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Subject: »7170 managers in Sokker!

2011-08-16 20:09:58
60045
2011-08-16 22:46:40
this number is pure crap... we need to know % of users online if u post it... sth like:

60111 - 2378 - 3.95%~

since most of users were just removed because they were inactive... i guess that online user number is pretty much stable anyway
(edited)
2011-08-18 12:37:31
60675 - 2030 - 3,35%
2011-08-25 21:59:43
62644-2400
(edited)
2011-09-02 18:48:01
62020 - 2475
(edited)
2011-09-03 19:50:06
62293 - 2278
2011-09-04 12:29:27
62404 - 2880 - 4,6%
2011-10-06 13:40:34
Wow, 5 thousands in one month :/

57024 - 2183
2011-10-06 15:47:05
57050 - 2603 (4,56%)
2011-10-08 15:53:50
But not over the cycle of a day. Taking a number from a random time a day when ppl are online is crap as well.
But who knows, maybe if you use crap to make more crap of it, this might implement that one day there is no democracy but crappycimy and then crap would be crapful again.
Crap up!
(edited)
2011-10-09 02:53:36
57566
2011-11-04 16:23:29
55555
2011-11-06 23:07:48
I resume, just in one word, what Sokker needs: INNOVATION
2011-12-19 21:29:38
56716
2011-12-20 11:51:59
I resume, just in one word, what Sokker needs: INNOVATION

This is very danger. TOG had too much of INNOVATION and did lost 25 % of their Managers.
This game need a a long time for success. Make it more easy or faster and all the time
wich the old players did spend here, have no worth anymore.

2011-12-20 13:29:59
Well, the DEVs can try to keep the 55000 managers on Sokker, by playing it save and do nothing (something that won't work in the long run for sure), or try some new things so Sokker is more attractive to millions and millions potential new managers, even if they risk to lose a few older players. But ofcourse the new things need to be good changes so the lose of older managers can be prevented to almost non.