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Subject: Is Sokker dying?
nah man, dont mess with the owner of Benjamin Bennebroek. I might sack him, when hes not having a flag! ;p
as long as I'm the coach, yeah, I bet anything :)
I suppose you don't have such wrestny buttons :))
I suppose you don't have such wrestny buttons :))
In my opinion, old users are leaving because it's normal that eventually they gets bored. Most people when reaches 3, 5 or 7 years playing the game the leaves and it's normal. Sokker could focus in the new users. They have problem to be stimulated because the top level is too high and it will take too many years to have a chance in the top leagues. I think it's too much too attract new users.
The solution in my opinion is not to raise the number of games in the week to fast the game, because that will only make people tired. But the solution is to raise, in some aspect, the speed of training.
The base for argument: If someones stars now, as I'm, to increase team level and start training a number x of players with no money, as we start, with 16-17 years players, by the time they reache 24-25 years and the team may have a number x of great players it will take 8 seasons. Since each season takes about 4 months, it would take about, 2,66 years.
Of course there is much more to do during that time, but almost 3 years to complete a training for 8 sokker seasons is too much i think.
Conclusion: More games in the week will only ge people tired of the game. But it takes too much time to train players and generate a great team and the new users feel not stimulated and sokker loose many of them during the training. Old players will stop playing eventually since this game is not forever. My conclusion is that training should be faster than the actual system.
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The solution in my opinion is not to raise the number of games in the week to fast the game, because that will only make people tired. But the solution is to raise, in some aspect, the speed of training.
The base for argument: If someones stars now, as I'm, to increase team level and start training a number x of players with no money, as we start, with 16-17 years players, by the time they reache 24-25 years and the team may have a number x of great players it will take 8 seasons. Since each season takes about 4 months, it would take about, 2,66 years.
Of course there is much more to do during that time, but almost 3 years to complete a training for 8 sokker seasons is too much i think.
Conclusion: More games in the week will only ge people tired of the game. But it takes too much time to train players and generate a great team and the new users feel not stimulated and sokker loose many of them during the training. Old players will stop playing eventually since this game is not forever. My conclusion is that training should be faster than the actual system.
(edited)
A better solution would be to reduce skil differences and make tactics a greater factor by that.
E.g. make tragic [0] equal solid [8] and distribute skill differences between current 8-18 to new skills 0-18. This way we would get faster progress in competitivenss for newbies. Also, this way we would delete those useless skills between 0-7 that no professional player would ever have anyway. These are more accurate descriptions of those skills atm:
0. Katatonic
1. Barely conscious
2. Drunk
3. Drowsy
4. Aware
5. Lucid
6. Eager
7. Can play
:)
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E.g. make tragic [0] equal solid [8] and distribute skill differences between current 8-18 to new skills 0-18. This way we would get faster progress in competitivenss for newbies. Also, this way we would delete those useless skills between 0-7 that no professional player would ever have anyway. These are more accurate descriptions of those skills atm:
0. Katatonic
1. Barely conscious
2. Drunk
3. Drowsy
4. Aware
5. Lucid
6. Eager
7. Can play
:)
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no i don't think it is going to die
i think it will quietly rot
i think it will quietly rot
I think that idea won't work as it won't be Sokker anymore. If managers want less skills, find a different game to play with less skills. And less skills will also mean to many topplayers in to many teams and because of that every team will look the same in the 2, 3 and maybe even 4 highest divisions. That will become really boring and completely unrealistic for a online soccer game.
And I think many people know these situations 'strikers should not help defending as it will often go wrong with penalties as the result' and 'defenders should not shoot on goal as spectators on the second ring has to take cover'. That is also in Sokker the case with the skills 0 to 8 so very realistic and should stay the same.
And I think many people know these situations 'strikers should not help defending as it will often go wrong with penalties as the result' and 'defenders should not shoot on goal as spectators on the second ring has to take cover'. That is also in Sokker the case with the skills 0 to 8 so very realistic and should stay the same.
Sokker isn't dying, it's a matter of adaptability.
The weak ones are going down ;)
The weak ones are going down ;)
A new game design has been mentioned in this topic several times and I just want to check - can someone please post here a picture of that design , what new users see (and probably most of us)? Thank you!
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My idea is not change the system, that is, reduce the first skills or anything like that. I wouldn't agree with that. My ideia is to fast the training system (player's age included) in order to remove the great slowlyness of the game and increase dinamics.
When a new user understand the game and calculate how much time his strategy might take him to a top level, he looses his motivation. Just do yourself the calculation. If you make a strategy that takes 12 sokker seasons, that's 3 real years. Too many users might think that's too much playing one game just to reduce the gap. I get the feeling that many don't keep playing because of that.
Let's say for example (is not my proposal just an example), the players age 2 years in one sokker season, 4 real months (double the actual system) and the training efect was double, injuries half and everything balanced to happen 2 times fast. Sokker will take twice less time to reduce the gap between a new user to a old user and make it much more interesting and much less slow.
(edited)
When a new user understand the game and calculate how much time his strategy might take him to a top level, he looses his motivation. Just do yourself the calculation. If you make a strategy that takes 12 sokker seasons, that's 3 real years. Too many users might think that's too much playing one game just to reduce the gap. I get the feeling that many don't keep playing because of that.
Let's say for example (is not my proposal just an example), the players age 2 years in one sokker season, 4 real months (double the actual system) and the training efect was double, injuries half and everything balanced to happen 2 times fast. Sokker will take twice less time to reduce the gap between a new user to a old user and make it much more interesting and much less slow.
(edited)
Accelerating training would influence distribution of players. You would have too many top skill players and talent would become less important. You would do this:
Let's say that -1 = tragic and 1 = superdivine average player's skill. And let's also say that now we have normal (black N=0) distribution. It's probably not like that exactly but it should be very close.
If you accelerate training, you would only turn black curve into green, blue or red, depending on how much you accelerate training. That would be boring. There would be too many top skill players.
What you want should be accomplished by deleting excessively (and not even fun) weak skills 0-7 and then redistributing levels 8-18 between 0-18 again. So, solid [8] becomes tragic [0] and superdivine [18] remains the same and the rest gets distributed evenly between 0 and 18.
This way we would keep the normal distribution of players and the currently ok training dynamics but the weak players would become stronger. This way newbies would become competitive sooner and remain playing sokker because they would never lose 25:0 and conclude "This is not football. I am going to look for football someplace else." Also, it wouldn't take 3 years for the game to become exciting enough to continue playing it.
And yes, this wouldn't be fair to those playing the game for 6+ years. Unfortunately, those older users have become the base of this game which we can see from the number of users graph. We are now back at number of users from 2009 and this will only keep going further down. I make financial projections for a living and I can tell you that this one is currently a sure bet.
The future of this game depends on how new users react to it and not what users of 6+ years experience think about it.
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Let's say that -1 = tragic and 1 = superdivine average player's skill. And let's also say that now we have normal (black N=0) distribution. It's probably not like that exactly but it should be very close.
If you accelerate training, you would only turn black curve into green, blue or red, depending on how much you accelerate training. That would be boring. There would be too many top skill players.
What you want should be accomplished by deleting excessively (and not even fun) weak skills 0-7 and then redistributing levels 8-18 between 0-18 again. So, solid [8] becomes tragic [0] and superdivine [18] remains the same and the rest gets distributed evenly between 0 and 18.
This way we would keep the normal distribution of players and the currently ok training dynamics but the weak players would become stronger. This way newbies would become competitive sooner and remain playing sokker because they would never lose 25:0 and conclude "This is not football. I am going to look for football someplace else." Also, it wouldn't take 3 years for the game to become exciting enough to continue playing it.
And yes, this wouldn't be fair to those playing the game for 6+ years. Unfortunately, those older users have become the base of this game which we can see from the number of users graph. We are now back at number of users from 2009 and this will only keep going further down. I make financial projections for a living and I can tell you that this one is currently a sure bet.
The future of this game depends on how new users react to it and not what users of 6+ years experience think about it.
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