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Subject: »Do you like the new ME?
but that depends in what "they" consider to be a bug.
It seems that a forward in front of the goalie sending a pass back to a midfielder instead of shooting to the goal is not considered a bug.
Or the lack of precision of forwards in general.
Or the penalties shots that are horrible.
And the lack of speed of the players, where players with 3 to 4 levels more than others run even slower.
So unless all this things (and probably more) are "not" considered bugs/problems, than yeah.. there will be no more tuning.
It seems that a forward in front of the goalie sending a pass back to a midfielder instead of shooting to the goal is not considered a bug.
Or the lack of precision of forwards in general.
Or the penalties shots that are horrible.
And the lack of speed of the players, where players with 3 to 4 levels more than others run even slower.
So unless all this things (and probably more) are "not" considered bugs/problems, than yeah.. there will be no more tuning.
And the lack of speed of the players, where players with 3 to 4 levels more than others run even slower.
Yeah, this is a real problem.
I have a striker with unhearthly pace and good form and on the other side one with outstanding pace and unhearthly form:both run at same (slow) level.
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Yeah, this is a real problem.
I have a striker with unhearthly pace and good form and on the other side one with outstanding pace and unhearthly form:both run at same (slow) level.
(edited)
+1 the lack of precision of forwards in general. bug?
+1 sending a pass back instead of shooting . bug?
+1 Or the penalties shots that are horrible. bug?
+1 sending a pass back instead of shooting . bug?
+1 Or the penalties shots that are horrible. bug?
I don't know what the DEVs consider to be bugs or not, but some of the things you mentioned in your post has been tweaked last week as it wasn't ok the week before.
And the lack of speed could happen because of the weight/BMI of players. And passes back to mids could be explained that forwards don't have a clear shot on goal and then have to make a pass to a free player and if this is a mid they will pass to them. I'm not sure if this is a valid explanation, but it looked like that in the matches I watched.
Report bugs in topics on the forum Forum Bugs / Ideas (en), and when enough managers have posted the same problems in these topics, I will gladly post those topic on the test server to show the DEVs. What they do with the info is not up to me, but at least they will know about it.
EDIT: I'm not going to search in this topic for all these bugs or 'bugs', that's just to much work. Make sure the same bugs/problems are all in one topic on the Forum Bugs / Ideas (en) and I will post it on the test server.
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And the lack of speed could happen because of the weight/BMI of players. And passes back to mids could be explained that forwards don't have a clear shot on goal and then have to make a pass to a free player and if this is a mid they will pass to them. I'm not sure if this is a valid explanation, but it looked like that in the matches I watched.
Report bugs in topics on the forum Forum Bugs / Ideas (en), and when enough managers have posted the same problems in these topics, I will gladly post those topic on the test server to show the DEVs. What they do with the info is not up to me, but at least they will know about it.
EDIT: I'm not going to search in this topic for all these bugs or 'bugs', that's just to much work. Make sure the same bugs/problems are all in one topic on the Forum Bugs / Ideas (en) and I will post it on the test server.
(edited)
+1 the lack of precision of forwards in general. bug?
+1 sending a pass back instead of shooting . bug?
+1 Or the penalties shots that are horrible. bug?
+50k!
the new ME is a bad joke!
+1 sending a pass back instead of shooting . bug?
+1 Or the penalties shots that are horrible. bug?
+50k!
the new ME is a bad joke!
Ok... then guys.. to all those that have just replied with +1.... I will post all this things in the Bugs/Ideas Forum. Everyone reply there as well so we can at least have this info reach the Devs and get it "hopefully" fixed.
Posted: Under the title "ME Errors".
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Posted: Under the title "ME Errors".
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What means BMI?
Hoy can we now if our player is fat enough for him to be unable for running fast? For example if he has 187 cm, and weigh 84 kg, is that ok?
Hoy can we now if our player is fat enough for him to be unable for running fast? For example if he has 187 cm, and weigh 84 kg, is that ok?
I like this new ME more than the older one. It´s more realistic, players try to play short and look for the closer players.
But I still think it´s unreal that lots of teams have lots of shots and really a few goals.
But I still think it´s unreal that lots of teams have lots of shots and really a few goals.
That is why we want to send the ME Erros to the Devs.
I also agree that the new ME aims for a better game playing, and I respect that. We just have to fix the things just mentioned. And it will help out that we all reply with a "+1" or a comment to the post made in the Bugs/Idea forum.
I also agree that the new ME aims for a better game playing, and I respect that. We just have to fix the things just mentioned. And it will help out that we all reply with a "+1" or a comment to the post made in the Bugs/Idea forum.
What means BMI?
Hoy can we now if our player is fat enough for him to be unable for running fast? For example if he has 187 cm, and weigh 84 kg, is that ok?
Copied from the news article on the frontpage:
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
Hoy can we now if our player is fat enough for him to be unable for running fast? For example if he has 187 cm, and weigh 84 kg, is that ok?
Copied from the news article on the frontpage:
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
I don't like the new match engine.
Now it's more about luck than never.
Strategy has been very affected.
There was fun, it was strategical, tactical, when you were trying to place your strikers between your oponent's defenders, in free spaces. It was a "virtual strategy battle" between you and your oponent.
Now, it doesn't really matter how you place your defs, they will cover the strikers (ok, not if you place them as Danmark coach did 2 days ago).
So, we'll see through passes like 1 in 2 games.
Back then, it was used a position... called "winger". Now, greg hit the winger position with 2 shots. First, he will be pretty well marked (again, if you don't place your defs like crazy. Just decent, normal), and even if he manages to get past the def, the headers are now awful.
To sum up, no more through passes, no more winger position.
How are we supposed to create scoring opportunities?
Don't tell me by playing 361 and passing the ball from one mid to another till a "defence breach" will appear and the striker will be launched.
Watch Germany - Russia, 2 days ago. Russians had smashing possesion, there were tens of seconds when the germans didn't even touch the ball! The russians were passing between the 2 side defs and 3 central mids, like this: ball to side def nr 1, pass to central mid, pass to other central mid, pass to side def nr 1, pass to 3rd central mid, pass to side def nr 2, pass to central mid. Tens of passings like this!
But, guess what, no breach occured in german defence. the 5 defs and 3 central mids were running from one side to another, without touching the ball, looking at how the russians pass and from time to time running towards the player who has the ball, to tackle.
Just watch the game, it is exactly as I say.
Most of the goals are scored from luck now.
Croatia scored a header from freaking 17m! Their next header will be scored at next world cup.
2 decent tactics (I repet, we don't talk about trash tactics, but about "above average" ones) will anihilate each other and the game will be decided by luck. A ball launched by the side def directly on striker, striker is in duel with def, so 50-50% chances to win, if he wins, then he has a chance to score. Or a header from 17m. A long range shot as Polska had. Or better, an awesome own-goal as Eesti scored in their own goal, by a def who tackled towards the ball, trying to move it from the penalty-box, the ball went towards his goal, hit the bar and in, not a chance for gk.
With the old engine, even with 2 decent tactics, you were still able to take advantage of throw-ins! It was very difficult to cover ALL the throw-in posibilities. So there was another "virtual strategy battle" between the 2 managers. One was trying to put his players in a good, free position to receive his ball (for this, he was watching a couple of oponent matches, to see how they are placed at throw-ins) AND the other manager was trying to cover the throw-ins positions (he was also watching matches played by oponents to see where they place their players).
Now... not anymore.
Ok, there are opinions and opinions, some may like the engine, some may not.
I am just trying to be objective and find some logic. SOME strategies, some freaking chances to create scoring oportunities!
Nothing found. I will send a message to Lady Fortuna, maybe she'll get laid with me.
edit: 3 words fixed.
(edited)
Now it's more about luck than never.
Strategy has been very affected.
There was fun, it was strategical, tactical, when you were trying to place your strikers between your oponent's defenders, in free spaces. It was a "virtual strategy battle" between you and your oponent.
Now, it doesn't really matter how you place your defs, they will cover the strikers (ok, not if you place them as Danmark coach did 2 days ago).
So, we'll see through passes like 1 in 2 games.
Back then, it was used a position... called "winger". Now, greg hit the winger position with 2 shots. First, he will be pretty well marked (again, if you don't place your defs like crazy. Just decent, normal), and even if he manages to get past the def, the headers are now awful.
To sum up, no more through passes, no more winger position.
How are we supposed to create scoring opportunities?
Don't tell me by playing 361 and passing the ball from one mid to another till a "defence breach" will appear and the striker will be launched.
Watch Germany - Russia, 2 days ago. Russians had smashing possesion, there were tens of seconds when the germans didn't even touch the ball! The russians were passing between the 2 side defs and 3 central mids, like this: ball to side def nr 1, pass to central mid, pass to other central mid, pass to side def nr 1, pass to 3rd central mid, pass to side def nr 2, pass to central mid. Tens of passings like this!
But, guess what, no breach occured in german defence. the 5 defs and 3 central mids were running from one side to another, without touching the ball, looking at how the russians pass and from time to time running towards the player who has the ball, to tackle.
Just watch the game, it is exactly as I say.
Most of the goals are scored from luck now.
Croatia scored a header from freaking 17m! Their next header will be scored at next world cup.
2 decent tactics (I repet, we don't talk about trash tactics, but about "above average" ones) will anihilate each other and the game will be decided by luck. A ball launched by the side def directly on striker, striker is in duel with def, so 50-50% chances to win, if he wins, then he has a chance to score. Or a header from 17m. A long range shot as Polska had. Or better, an awesome own-goal as Eesti scored in their own goal, by a def who tackled towards the ball, trying to move it from the penalty-box, the ball went towards his goal, hit the bar and in, not a chance for gk.
With the old engine, even with 2 decent tactics, you were still able to take advantage of throw-ins! It was very difficult to cover ALL the throw-in posibilities. So there was another "virtual strategy battle" between the 2 managers. One was trying to put his players in a good, free position to receive his ball (for this, he was watching a couple of oponent matches, to see how they are placed at throw-ins) AND the other manager was trying to cover the throw-ins positions (he was also watching matches played by oponents to see where they place their players).
Now... not anymore.
Ok, there are opinions and opinions, some may like the engine, some may not.
I am just trying to be objective and find some logic. SOME strategies, some freaking chances to create scoring oportunities!
Nothing found. I will send a message to Lady Fortuna, maybe she'll get laid with me.
edit: 3 words fixed.
(edited)