice that there s too much delay when a player shot ...
Yes you are right, it is easy to replace the current one. Regarding delay, I have replaced the images with as many as there are original ones.
Only running looks normal. It would be nice if they add additional images for each animation, so that there is no "frozen" image between each animation.
If they add addition images for each animation there wouldn't be frozen player and it will be smooth
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Only running looks normal. It would be nice if they add additional images for each animation, so that there is no "frozen" image between each animation.
If they add addition images for each animation there wouldn't be frozen player and it will be smooth
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So it has the same img type and w/h ratio ? It's just imgs to replace ?
In that case, you should contact admins, its a nice improvement for such a small Dev effort !
In that case, you should contact admins, its a nice improvement for such a small Dev effort !
Hey, that looks really awesome! Makes the gameplay look a lot more dynamic, etc.
How did you 'insert' the images into the game engine? Do you have a public git-repo for this somewhere?
How did you 'insert' the images into the game engine? Do you have a public git-repo for this somewhere?
I don't have git-repo.
I will try to explain how I did this. I have 2 python scripts. The first one intercept network traffic and download all images from browser ( you can find them in network tab when you run the game...It is Base64 format - sprite sheet ). Also this script scans each image, scans 11 points on image: 1 point is on shirt for color, and other 10 points are on position where are legs and arms, and based on this position each image has its own signature ( for example sig1000111011 ). This script needs to be started a couple of times for reasons to pick up all possible position/action ( kick, run, pass, etc ).
After this I created new images for Home and Guest team, including goalkeeper, and gave each image same name as original one ( if original image for running have sig10001111001 than new one must have this name (for example running in 1 direction: HOME_sig10001111001, GUEST_10001111001, HOME_GK_10001111001, GUEST_GK_10001111001 ). When you finished this job, this first script you don't need to use anymore.
Second script ( Main script ) does the main job...This script also intercept network traffic and scans images on the same way as first one. For example: intercept image, scan image ( if image is running it will have sig10001111001 ) and than look at my folder with my new images and search is there some image with this signature. If image is in folder ( Yes it is :) ) scipt will take this new image and replace original image from sokker with this new one.
I hope I explained well :)
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(edited)
I will try to explain how I did this. I have 2 python scripts. The first one intercept network traffic and download all images from browser ( you can find them in network tab when you run the game...It is Base64 format - sprite sheet ). Also this script scans each image, scans 11 points on image: 1 point is on shirt for color, and other 10 points are on position where are legs and arms, and based on this position each image has its own signature ( for example sig1000111011 ). This script needs to be started a couple of times for reasons to pick up all possible position/action ( kick, run, pass, etc ).
After this I created new images for Home and Guest team, including goalkeeper, and gave each image same name as original one ( if original image for running have sig10001111001 than new one must have this name (for example running in 1 direction: HOME_sig10001111001, GUEST_10001111001, HOME_GK_10001111001, GUEST_GK_10001111001 ). When you finished this job, this first script you don't need to use anymore.
Second script ( Main script ) does the main job...This script also intercept network traffic and scans images on the same way as first one. For example: intercept image, scan image ( if image is running it will have sig10001111001 ) and than look at my folder with my new images and search is there some image with this signature. If image is in folder ( Yes it is :) ) scipt will take this new image and replace original image from sokker with this new one.
I hope I explained well :)
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(edited)