Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Subject: New match engine discussion

2012-11-20 17:49:08


few awesome old me moments
2012-11-20 17:51:43
lol:)
2012-11-20 18:07:03
the gk owngoal does it :p
2012-11-20 19:31:30
screamer
2012-11-22 20:20:16
@Crameren

I can confirm that matches do not get more pretty to watch with well developed players. Instead you feel even more annoyed when you realize that you can no longer blame the immaturity of your players for the ugly behavior in matches :P

I agree.
2012-12-23 18:10:37
My pesonal comment on this season :

0% - skill of the team
99% - engine choice
1% - luck

[url=http://postimage.org/image/njaiaji7r/][/url]

(edited)
2012-12-23 18:17:44
My opinion is:
- too much skills of players;
- too less tactics;
- too much (random) engine choices.
2012-12-23 18:27:50
too much skills of players? I miss an irony sign?
2012-12-23 21:16:03
No, I mean it.
I referred to the too much importance of the skills, and making too much difference, much more than a good tactic should do in front of a poor one. You cannot beat valuable bot teams or other teams playing ever with the same default tactic, at least it's much harder to beat them now. They've got too much power by having skills/value on their team, and by playing with three spread defenders it's not a suicide tactic for them anymore (against a lower skilled opponent).

If some have high skills in their team but the engine's choices are too often weird (with too much random by defying the high skills and giving them clumsy behavior), this is related to the engine's (wrong) choices, it doesn't mean that the skill levels are disregarded, on the contrary, with the same skills (of the old engine) your players are more clumsy (in the average), and the valuable teams with poor tactics are more protected by the new engine.
This is what I have meant to underline.

(edited)
(edited)
2012-12-23 21:35:58
sokker is a manager,therefore you need to build a team and and make good tactics,you have to work much in order to get the best players in your team and then put them to play well for you.If you want only to make tactics and ignore the managerial part of the game you in the wrong place then.
2012-12-23 22:34:17
So I have to ignore the competition and to play NC ?

Otherwise, I talked about the differences between the two engines, not how to build a team.
2012-12-23 22:43:48
I just hope one day somebody will explain to me what the hell makes a player launch a goddamned ball in front. And by launch i mean a simple pass to the opponent. :)
2012-12-24 01:45:18
I confirm that engine affect player choices dynamicaly during the game. I started to observing this behaviour more closely about 2 months ago. It happens mainly when there is (significant) diference between game score and average player rating of both teams. This could cause dissatisfaction about burned chances and players big missplays.

On the other hand whether this can be described as unfair it has reasonable explanation in the big picture. I think that we can agree that to if someone get rich very fast just by trading players would not be good for a game, but the same can apply to tactics. Imagine you have player average rating about 10-15 worse than your oponent but you win against them on regular basis. You then have a more money from sponsors but on significantly lower upkeep. I can easily imagine this would cause negative impact on economics, for example the value of players would decrease very fast.

I agree on that with *ady* this is a manager game and you have to show both tactic and strategic skills to be good a this game with your club. Even as you said valuable teams are protected (which I have nothing against it even I see it from different direction-see above economics) I think there is still enough space for managers with good tactic skills to get on top with even or slightly more valuable teams teams.

Yea, I agree with the player choices are sometimes silly, very silly, and they could be improved on both graphical and tactical level, but players made them on specific occasions. The goal of good tactician should be avoid the situations where this could happen and try to generate as much as possible the situations where player choices will be made more likely on his skills or on situation in the tactic.
(edited)
2012-12-25 02:40:19
I confirm that engine affect player choices dynamicaly during the game. I started to observing this behaviour more closely about 2 months ago. It happens mainly when there is (significant) diference between game score and average player rating of both teams. This could cause dissatisfaction about burned chances and players big missplays.

In the main, this was my observation also, thank you for confirming it.

I could see pretty clearly how a younger and lower skilled player from a higher average rating team can play better than his condition when playing against a lower "ranked" team. Practically, the higher average is giving him a boost on his performance....so, the higher skill is boosted/advantaged by the new engine on the account of the average players rating.
But what is the most obvious for me is the situation of playing with three spread defenders...it's no more a very dangerous suicidal tactic when playing against a "lower" team. And when I talk about differences between teams, I talk about 5-7 points differences, not more than 10, so it would be wrong to assume that I claim to beat regularly a 10-15 points stronger team....and I'm not even talking about that a "lower" team must beat every time a stronger one just because of the tactic, the tactic is not the only variable in the game.....but what is sure is that the importance of tactics decreased.

I'm not complaining, I have just said what I observed at the new engine. Sometimes (or maybe more times) the engine's choices are very crazy and screws-up good leveled teams (by missing several opportunities) but otherwise, the skills are very taken in consideration as the new engine gives more advantage to the higher skills than the old one.

If it's better or not, this is another discussion, I didn't mean to open that discussion.


(edited)
2012-12-30 01:22:44
I totally agree with you Zoli. But in my point of view that is something way older in the engine. I remember when I had a low quality team in the beginning, and used to see my team playing against the others in the same level, and noticed that my players would have much more accuracy and " good ideas" to what to do next, then when I used to play with stronger teams in the cup. In that matches, often I lost to teams with totally stupid tactics, just because my striker would receive the ball in a condition to shoot, and run with it without NEVER kicking, till the defender get it, or the midfield would start passing the ball outside the field, doing three meter mistakes, and in the end a corner or a kick from outside the box would determinate the win from the best ratings team. This is so old. But about the tactics compensation, that is new.

I like the manager part of the game, but in my point of view the tactic have to be the most important, is the different thing in this game. In the real football, how many good teams played horrible seasons because of a stupid coach? Many many.
2012-12-30 19:22:05
brilliant