Subpage under development, new version coming soon!
Subject: »[News] about sokker
affarijiet zghar, jien nghid ghalija minghajr din l ption ma nhossnix nilghab sokker sewwa.
lol hemm option ohra tajb ghalik...ma nafx kif qatt ma nstallajtha SOKKER AUTO TACTIC APP
jiena ma ghamilt ebda update...il bierah ma kienx qed jahdem..illum rega gie jahdem wahdu
issa xieraq nuza din l application li ivvintajt inti b K wahda f sokker u ntik xi tidwira ghada... Jidhaq l ahjar min jidhaq l ahhar lol!!!!!!
taf tirbahli ukoll...
taf tirbahli ukoll...
jiena ma nistax nirbahlek qatt ghada ramon... ghadni kif bdilt tim shih, ma ghandix reserves, tactical discipline orrur , ghadni qed insib il pozizzjoni tal players u ghandi nofsom form taht lart. Is season li gej issa!
Transfer compare tool regghu bidlu l iscript qas temmnu u min iridu din qed tahdem bhalissa. Veru ser jdejquh lil cardoso u ser jibathom jiehduh fil warrani!!!!!!! hudu pacenzja u ergaw biddlu min biddel il bierah, x arukaza jahassra, qed jgieghluh jidghi ta veru!!!!!
Igifieri diga fuq id difensiva u cert li ser titlef ghada allura?
Igifieri diga fuq id difensiva u cert li ser titlef ghada allura?
le anqas xejn! ghada ha nitlef probabilment mhux bic cert....taf daqsi li sakhemm ikollhom ftit tactical discipline il players ibghatu..ghandi players li ghandhom form baxxa u xi players li ghadhom mhux 100% jilghabu f posthom ghax f zewg friendlies kontra tims ghar minni sew ma tistax tissetja tim. mhux skuzi min qabel...jekk nirbahlek ghada jfisser li tkun gidra! lol
We are proud to announce that Sokker has implemented a new 3D match viewer. It has been developed in Adobe Flash and uses new 3D functionality implemented in Adobe Flash Player 11.
In the 3D match viewer, the match now has a new overall look but also, the new 3D match engine has enabled us to create possibilities for the match viewer, such as;
- New camera angles and heights
- Different shirt types (available for plus users in the 'kit' menu)
- Viewing player faces and hairstyles (future possibility)
- Addition of a stadium and showing the supporters that come to the match
- Different grass types and grass mows (style of grass cut)
- Ability to modify pitch size (available for all users in the arena menu)
and many more for the future that will be easier to implement.
The 3D aspect has appeared in Flash quite recently and therefore it may not work depending on hardware type, for example the 3D engine that we used to create the match viewer is still in its beta release. Also, the 3D engine may not work correctly on all browsers, for example Opera, however this is quite common that certain things do not work on Opera. If something does not look correct or it looks weird, please do not assume that is how it was planned and has to be, however should you encounter errors, please report the bug on the forum Bugs / Ideas (en) with your browser type, graphics card and a possible print screen of the problem.
The 2D version of the match viewer will still remain, and it may work better on slower computers or smartphones. However we have modified the 2D viewer to display the pitch lines dynamically, to support the different pitch sizes. In the 2D viewer, the stadium views, the supporters, the pitch types, or shirt types are not supported, and therefore shall not feature.
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in the match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
New features announced in the news article that aren't available yet, will be activated soon
In the 3D match viewer, the match now has a new overall look but also, the new 3D match engine has enabled us to create possibilities for the match viewer, such as;
- New camera angles and heights
- Different shirt types (available for plus users in the 'kit' menu)
- Viewing player faces and hairstyles (future possibility)
- Addition of a stadium and showing the supporters that come to the match
- Different grass types and grass mows (style of grass cut)
- Ability to modify pitch size (available for all users in the arena menu)
and many more for the future that will be easier to implement.
The 3D aspect has appeared in Flash quite recently and therefore it may not work depending on hardware type, for example the 3D engine that we used to create the match viewer is still in its beta release. Also, the 3D engine may not work correctly on all browsers, for example Opera, however this is quite common that certain things do not work on Opera. If something does not look correct or it looks weird, please do not assume that is how it was planned and has to be, however should you encounter errors, please report the bug on the forum Bugs / Ideas (en) with your browser type, graphics card and a possible print screen of the problem.
The 2D version of the match viewer will still remain, and it may work better on slower computers or smartphones. However we have modified the 2D viewer to display the pitch lines dynamically, to support the different pitch sizes. In the 2D viewer, the stadium views, the supporters, the pitch types, or shirt types are not supported, and therefore shall not feature.
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in the match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
New features announced in the news article that aren't available yet, will be activated soon
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
FAIL pitch dejjem size wiehed ikun
FAIL pitch dejjem size wiehed ikun
le ta mux vera...em dimentions accettabbli , jvarjaw min size al iehor
hekk hu
"Soccer." The World Book Encyclopedia. Vol 18. Chicago: World Book, Inc., 1999. "The field is rectangular and may vary in size. In international competition, it measures from 100 to 130 yards (91 to 119 meters) long and from 50 to 100 yards (46 to 91 meters) wide."
(edited)
"Soccer." The World Book Encyclopedia. Vol 18. Chicago: World Book, Inc., 1999. "The field is rectangular and may vary in size. In international competition, it measures from 100 to 130 yards (91 to 119 meters) long and from 50 to 100 yards (46 to 91 meters) wide."
(edited)
Mela allura x ser naghzlu bhala size? Jien ser inhallih kif inhu, ghax bla sens me nilghab size u away size iehor nahseb... Jien nghid li jonqsu s sectors tat tattika allura..
Fail ghaliex ma jghidlekx liema huma s sizes l izghar u liema uma l ikbar ukoll....
tal logo ta l x u l y ma nistax nifhem x inhuma.. l unika haga li ghamilt infaqt 125k ghal pitch condition biex gieni 100%
Fail ghaliex ma jghidlekx liema huma s sizes l izghar u liema uma l ikbar ukoll....
tal logo ta l x u l y ma nistax nifhem x inhuma.. l unika haga li ghamilt infaqt 125k ghal pitch condition biex gieni 100%
tal logo anqas jiena ma fhimthom. probabli xi haga waqt il logba tarha.
tal ground size taghmel sens. jekk titfa sizes zghar hafna awtomatikament jigi issetjat l iqas size possibli...jekk taghmilhom esagerati jigi l akbar size wahdu.
il ground ha jaghmel hafna differenza imo u ha jgib hafna loghob away difficli specjalment kontra tims zghar.
78 X 110 l ikbar
64 X 95 l izghar
is sectors tat tattika huma l istess
(edited)
tal ground size taghmel sens. jekk titfa sizes zghar hafna awtomatikament jigi issetjat l iqas size possibli...jekk taghmilhom esagerati jigi l akbar size wahdu.
il ground ha jaghmel hafna differenza imo u ha jgib hafna loghob away difficli specjalment kontra tims zghar.
78 X 110 l ikbar
64 X 95 l izghar
is sectors tat tattika huma l istess
(edited)