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Subject: NEWS Sokker- big changes are coming!

2022-01-24 20:04:14
the grass has a lot to say
2022-01-24 20:05:34
problem for most people with injuries is not even the performance of squad but that thy totally fucked up their training plans ....
2022-01-24 20:29:20
Let's make them train the minutes played before the injury! They deserve it :)

And let's give them some general training even if they can't play cause of the injury. They are not dead after all
(edited)
2022-01-24 21:13:33
Injuries aren't a big problem, they're part of the game, imo
(edited)
2022-01-24 21:25:12
Completely agree with the small squads argument. Injuries are not so big of a problem as it is made out to be. If you dont have decent replacements - your own fault.
Only issue which maybe could get fixed with the new training system would be to give training to injured players so you wouldnt be scared to put an 18y old on the field in meaningless friendly.
2022-01-24 21:31:48
Grass type and quality doesn't mean much (if anything), few weeks ago I collected data from two weeks of all Polish league matches, these were the results (chance of player getting injury in a match):

first week:
grass type (0 - default one, 5 - divine grass):
type 0 injury chance: 1.99%
type 1 injury chance: 2.09%
type 2 injury chance: 2.25%
type 3 injury chance: 2.04%
type 4 injury chance: 2.23%
type 5 injury chance: 1.86%

pitch quality:
31%-40% injury chance: 2.12%
41%-50% injury chance: 1.97%
51%-60% injury chance: 2.13%
61%-70% injury chance: 2.13%
71%-80% injury chance: 1.93%
81%-90% injury chance: 2.18%
91%-100% injury chance: 1.85%

second week:
type 0 injury chance: 1.94%
type 1 injury chance: 2.17%
type 2 injury chance: 2.24%
type 3 injury chance: 2.06%
type 4 injury chance: 2.11%
type 5 injury chance: 1.88%

31%-40% injury chance: 1.98%
41%-50% injury chance: 1.96%
51%-60% injury chance: 2.08%
61%-70% injury chance: 2.09%
71%-80% injury chance: 2.41%
81%-90% injury chance: 1.90%
91%-100% injury chance: 1.84%

and fun fact, injury chance by player's formation:
first week:
GK injury chance: 1.89%
DEF injury chance: 1.09%
MID injury chance: 2.27%
ATT injury chance: 3.24%

second week:
GK injury chance: 1.89%
DEF injury chance: 1.08%
MID injury chance: 2.25%
ATT injury chance: 3.24%
2022-01-24 22:01:06
interesting... but I think more data should be collected before stating something about it.

and about the player order or formation, do you account for in-game participation? It seems it is more related to that than any other thing
(edited)
2022-01-24 22:18:17
Really interesting. I wonder if attackers get more injuries as they are tackled more and the game engine risks an injury each time a tackle is made???
2022-01-24 22:21:59
I'm not going to collect more data, I just wanted to see if pitch type/quality makes a big difference, and from this data it's obvious it doesn't.

About formation info, it's just number of players injured in specified formation divided by all players who played in that formation, so yes, the difference in injury rate for sure is the result of in-game participation or "style" in different formations. Defenders have lower chance to get injuried because they get less contacts with players/ball than MIDs and ATTs, and they don't get fouled often as they usually kick the ball as quickly as they can.
2022-01-24 23:24:38
+1
2022-01-24 23:38:04
If only the injuries would be fine !! : Ρ
Aren't the academies of talent that bring out all the useless players with magical and supernatural coaches a big problem for the teams? If it is to get great and amazing coaches and not throw our money in the trash.
Statistically, most teams will make one or two players a year .... unacceptable .... and other teams may never make a worthwhile player, and normally pay coaching expenses.
2022-01-25 01:28:29
I'm not going to collect more data, I just wanted to see if pitch type/quality makes a big difference, and from this data it's obvious it doesn't.

not necessarily

probable correlation is that better pitch = better team, playing in higher league

at the same time better team = better offensive players = more dribbles / higher tech vs def difference = higher chance of injury (same way we can see a difference between DEF and ATT injuries)
2022-01-25 11:24:12
Yeah, this correlation probably exists, here is data divided into divisions (best I can do now, didn't collect player ratings). Included raw numbers of injured and all players after the percentage to show the difference in pitch quality in leagues (I should probably count injuries for every X minutes played to account for higher substitution rates in better leagues, but it doesn't change much):

5th division, data from 2 weeks:
21%-30% injury chance: 1.72% 2 116
31%-40% injury chance: 3.10% 56 1808
41%-50% injury chance: 2.52% 53 2103
51%-60% injury chance: 2.24% 57 2545
61%-70% injury chance: 2.37% 101 4268
71%-80% injury chance: 2.35% 142 6032
81%-90% injury chance: 2.19% 149 6793
91%-100% injury chance: 1.92% 438 22842

6th division:
31%-40% injury chance: 1.88% 246 13108
41%-50% injury chance: 1.89% 372 19649
51%-60% injury chance: 1.93% 31 1603
61%-70% injury chance: 1.83% 28 1528
71%-80% injury chance: 1.60% 20 1249
81%-90% injury chance: 0.98% 11 1126
91%-100% injury chance: 1.66% 56 3375

1st to 4th division together, not enough data probably:
41%-50% injury chance: 5.71% 4 70
51%-60% injury chance: 1.77% 4 226
61%-70% injury chance: 1.15% 8 694
71%-80% injury chance: 2.02% 32 1588
81%-90% injury chance: 2.16% 60 2783
91%-100% injury chance: 1.75% 173 9863

The chance of injury in 6th division (full of bots playing at <20 rating) is lower than in 5th division (avg. ~45 rating), 1.83% vs 2.15%, even though they have much worse pitch quality on average.
2022-01-25 12:43:28
"I wonder if attackers get more injuries as they are tackled more"

If player runs with ball, then he is at higher risk to be tackled and get injured. Like in real soccer.
If player runs often with ball or not, this depends on tactics.
So, many times there are injuries because of tactics.
(and btw statistical data of number of injuries in sokker and durations of injuries (italian community collected data), are very similar to the data of sports university of Cologne. Very similar!!!)

I wrote about those 2 facts 3-4 times on this forum and I was always attacked and accused of telling bs, It seems that it's hard for users to accept that they can have less injuries if they change tactics and instead they prefer to get the game changed... this is called cognitive resonance. Most humans react in this way.

The only argument for change the ME to produce less injuries is the fact, that training spots are limited. With the change of training system in sokker, there will exist no argument anymore for a change on the sokker ME, but only a change of the mindset of people who complain.

------------------------------------------------------------------------
(edit: about last parapgraph, please read also my next post on 2022-01-25 18:45:31 - I explain why I would welcome a change of the frequency or of the length of injuries)
(edited)
2022-01-25 15:24:50
Good explanation :)
2022-01-25 17:07:01
Fun fact: most injuries in sport are not the consequence of physical contact. Heavy injuries like acl/mcl sprains are almost everytime caused by running and jumping. Also injuries like groin strains and hamstring injuries are direct consequence of sudden and powerful movements like sprints..