Season #75 is slowly coming to an end. Ahead of us is the next one, #76, whose opening falls on a special time of the year – the holiday. The season itself will also be special, because you, dear managers, will gain the opportunity to compete in brand-new competitions for the first time.
International Cup
The new competition will replace the current Champions Cup, which only a few could enter. This change is significant, because in the refreshed format everyone will be able to take part. The entire structure will be divided into multiple levels to ensure there is space for every team. Within a single level, there may be several parallel tournaments, depending on the tier. At the top tier there will be one tournament, at the second tier two parallel tournaments, at the third tier four, and so on.
Each tournament will include 128 teams from different countries, split into 32 groups of 4. The group stage will use a home-and-away format, guaranteeing each team 6 exciting matches during the first six weeks of the season. After the group stage, the knockout phase begins. The top two teams from each group (64 teams total) will advance. The next six rounds, without return legs, will determine who will ultimately lift the cup.
The excitement does not end there, because within the competition you will fight not only for victory. You must avoid relegation or secure promotion to a higher tier of international play. Reaching the eighth round as one of the final sixteen teams guarantees promotion. Finishing last in the group results in relegation.
Exceptions to these rules may occur if teams lose their owners during the competition and become bot-controlled. Such teams will be relegated first, giving active teams a chance to avoid demotion despite poor results.
The first season will be played as a test in an arcade format, although promotions and relegations will still take place. Your players will not receive training, you will not risk injuries, and you will not earn ticket income. After this test season, International Cup fixtures will become fully official matches with all their pros and cons.
For more details, visit the dedicated topics on the forum:
– Sokker International (en)
Club Magazine
Do you have a journalist’s soul? Do you enjoy immersing yourself in the role and sharing your club’s story? After a long break, the fully functional Club Magazine is returning. Integrated with the press office and the club’s new homepage, it enables clear and polished content publishing just like in the old days.
This feature is available to users who own SokkerPLUS.
Following the bans of several users coaching national teams, new elections for the coaches of those national teams have been announced. Those NTs are:
- Ghana link to voting
- Ghana U21 link to voting
- Hellas link to voting
- Nigeria link to voting
All of them will end on Friday (31.10.2025) so the newly elected coaches will have some time to prepare for Saturday matches.
For many seasons, unconfirmed theories about the height and weight of players have been circulating among users of the Sokker community. Among the many disputes, the prevailing belief was that these parameters had not been implemented in the match engine, but had only been included in the rules of the game alongside unfulfilled announcements.
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Excerpt from the rules (revised):
4. The player - part about height and weight
Height
A taller player has a better chance of winning a header.
Weight
If a player's weight is too low in relation to their height, they have insufficient muscle mass. Similarly, if a player's weight is too high in relation to their height, they are overweight. In both cases, deviating from the optimal BMI has a negative impact on player performance:
- acceleration - players with an optimal BMI have the best start to the ball - however, the maximum speed remains unchanged and depends on the player's pace
- fatigue - players with an optimal BMI tire more slowly - the further the BMI deviates from the optimal value, the faster the player tires
BMI (body mass index) is the ratio of weight to height calculated using the formula:
BMI = weight / (height*height)
The ideal BMI for a player in Sokker is 23.75.
The weight and height of players are noticeable in 3D matches. Players clearly differ in height, and heavier players are larger than lighter ones.
The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
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We are publishing this information to clearly and definitively state that the height and weight of players were implemented into the engine many years ago and are used as described in the rules.
Due to lack of candidates for the Singapore national team coaching position in the recent elections, a new elections has been called. They have just started and will end on Friday, 3.10 18:00 server time.
Link to voting.
Some time ago, we modified the method of how the player sales tax is calculated. The goal of this change was to limit short-term player sales. Currently, the base tax is 8% of the sale value, to which a second component depending on the time player spent at the club, is added.
This change affected not only those trading in players but also a broader group of users. Our goal was not to restrict trading itself, so we decided to modify the current formula.
The base tax remains unchanged at 8% of the total player sale price. The second component, based on the player's time spent at the club, will be charged not on the entire sale price, but solely on the profit from the sale of the player.
This means that if you sell a player for an amount equal to or less than the amount for which they were bought, you will only pay 8% of the base tax - regardless of how quickly the transaction occurs.
The correction is effective from 16.08.2025.
— The Sokker Team