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Subject: »news Match Engine Changes
firstly this is a non realistic game, tactic possitions defenders was one of the best things sokker had.
I really think the covering option is one of the best options introduced.
It is the basic option to take the game to the next level :
- From a game that u obsess over micro details trying to find an opening.
- To a game that you try to build an overall stronger team and tactics is a more broader rock/paper/scissors issue instead of finding micro flaws
It is the basic option to take the game to the next level :
- From a game that u obsess over micro details trying to find an opening.
- To a game that you try to build an overall stronger team and tactics is a more broader rock/paper/scissors issue instead of finding micro flaws
I thought what was unique about this game, was the tactic editor and how you can beat better teams with better tactics. Thats why i started playing this game. I do like training players, but if in the end only training and selling is the purpose of the game, then it wont be the game i love.
It would be nice that the add an option to go backward on matches.. not only forward..
Because I see something analizing tactics and if I wanna see it again I have to refresh the match again..
it sucks..
Because I see something analizing tactics and if I wanna see it again I have to refresh the match again..
it sucks..
1. Nothing has changed.
Than there is a bug, because it did happen 10 or 12 times in my U21 game.
The week before it did not happen with U21 without really great things changed in the tactic.
With my stronger team on sunday it never happens..., so i think only the best players don't have this.
Still i think it is strange to slow down because when there is room it would be logical if a U21 player can run into it.
(edited)
Than there is a bug, because it did happen 10 or 12 times in my U21 game.
The week before it did not happen with U21 without really great things changed in the tactic.
With my stronger team on sunday it never happens..., so i think only the best players don't have this.
Still i think it is strange to slow down because when there is room it would be logical if a U21 player can run into it.
(edited)
Look my last match minute 3. How my def Yediler pass the ball back to another Def (Molus). And this one shots outside. This is stupid. Yediler has to shoot forward or he has to shoot outside. Is an error he passing back when the opossite forward is beside my def
That player is in rubbish form + perhaps he has low playmaking (his value isn't high anyway, so it won't be that high playmaking he has). This may cause bad decisions by your player(s).
If the skills wouldn't count anymore, then the game would be doomed!
If the skills wouldn't count anymore, then the game would be doomed!
what are you talking about? the game is allready so heavy based on randomn actions that it's hard to tell what skill does what for a player when it comes to matches :s
it's been going on like that at least for a few years now. the only thing many 'managers' do is saying: in case of doubt take someone with divine skills :p
the real problem this time: tactics do not even seem to matter anymore this time. the whole system has become too random to tell the difference in the final result.
(edited)
it's been going on like that at least for a few years now. the only thing many 'managers' do is saying: in case of doubt take someone with divine skills :p
the real problem this time: tactics do not even seem to matter anymore this time. the whole system has become too random to tell the difference in the final result.
(edited)
It's all about chances. The better the skills, the less chance there is on a bad decision. However, even the best players make stupid choices every now and then
ok but what about the majority of managers who do NOT even have the best players?
They need to be creative with tactics, making sure that these players with weak skills concerning making choices don't touch the ball to often. I know it sounds easy, but that's the way it is conceived at the moment IMO
so what you are saying is: make sure weak players do not touch the ball? XD
Weak players concerning choise making. If you have a very decent def, but he has weak playmaking skill, then try to experiment with your tactic as so that this player doesn't need to make too many offensive actions, or that he has an easy way of passing to a nearby player.
hm well, im not sure what the 'standard' is nowadays but here are the averages for my players :p
sta pace tec pas kee def pla sco
6,4 8,7 6,1 6,8 1,9 6,8 6,6 5,4
ok it probably looks pretty low but that still does not explain why i loose matches which i somehow dominate in statistics :p
sta pace tec pas kee def pla sco
6,4 8,7 6,1 6,8 1,9 6,8 6,6 5,4
ok it probably looks pretty low but that still does not explain why i loose matches which i somehow dominate in statistics :p