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Subject: New match engine discussion
This is tactic:
41% Possession 59%
71% Play in the half 29%
4 Shots 17
I have no problem with chances, already with realization.
41% Possession 59%
71% Play in the half 29%
4 Shots 17
I have no problem with chances, already with realization.
You can't loose against Borkos, he sold his best GK ever :-)
your main striker has incredible experience and others lack of form, you played better and won. what's the problem? seems that you haven't keep on mind many of your arcades, if you look at that this is normal. if you will have better strikers maybe you will win for more, but it's an absolutely normal result, deserved victory, could be for more could be a draw or lose (another player has 4 shoots and you only scored 2 goals)
is not problem result!
but players who achieve goals.
form players does not exist, already luck.
(edited)
but players who achieve goals.
form players does not exist, already luck.
(edited)
or not luck. try to make less shoots maybe you will score more goals
Since you have decided there is no possibilty that players don't get exhausted, I feel for qouting the rules of the game:
Players:
"Stamina
During the match, the players get tired. When this occurs they become less accurate as they lose some of their skills. Only playmaking remains unchanged throughout the match. The degree of fatigue is not directly dependent on length of play but on the activity of the given player. The more he runs and participates in the game the more he gets tired. Players with higher stamina will suffer less fatigue than others. Also be aware that untrained stamina goes down in time."
Beware that the only skill inaffected of lots of running is playmaking...
That means that the player starting this discussion and whom never stand still, not will perform as well as he could. His tech, speed, pass, def, and shooting skills vill be affected, isn't there a little change that this is the problem and not luck/bad luck???
(edited)
Players:
"Stamina
During the match, the players get tired. When this occurs they become less accurate as they lose some of their skills. Only playmaking remains unchanged throughout the match. The degree of fatigue is not directly dependent on length of play but on the activity of the given player. The more he runs and participates in the game the more he gets tired. Players with higher stamina will suffer less fatigue than others. Also be aware that untrained stamina goes down in time."
Beware that the only skill inaffected of lots of running is playmaking...
That means that the player starting this discussion and whom never stand still, not will perform as well as he could. His tech, speed, pass, def, and shooting skills vill be affected, isn't there a little change that this is the problem and not luck/bad luck???
(edited)
That is all true, plus BMI has to be taken into consideration.
Question remains how tiredness is calculated. I think that ME counts those % represented in match report, not the actual running around.
Question remains how tiredness is calculated. I think that ME counts those % represented in match report, not the actual running around.
according to Polish rules:
'the more the player runs and the more he is active, he will become more tired'
so it's running + % acitivity
'the more the player runs and the more he is active, he will become more tired'
so it's running + % acitivity
Having greg's explanations in mind, it could mean anything
Wouldn't count too much on the % because they're relative.
2014-01-11 10:43:45
A_Wenger a Josegales
Yes, I have seen the goal and there are 2 players offside!! Incredible
I won: 3 players in offside :)
My team play often with offside trap and I've understood that this engine routine doesn't fit for such tactic.. I see too much of this (I know it's an old question, but I see much more than in the past)
It looks like the def was first on the ball and got tackled.