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Subject: »General Questions
Can you elaborate? I have no idea how hattrick form works :)
But it would make no sense for orders to be restricted to maintain form while on the other hand training is also restricted with order, yet the ME requires multiple "positional skills" to make players play much better...
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If I remember correctly:
At every form update, there was a 1/3 chance that the form direction changed and a 2/3 chance that it kept going in the last calculated direction. So...
- If the form direction has to change, the new value is calculated randomly, but with a higher chance (I don't remember the exact %) of being higher if the player has played during the last week. Also, the level of the main coach had an influence on this value.
- If the form continues in its direction, it progresses faster the further away it is from the target point. Something like:
form = form + sqrt(distance)
By "direction" I don’t mean it necessarily has to change from bottom to top, but rather that there is a new target point toward which the form is heading.
(edited)
At every form update, there was a 1/3 chance that the form direction changed and a 2/3 chance that it kept going in the last calculated direction. So...
- If the form direction has to change, the new value is calculated randomly, but with a higher chance (I don't remember the exact %) of being higher if the player has played during the last week. Also, the level of the main coach had an influence on this value.
- If the form continues in its direction, it progresses faster the further away it is from the target point. Something like:
form = form + sqrt(distance)
By "direction" I don’t mean it necessarily has to change from bottom to top, but rather that there is a new target point toward which the form is heading.
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+try to use him with proper order
for example use striker with ATT, winger with MID etc. and keep it without changing
players often lose form when they change order for training
Acc. to this logic, 3x divine ATT or 2x divine DEF should normally be in high form, whereas balanced players tend to play with "wrong" order and therefore target lower form.
I don't think that this is empirically backed up.
for example use striker with ATT, winger with MID etc. and keep it without changing
players often lose form when they change order for training
Acc. to this logic, 3x divine ATT or 2x divine DEF should normally be in high form, whereas balanced players tend to play with "wrong" order and therefore target lower form.
I don't think that this is empirically backed up.
I think if anything it might be connected with change of order than with being coherent with skills (although the game does "sort" the players as GK/DEF/MID/ATT on its own)
If you have a player who plays 10 seasons with ATT or MID and then you start using him with DEF, it might have an impact on form after x weeks
And as I've said, IMO it's more about trend and change in trend than guaranteeing high form
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If you have a player who plays 10 seasons with ATT or MID and then you start using him with DEF, it might have an impact on form after x weeks
And as I've said, IMO it's more about trend and change in trend than guaranteeing high form
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In addition, I cannot see that changing order had an impact on changing the form. Though, I did not look into big data.
I think that there is a x week trend (e. g. 5 weeks) indicating and the form change considers this trend following a Markov process with an extended state.
For fresh youth pulls, there is no trend which means that it tends to one of the extremes. For transfered players the trend might be reset. For injurred players (or players wiithout playing) there is a certain % lowering the trend.
Maybe there are other factors, but I can't believe the devs modulated it on so many variables.
I think that there is a x week trend (e. g. 5 weeks) indicating and the form change considers this trend following a Markov process with an extended state.
For fresh youth pulls, there is no trend which means that it tends to one of the extremes. For transfered players the trend might be reset. For injurred players (or players wiithout playing) there is a certain % lowering the trend.
Maybe there are other factors, but I can't believe the devs modulated it on so many variables.
Does YS talent have direct relation with talent of the player in main team?
In other words, does a confirmed bad talent in YS necessarily means bad talent in main team?
In other words, does a confirmed bad talent in YS necessarily means bad talent in main team?
Where is Transfers menu in club page - missing since this morning, to get there now must to go to history page after that scroll down :( ???
Supporters:
Fanclub members:
2986
Rating of the current season:
great success
Rating of the last season:
great success
Level of satisfaction with recent matches:
0%
Level of satisfaction with fulfillment expectations:
100%
Mood:
70% - Your supporters are satisfied
Not really a question... But clearly the % of success is baseline and then results is added on top it seems
Fanclub members:
2986
Rating of the current season:
great success
Rating of the last season:
great success
Level of satisfaction with recent matches:
0%
Level of satisfaction with fulfillment expectations:
100%
Mood:
70% - Your supporters are satisfied
Not really a question... But clearly the % of success is baseline and then results is added on top it seems
Are you getting new supporters with this percentage distribution?
No, but only because im at the Ceiling of my League for how many i can have.
Best possible 15 with small salary.. and he will retire next season. 62y :O i am furios
Njegoslav Vojnić, године: 62 (He'll retire at season's end)
плата: 42 475 €
клуб: Crnogorski Omladinski Centar, држава: Crna Gora,
магичан [15] тренер
Способност тренинга:
бриљантан [14] за издржљивост невероватан [13] за голмане
натприродан [16] за брзину натприродан [16] за одбрану
натприродан [16] за технику натприродан [16] за креативност
натприродан [16] за додавање натприродан [16] за шутирање
Njegoslav Vojnić, године: 62 (He'll retire at season's end)
плата: 42 475 €
клуб: Crnogorski Omladinski Centar, држава: Crna Gora,
магичан [15] тренер
Способност тренинга:
бриљантан [14] за издржљивост невероватан [13] за голмане
натприродан [16] за брзину натприродан [16] за одбрану
натприродан [16] за технику натприродан [16] за креативност
натприродан [16] за додавање натприродан [16] за шутирање