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Subject: much injuries and red cards
Advantage of high rate of red cards in sokker
- more random (teams with better marks can't be sure they will win only cause they have 5 points batter mark)
- teams who have more players on bench have benefits (closer to RL)
- teams who make more CO have more chance to make adjustments to red card
Disadvantage of high rate of red cards in sokker
- some matches isn't nice to watch
- it is 3 times more than in RL
- sometimes managers can broke they mouse or even screen when they get early red card
there is always advantages and disadvantages of everything and in this case I would say it is even, so they can make some changes, but also, they don't have to do it....only they can make change to make more red cards at the end of game, but not average numbers of red cards
- more random (teams with better marks can't be sure they will win only cause they have 5 points batter mark)
- teams who have more players on bench have benefits (closer to RL)
- teams who make more CO have more chance to make adjustments to red card
Disadvantage of high rate of red cards in sokker
- some matches isn't nice to watch
- it is 3 times more than in RL
- sometimes managers can broke they mouse or even screen when they get early red card
there is always advantages and disadvantages of everything and in this case I would say it is even, so they can make some changes, but also, they don't have to do it....only they can make change to make more red cards at the end of game, but not average numbers of red cards
All this is true!
But Sokker matches lose the match in the first 5 minutes because the attacker make red card.
it is stupid and needs to change.
how many times in last 5 seasons you had this problem in your club? I wouldn't say it happened every season and if you play with 2 attackers some games it is not such big problem
But Sokker matches lose the match in the first 5 minutes because the attacker make red card.
it is stupid and needs to change.
how many times in last 5 seasons you had this problem in your club? I wouldn't say it happened every season and if you play with 2 attackers some games it is not such big problem
I think many of the people voted for the poll don't play in that much higher divisions or with much better players ;) There will only be a few that play with the best players and in the highest divisions in their country.
Besides, it doesn't really matter in what division someone plays, with a wrong tactic style (and in many cases 'wrong' skilled players) injuries and cards will happen much more.
(edited)
Besides, it doesn't really matter in what division someone plays, with a wrong tactic style (and in many cases 'wrong' skilled players) injuries and cards will happen much more.
(edited)
I've counted the red cards in my matches of this season: 6 red cards on 14 matches...That's 0,42 red cards per match. That doesn't seem very much to me ;-)
My league matches in this season:
14 games:
Red cards: 1
Yellow cards: 9
Injuries: 5
I dont think is too much :)
14 games:
Red cards: 1
Yellow cards: 9
Injuries: 5
I dont think is too much :)
the biggest problem in this game is length of a injury beside a number of injuryes per round.
we have every other mach a injury that disable your first team player for at least 1/5 of the season.there must be something done about that.
20+ injuries are out of any sens when all season has 120days!
last season i had 90+ days of injury on my first 2 strikers....ok u could say,that shit happens in a real life to,but say there is a 50k of soccer teams in thew world.how many of them have that problem?10?20?
....and then tell me in sokker how many team have that problem?
1000?2000??
when u add random form of the players...stupid card distribution and many other random things that desides a future of your club,it is clear that this game need to improve more than just a pretty makeup of ME and sokker skin.to much random things make your destiny and that is lame.
and for the end:
Number of Users: 49337
R.I.P
-
(edited)
we have every other mach a injury that disable your first team player for at least 1/5 of the season.there must be something done about that.
20+ injuries are out of any sens when all season has 120days!
last season i had 90+ days of injury on my first 2 strikers....ok u could say,that shit happens in a real life to,but say there is a 50k of soccer teams in thew world.how many of them have that problem?10?20?
....and then tell me in sokker how many team have that problem?
1000?2000??
when u add random form of the players...stupid card distribution and many other random things that desides a future of your club,it is clear that this game need to improve more than just a pretty makeup of ME and sokker skin.to much random things make your destiny and that is lame.
and for the end:
Number of Users: 49337
R.I.P
-
(edited)
when u add random form of the players...stupid card distribution and many other random things that desides a future of your club,it is clear that this game need to improve more than just a pretty makeup of ME and sokker skin.to much random things make your destiny and that is lame.
without so big random we are even closer to "better players = win", which would be boring to me, if I know who will win titule before start of season....I like this random cause it gives me chance to win CC even with my team which is far from the best in sokker and also give chance to another croatian teams to beat me in league who have weaker players than me
without so big random we are even closer to "better players = win", which would be boring to me, if I know who will win titule before start of season....I like this random cause it gives me chance to win CC even with my team which is far from the best in sokker and also give chance to another croatian teams to beat me in league who have weaker players than me
i just wonted to say that there is just to much of random things in sokker...
it demotivates u to try put up more effort.
it demotivates u to try put up more effort.
if we are in same division and I have average of 70 and you have average of 67, you would win 2/10 championship and I would win 8/10, which is ok I think....but if I have average of 70 and you have 60 I would win all 10
so it is enough motivation for team with average of 60 to get to 67 and take this 2 titles, or for team with 67 to get to 73 and take 8 instead of 2
so it is enough motivation for team with average of 60 to get to 67 and take this 2 titles, or for team with 67 to get to 73 and take 8 instead of 2
Is form not something random in rl? Can some player simply say, tomorrow I will perform better again as I did last few months?
And yes, injuries and cards are also random, we as managers can't say to players don't tackle to hard. And even if we did, they could still do it, just as rl.
But we do have some influence on injuries and cards as other managers and I already wrote in this topic :)
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And yes, injuries and cards are also random, we as managers can't say to players don't tackle to hard. And even if we did, they could still do it, just as rl.
But we do have some influence on injuries and cards as other managers and I already wrote in this topic :)
(edited)
Also counted my injuries and cards of all 14 competition matches:
Yellow: 14
Red: 1
Slight injuries (no subs): 3
Injuries: 2
(edited)
Yellow: 14
Red: 1
Slight injuries (no subs): 3
Injuries: 2
(edited)
if we are in same division, i 'll win all titles xD
And this is after your first title....what will happened if you win some more I just don't want to know :D
And this is after your first title....what will happened if you win some more I just don't want to know :D
without so big random we are even closer to "better players = win", which would be boring to me, if I know who will win titule before start of season....I like this random cause it gives me chance to win CC even with my team which is far from the best in sokker and also give chance to another croatian teams to beat me in league who have weaker players than me
I completely agree with you except that this necessary random is at the wrong place at the expense of where it should be. There should be less difference in quality between players' skills instead of compensating this too large difference by introducing excessive red cards and injuries.
If we would have that, then ALL events during a game will be equally important for the weaker teams to win and they wouldn't have to just watch every tackle and wish their oponent gets an injury or a red card. For me, that is boring.
I completely agree with you except that this necessary random is at the wrong place at the expense of where it should be. There should be less difference in quality between players' skills instead of compensating this too large difference by introducing excessive red cards and injuries.
If we would have that, then ALL events during a game will be equally important for the weaker teams to win and they wouldn't have to just watch every tackle and wish their oponent gets an injury or a red card. For me, that is boring.
.what will happened if you win some more I just don't want to know :D
i guess we are never going to find out because as soon i switched my tactic to one Charles posted here, he won't have a chance to win another title as my players would be fit almost all the time :p
just not sure how any tactic could save my superdivine defs from getting red cards after a face up tackle on a brilliant tech mids, my striker with brilliant def getting a red card for a face up tackle on a defender with a very good tech or my 17/17/17/17 pace/tech/PM/pass players getting injured for 25+ days while they are passing the ball while unchallenged by the opponent's player. :\
i guess we are never going to find out because as soon i switched my tactic to one Charles posted here, he won't have a chance to win another title as my players would be fit almost all the time :p
just not sure how any tactic could save my superdivine defs from getting red cards after a face up tackle on a brilliant tech mids, my striker with brilliant def getting a red card for a face up tackle on a defender with a very good tech or my 17/17/17/17 pace/tech/PM/pass players getting injured for 25+ days while they are passing the ball while unchallenged by the opponent's player. :\