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Subject: Training

  • 1
2026-04-01 11:04:21
Adivip to All
Training - Where to start? What training is required for a particular position? Which coach should you hire? What percentage of training time do players receive for matches?

Set, Go

The mechanics of training are closely related to the playing of matches and the calendar. To understand it - for the sake of science - let's assume that today is Thursday. You are not interested in the morning training report, it is a summary of the previous week and you are just starting the game. Friday is the deadline for playing friendly matches, it's tomorrow! Remember, you can schedule a friendly match until the early Friday morning update at the latest! Do not hesitate to find a rival ( Office -> Friendly ). But do you need a friendly match at all? Definitely yes! A friendly match means money from tickets, a chance to improve/deteriorate the ranking, the risk of injury to players and most importantly - training! Learn the fundamental principle of Sokker - who does not play, does not train.
Minutes count, to a lesser extent from a friendly match, more from a league match. Additional training is also provided to the representatives for official international matches. Arcade matches, however, do not provide training (arcade matches are a neat future for PLUS™ users, they are matches that are ‘for fun’ and training/injuries/cards don’t count).
The more minutes your players play, the better, to a point! It does not mean that the player has to play all the matches in the week from cover to cover! There are certain playing time limits which, if exceeded, result in unnecessary exposure of the player to injuries. It all depends on the training strategy adopted for a given player and the whole team. For example, 90 minutes of one league match a week may be enough for effective training.

Example: If you play an advanced trainee player 90 minutes in a week, he will get 96% of maximum training. However, if you change this to 180 minutes, his training only increases slightly, to 100%. You can use this tool to figure out how much to play your players.

tip
To maximize your profits from a friendly match, you must choose your opponents wisely. Ignore the score and ranking points. By choosing the strongest rival (as high as possible) in the top 3 of your table, you will ensure a solid income.
Play friendlies only in the league system. Knockout system means extra time and penalties in case of a tie. The extra minutes do NOT increase the effectiveness of the training, but the risk of injury increases!

Training is not equal to training

In Sokker we distinguish three types of training: advanced, formation and general . It's easy to get them confused at first. When you enter the Training tab, you will see two training columns: formation and advanced. At first glance, there is nothing special about them, except that players added to advanced training receive a 50% efficiency bonus without having to play any minutes. It looks like the player on the right, thanks to the bonus, needs fewer minutes to achieve high efficiency than the player on the left in the formation training column. Indeed, it is true, but there is one huge BUT here. Efficiency is only a percentage of the maximum number of training points a player can receive in a given training (formation or advanced), and formation training gives much less training points than advanced training! Therefore, even when a player achieves 100% effectiveness of formation training, and his twin brother 100% of advanced training, the latter will achieve 3-4x better results!
We also mentioned general training, which is responsible for "side" jumps. Each player, in addition to the skill developed in formation or advanced training, has a chance to develop any other skill. It's just that the skill you develop gets the most training points, but those also go to every other skill, just on a smaller scale. More on side jumps in the talk about assistants.

training summary
Advanced Traning - the 10 players you want to develop the most, they go over on the right hand side.
Formation Training - the rest of the team, they stay on the left hand side of the training page.
General Training - training that happens in other skills besides the one you are intentionally training (example, you get a guy who pops in playmaking, but you’re training pace. That’s a ‘general’ pop).


Training for whom?

You now know that the best training is advanced, and formation training is only a small portion of training in comparison. It is also logical that age has a huge impact on how quickly a player will develop. One other magical variable in young player development is their ‘talent’. A player’s talent will directly affect their development. This will determine the basis of the frequency with which he reaches subsequent levels in a given skill (so-called jumps). The skill level itself also affects the jumping - the better the player is trained (e.g. in passing), the more weeks he will need to reach the next higher level. You read that right - weeks! A more talented player may reach the next skill levels after two to three weeks, and the highest in five, six weeks or even more (remember the age!). Similarly - a less talented player will need more time to develop, if he gets such a chance at all. Part of your job as manager is determining whether a player has good or poor talent based on training, and to sell or even fire those less promising and replace them.
Who is the best person to designate for advanced training? The answer seems trivial - the youngest and most talented players! We'll look for them later - preferably ten, because that's how many places we have on the right side.


Formations

But that's not all, you can't miss the "Schedule team training" frame at the top of the training page. Here, you will assign the specific skill you want your team to train.
There are four obvious groups: GK (goalkeepers), DEF (defenders), MID (midfielders) and ATT (attackers).
Each formation can be assigned only one skill that will be developed in the players assigned to this formation. If, for example, we set the DEF formation to train speed, then all players with the selected DEF formation next to their name and surname will receive training points in the overwhelming majority just for speed. Each formation can train a different skill, but there's nothing stopping you from training multiple groups the same (it's just a matter of if and when it makes sense).
In the training tab itself, there are no limits on the number of players assigned to the selected formation. If you want, you can assign everyone a GK formation, even if you have twenty players. However, not everyone will get training, because - as we wrote earlier - who does not play, does not train ! The only restriction will be the ability to field players in matches. The example of goalkeepers shows that in three matches (friendly and two league matches) you will accumulate a maximum of 270 minutes with goalkeepers. Using the changes, you can divide this time between up to nine goalkeepers, but such a small number of minutes (30) will have a negative impact on the effectiveness of training.


Setting lineups in the context of training and limits

You can set the lineup by clicking on “Setup” in the Summary tab , or from the Competitions tab . Set the squad intuitively, the names of the skills reflect to some extent what they are useful for the players, we will come to a detailed description later. Meanwhile, next to the names, we have formations to choose from again! This is where we decide with what attitude our player will run on the pitch. It is also of great importance in the context of training. If “Jan Kowalski” in the training tab is assigned a DEF formation and he plays as a MID in a match, the minutes from that match will not count towards his training! Don't worry, however, such a mistake can happen to you, nothing is lost. There are two ways out of such an unfavorable situation. First - in the training tab, correct Jan Kowalski's formation - change from DEF to the one with which he appeared on the pitch - MID, you will see that the previously missing minutes will appear in the "Matches" column and the effectiveness percentage will increase. You have time to make such a change until the training itself - that is, on Thursday morning. The second option is to play another match with this player in the DEF formation, he will lose the minutes from the match as MID, but he will count those from the match in which he played as DEF. You decide what makes more sense.
When setting the lineup, you will also encounter the limits of players assigned to a given formation. While it is no surprise that there can be only one goalkeeper on the pitch, remember that there can be a maximum of five defenders, five midfielders and three forwards. The number of players over the limit in one of the formations will be communicated to you with a red frame around the formation selection field for the player in the line-up for the match. In theory, however, you can play up to ten defenders with a DEF "command" - but this has quite unpleasant consequences. All players participating in such a match are "distracted" - and the minutes accumulated in the match do not count towards training.

 
(edited)
2026-04-01 11:24:01
Money, money, money

Friendly match is behind you, and if you listened to the advice about choosing a strong rival, the result was probably not very favorable. Don't worry, just hope you don't get injured (more on injuries later). More important what you will find on the Office page: “The team played the match. Ticket proceeds amounted to PLN 97,325 ($24,331 US). And that's the point, for a beginner that is very good income!
The night passes and in the early morning on Saturday during the update, financial settlement takes place in the game. Your players get their weekly salary, that stadium won't clean itself, the coach must have something to drink and he also brought his colleagues (staff). The so-called sponsors make a weekly contribution to the club to help you stay solvent - I don't know, maybe out of pity? But seriously - the weekly balance counts, control it, because you will depend on it. Players' salaries can also drain the club's account if you aren’t careful, you have to keep them in mind especially at the beginning.

Let's take a look:
- The sponsors paid PLN 157,522 ($39,380) to the club's bank account.
- The club incurred the cost of maintaining the stadium in the amount of PLN 7,500 ($1,875).
- Expenditure on trainers' salaries amounted to PLN 143,400 ($35,850).
- Expenditure on players' salaries amounted to PLN 72,000 ($18,000)
We add Friday's friendly match:
- The team played a match. The proceeds from tickets amounted to PLN 97,325 ($24,331)
And… We are PLN 31,947 ($9,486) in profit! And this is only the second day, apart from possible transfers, there are no more "system" expenses in the week. Congratulations! You're on your way to becoming a millionaire!

Nothing interesting will happen on Saturday. If you want to check the World -> (Your Country) tab, maybe one of the national teams is playing its match? Cheer your national team on!

Remember that from Saturday you can look for a rival for Friday's friendly match! Office tab -> Social.


The league does not forgive

Well-rested? Sunday morning, time for a coffee and a bagel.. The team is counting on you and there are only a few hours left until the match, you need to act. In Sokker the transfer market is open all the time, this news is salvation for you. Those players that robbed you yesterday for PLN 72,000 are useless, something needs to be done about it! While Friday's rival was quite solid, in the lowest league only some teams have "human" owners, the rest of the teams are weak bots. You're in luck, today and Wednesday you're playing matches against bots, so there's a chance to avoid embarrassment. You will face a dilemma on how to build your team. It can be made dependent on the chosen form of training, on the goals you set yourself - promotion, maintenance? Calm down, you won't fall from the lowest league, you can get promoted as much as possible, although right at the beginning of the game it may not be a good idea. Set yourself a minimum goal to be higher in the league table than any bot at the end of the season.


Upgrading Your Roster via the Transfers Wire

Now that you’ve gone through your first week, and gotten familiar with your starting roster, it’s time to take a look at the transfer wire and see where you can make quick, cheap improvements. Lets go to the Transfers tab. You have limited funds in your account, seriously, so you have to be reasonable. Luck favors you because the weekend is a good time for shopping - the market is full of life after the release of the latest juniors from junior academies. Shackles instead of a basket and we watch, the fatter one, the taller one, this one... and no, this is not the game. So who should you buy? Let's analyze it initially in terms of position and look for one player with a decent salary - up to PLN 20,000 ($5,000). We will describe the skills needed by the players with their approximate weights in the form of percentages. And don't overpay, set yourself a maximum limit of PLN 60,000 ($15,000) per player.

Goalkeeper [GK] - the most important skill: goalkeeper (55% of total skill assessment for the position). The second most important skill is pace (30% of total skill assessment). Pace is good when the goalkeeper moves quickly to balls that have escaped defenders:. Finally, a tertiary skill for goalkeepers is passing - it amounts to 15% of the value of a goalkeeper. It is appropriate to put the ball into play with accurate passes: passing (15%). Below is a goalkeeper from the transfer list for whom no one is giving even a zloty at the moment! This or a similar candidate is the perfect start to the fun.

Joe Goalie
Age: 34, salary PLN 21,400 ($5,350).
Stamina [11] Formidable Goalkeeper [11] Formidable
Pace ​​[11] Formidable Defender [4] Poor
Technique [4] Weak Playmaker [5] Average
Passing [9] Very Good Striking [4] Poor

Defender [DEF] - no can let the attacker slip through! The most important skill is defending (35%). The second most important skill is pace (35%). These are two key skills. There are three other skills that have value - to a lesser extent, but they are also important: playmaking (10%) - so that he makes decisions quickly and does not unnecessarily play with the ball in the defense line, technique (10%) - affects the clean reception and control of a loose ball or pass , especially when they bounce back it becomes dangerous, and passing (10%) - to accurately lead the ball towards the midfielders.

Joe Defender
Age: 32, salary PLN 20,600 ($5,150).
Stamina [11] Formidable Goalkeeper [1] Hopeless
Pace ​​[11] Formidable Defender [13] Incredible
Technique [7] Good Playmaker [6] Adequate
Passing [10] Excellent Striking [4] Weak

Midfielder [MID] - Here you can divide the winger: the most important skill is pace (25%), then technique (25%), passing (20%) and playmaking (20%) + possibly defense and shooting (5% each).
When it comes to DEFMID, we have 5 most important skills: pace, defense, technique, playmaking, passing (all 20% each)


Joe Midfielder
Age: 34, salary PLN 19,700 ($4,925).
Stamina [11] Formidable Goalkeeper [1] Hopeless
Pace ​​[11] Formidable Defender [7] Good
Technique [10] Excellent Playmaker [9] Very Good
Passing [10] Excellent Shooter [4] Weak

Striker [ATT] - Primary skills for an attacker include: strength and accuracy of shots on goal: striking (30%). Receiving the ball and dribbling: technique (30%). Pace, once again plays an important role in a player (30%) and… defense? Yep, thanks to the defense, the attacker has a chance to poach the defender's ball if their tech is low/sloppy: defense (10%).

Joe Attacker
Age: 33, salary PLN 21,200 ($5,300).
Stamina [11] Formidable Goalkeeper [0] Tragic
Pace ​[11] Formidable Defender [6] Adequate
Technique [12] Outstanding Playmaker [4] Weak
Passing [5] Average Shooter [11] Formidable

In this way, you hired four players relatively cheaply. Note that each of them has great stamina, it's a skill that you should not pay attention to at this point. You train yourself and a properly good player after a few seasons should have it at the maximum - formidable level. The next match is coming soon.


Popcorn(Time for the next match!)

Line-up set, tactics chosen - 442, the hour has struck and you can admire your players in action. Literally, not every online manager shows matches, and here they are in both 2D and 3D (3D is available to PLUS users). There are 20 minutes of emotions ahead of you - not necessarily positive ones. Defenders in safe situations kick the ball out, midfielders have a problem with receiving it, and when they succeed, the ball goes somewhere to the side, instead of to the striker. The striker shoots high over the goal in a one-on-one situation. In general, the players run so strangely, you will ask "this is the 442?!"
The handicap festival ends with a 4-4 hockey draw. It doesn't always look like this, you have a lot of work ahead of you, also on tactics. Better players and better tactics means less absurdities, but these happen here even at the highest level. This is the essence of Sokker, get used to it.


Fan Club/Supporters

motions have subsided and you notice that you receive PLN 44,652 ($11,163) for a league match. A lot less than your friendly? The reason is your opponent was a bot, his fan club possibly very small. Yours is not much better, also 200 fans at the start. In addition, the mood of the fans is not maximum, only "they are happy". These factors: the size of the fan club and the mood prevailing in it, both for you and your rival, have a key impact on the attendance. The weather and set ticket prices also have an impact, we will discuss these issues during the tour of the stadium.
It's Monday - 8 new fans bought supporter cards this week - and the club receives PLN 4,000 ($1,000) in the form of a membership fee. The better results you achieve, the more fans will join the club and this will translate into attendance during matches. However, by the time the number of supporters starts to approach a certain limit (the aftermath of good results), they will start to require promotion, otherwise good results may not be enough and fans will start to turn their backs on the team and leave the fan club in a bad mood. This will not happen right away, though, so don’t panic, you’ll be fine. Just focus on winning games.


Juniors, youth

Tuesday is the day the juniors play a match in their respective junior league. Matches are played in a specific juniors league where results and injuries don’t apply. If you are new, and reading this, it doesn't apply to you anyway, because you don't have juniors and it's better not to push yourself into their training. However, nothing stands in the way of hunting down young players on the transfer market and training them as part of the first team. You still can't throw away money, but that's not a problem. A young player who looks like a slacker can develop well and gain a lot of value. You should be able to buy such 17-18-year-old players for almost nothing, who will not be much worse in skills from those you got at the start.
With young players, the situation is so much more complicated that their profile must match the training you set. If you train defenders with speed, it's better if the youngster already has a trained defense and you'll only improve his speed. Do you want to develop your technique with helpers? Make sure they already have speed, playmaking and passing. Will the striker learn to shoot? Well, speed and technique should be developed a little better than the shot.
Easy? Not necessarily. I'm sorry but you won't be able to afford such a head coach who will own such a diverse set of trainable skills yet, you have to start with something simpler (cheaper).


Staff and training

Certainly, the staff you received at the start is entirely suitable for firing. It's time to find a head coach, and for now only him. Weekly you are slightly in the plus and the entire previous staff received a salary exceeding PLN 140,000 ($35,000). With that money, it would be a better idea to find yourself a single "head" trainer with as many unearthly skills as possible. At the beginning, we pointed out to you not to recruit a trainer using a form, remember that! Use the transfer market - fired coaches go there. The salaries within these limits are paid by formidable-brilliant trainers (general level) and such a trainer should have two or three unearthly skills. Why is it so important? Training skills for players only makes sense if the head coach has the corresponding unearthly skills. Do you want to train defenders' speed? Make sure that the main trainer has unearthly speed! It's quite simple. Magical is the absolute lowest level you should ever use in an advanced training regimen.
So you need to find the right trainer and with his help you can tailor the training for which you will buy players at the end. Any ideas? We will give you an example.
Speed/Pace ​​is a skill needed in any formation, so try to get a coach with unearthly pace, in addition, he can have unearthly technique and let's say passing. Salary around PLN 90,000 ($22,500) per week for incredible coach or upto PLN 120,000 ($30,000) for brilliant one. Thanks to such a coach, you can easily train defenders, midfielders who already have a certain level of play and technique, and strikers who lack speed. Even goalkeepers will get a workout in speed if you want to train them.

tip
list of minimum wages for each coaches level
- good [7] - PLN 7,000 ($1,750)
- solid [8] - PLN 10,000 ($2,500)
- very good [9] - PLN 16,000 ($4,000)
- excellent [10] - PLN 24,000 ($6,000)
- formidable [11] - PLN 36,000 ($9,000)
- outstanding [12] - PLN 50,000 ($12,500)
- incredible [13] - PLN 80,000 ($20,000)
- brilliant [14] - PLN 100,000 ($25,000)
- magical [15] - PLN 136,000 ($34,000)
2026-04-01 13:25:11
The explanation is quite good, but I have it divided further: defenders and midfielders, there are wing defenders (who don't pay much attention to technique) and central defenders, then there are attacking midfielders who really pay attention to shots.
2026-04-01 14:07:00
Regarding attacking midfielders, few players in Sokker use such tactics with an attacking midfielder, so I didn't focus on them. It might be more common in junior teams where four defenders are used, or perhaps in lower leagues. However, this position is the least needed in Sokker. It's better to have players maxed out in the other four or five skills.

When it comes to defenders, I believe technique is important both in the center and on the wing. Without it, the ball bounces away from the defender and the attacker can easily intercept it. For me, technique is the third most important skill for a defender.

However, when it comes to playmaking, center-backs need it more than full-backs. Just as playmaking is more important for a central midfielder than a winger, technique and passing are slightly more important than playmaking for a full-back and midfielder. Of course, speed is paramount in both cases.
2026-04-01 14:10:50
Thanks coach...
2026-04-02 04:51:04
+1
2026-04-16 09:12:05
Nice pops, multi :)

Joey Alatas, age: 19, height: 185 cm
value: 863 000 zł, wage: 11 600 zł
club: Boscy Footbolowcy, country: Indonesia
form [3](-1) poor, tactical discipline [9] very good

stamina [7] good, keeper [0] tragic
pace [12](+1) outstanding, defender [9](+1) very good
technique [10](+1) excellent, playmaker [5] average
passing [7] good, striker [11](+1) formidable
2026-04-16 09:53:04
poor form
2026-04-16 13:26:57
Well, that's the worst part, lately he's been in terrible form and can't get into better form.
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