Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Subject: Throw in bug

2014-08-03 19:09:39
why should I risk in wingattack situations with my left/right back in wrong position against opponent wing?

but he will be in correct position, I really don't see the problem
2014-08-03 19:12:16
"You say, so you have to choose. But why should i have to choose between 2 bad things? Just give me the power to say to my players that i want them to defend with presure on the attackers, but when i have a throw in, or free kick they should stay at least at the height of the ball"

exact...I agree
2014-08-03 19:15:35
"but he will be in correct position"

Nope, last time. they are not because the ME put my players higher when i have the ball and lower when the oponent has the ball. with the exact same ballposition on the field.

You are against automatic defending, but likes the idea of automatic replacing players without any influence? If Sokker would use my tactic all the time, when i have the ball, or the oponent. There would be no problem. Now there is. Because i can not make real decisisions.

But if you think that automatic is good, because it was there always... ok, fine with me :)
I think that if it would be introduced right now you would be realy angry because of more automatic working within the ME and less influence of you on the tactic ;)
(edited)
2014-08-03 19:18:26
but he will be in correct position, I really don't see the problem

Sorry Borkos maybe I didn't explain in good way.
I said that if you set in your tactic your rightback higher than other defenders, maybe you solve the problem in case of throw in, but in normal playing situation, in that part of the pitch, you have costantly your player not in line with other defender and this is a big problem in case there is the opponent wing in that side.

2014-08-03 19:18:28
Nope, last time. they are not because the ME put my players higher when i have the ball than when the oponent has the ball.

so he will be in correct position when defending during the game

and he will be throwing the ball from throw in = no difference where he is in tactic

the central defender will be lower, so they will always be in line with him

problem solved, goodbye :P

I think that if it would be introduces right now you would be realy angry ;)

maybe

but I developed a tendency to appreciate such tactical problems...because with all this automatization etc that happened in last 5-7 years in sokker engine/tactics...it is one of the last details that matter...
2014-08-03 19:23:24
Ok, I understand where you are going, happy to have SKunk, farewell :)

I realy tought you know a bit about sokker, tactics and the ME. But making mistakes is human.
(edited)
2014-08-03 19:36:37
Wybo, you remember the 2007-2008 sokker engine...

players who always run forward, no 100meter through balls to covered striker, no automatic defender movement etc.

back then when there were 2 users playing each other and one was good in tactics and the other one was average, then it made a big difference in the match...now the match engine is easy and makes the difference in tactic skill much smaller...
2014-08-03 20:45:30
Autodefending killed the game. No doubt about that :)
Especially as the approach is so idiotic sometimes your defender realises too slow he is covering the wrong guy :p
2014-08-03 21:19:13
yeah...sometimes 3 defenders start covering one striker, while another one is free near them...
2014-08-03 22:19:06
which sucks if you're not one of these folks with 5 defs and 3 defmids :P
2014-08-03 22:53:43
putting your defenders back to avoid the throw in means easy way for your opponent to cross and maybe score (for example by head).

so what's better? :P
2014-08-03 23:33:32
thats the point....
how to avoid both? :(
2014-08-03 23:41:04
any thing has his advantages/disadvantages you have to choose :)
(edited)
2014-08-05 15:15:20
I agree.
Autocovering took away an important part of gameplay and reduced the incentive to invest the time I did for many years.
2014-08-05 15:19:47
but in the past playmaker high levels were useless...

current atocovering is much less than in the first steps of new engine, now it seems for me that I'm playing in previous engine but for few details...
(edited)
2014-08-05 16:14:30
Good for you :-)
For me the game has become more random.
Before the last changes I could rely on my tactics and it was a matter of tactical discipline if my intentions were realized.
Now that the defenders have their own minds some "interesting" things, that I never intended, start to happen.
Why should I invest a lot of time in my tactics, if I plan a certain thing and suddenly some random shit happens, that screws my formation.
I think the intention was to level the playing field for newcomers.
Well, I don´t see that many newcomers, but it definitely took away some crucial tactical part that was important for this game.