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Subject: [U21] World Cup , by Krzysztof/
Such a discussion is good, but it won't change anything. We all have to come to terms with this engine mechanism and keep playing this game, or walk away like Norbert did. For me, this is a game in which we have an impact on the appearance of our club and our players. We often influence the outcome of our matches, though not always because sometimes the engine interferes. However, we all have the same problem, which is why I'm here and play this game. Personally, I treat the game as a distraction from everyday life, sometimes with a coffee, sometimes with a beer. Of course, I want to win, but sometimes you have to accept undeserved defeat; that's how Sokker is. It would be nice if the engine were changed, but unfortunately, that's impossible based on my knowledge.
Yes, it's the same for all.. Now that the damage is done, we have to accept it. We need a different game engine or to go back to the old sokker. From what I understand, they're working on a new game engine.
(Which doesn't solve the problem that smaller nations with limited player numbers will still have their solutions ready after the World Cup, as they're just 2-3 upgrades short of a sufficient level due to the calendar change.. changed Center after ahah )
(Which doesn't solve the problem that smaller nations with limited player numbers will still have their solutions ready after the World Cup, as they're just 2-3 upgrades short of a sufficient level due to the calendar change.. changed Center after ahah )
In my opinion they are definitely not working on the game engine, it is probably too difficult to change, so it is untouchable by the current owners of the game.
Could AI be used to tidy up the code and made easier to manage? Obviously in a test server.
From what I remember, they said they couldn't reform the injury and fitness systems (because they're used for orientation^^), and therefore they were working on a new game engine.
For me, everything was done wrong. If the reforms had simply involved expanding league squads to play two matches (while maintaining the 16-week season), without changing training to maintain quality economic management, reducing injury durations, and adding an international cup in arcade mode, that would have been enough to make the game great without ruining it. (And it would have been much simpler to implement.)
I have a lot of admiration for the person who created Sokker. It was very ingenious for the time to have built everything to achieve that look, rather than inventing a game that would produce it.
For me, everything was done wrong. If the reforms had simply involved expanding league squads to play two matches (while maintaining the 16-week season), without changing training to maintain quality economic management, reducing injury durations, and adding an international cup in arcade mode, that would have been enough to make the game great without ruining it. (And it would have been much simpler to implement.)
I have a lot of admiration for the person who created Sokker. It was very ingenious for the time to have built everything to achieve that look, rather than inventing a game that would produce it.
This question can be directed to Geston, he is close to people who have an influence on this game.
In real life:
Saudi Arabia's 2–1 victory over Argentina at the 2022 World Cup is considered one of the greatest upsets in football history. Despite Argentina’s dominance in almost every category, Saudi Arabia's clinical finishing and defensive tactics secured the win.
Key Match Statistics:
Statistic Argentina Saudi Arabia
Goals 1 2
Possession 69% 31%
Shots (On Target) 15 (6) 3 (2)
Offsides 10 1
Corner Kicks 9 2
Passes Completed 508 181
Yellow Cards 0 6
Saves 0 5
Sources: ESPN, 365Scores
Notable Highlights:
Efficiency: Saudi Arabia scored from their only two shots on target during the entire match.
Offside Trap: Argentina had three goals disallowed for offside in the first half alone due to Saudi Arabia’s high defensive line.
Goalkeeping: Saudi goalkeeper Mohammed Al-Owais was named player of the match after making 5 crucial saves.
Winning Probability: Statistically, Saudi Arabia had only an 8.7% chance of winning before kickoff.
Saudi Arabia's 2–1 victory over Argentina at the 2022 World Cup is considered one of the greatest upsets in football history. Despite Argentina’s dominance in almost every category, Saudi Arabia's clinical finishing and defensive tactics secured the win.
Key Match Statistics:
Statistic Argentina Saudi Arabia
Goals 1 2
Possession 69% 31%
Shots (On Target) 15 (6) 3 (2)
Offsides 10 1
Corner Kicks 9 2
Passes Completed 508 181
Yellow Cards 0 6
Saves 0 5
Sources: ESPN, 365Scores
Notable Highlights:
Efficiency: Saudi Arabia scored from their only two shots on target during the entire match.
Offside Trap: Argentina had three goals disallowed for offside in the first half alone due to Saudi Arabia’s high defensive line.
Goalkeeping: Saudi goalkeeper Mohammed Al-Owais was named player of the match after making 5 crucial saves.
Winning Probability: Statistically, Saudi Arabia had only an 8.7% chance of winning before kickoff.
I'm not a strong coach and I've never won anything in terms of official trophies, and perhaps no matter how many times I try, I'll never win anything, but one thing is certain...
There have been many times when I wanted to give up the game because it's so slow and doesn't help new players get started.
I find training more complicated than before, and many other aspects of the game are more complicated than before.
Krysztof says... "If you're still here, it means something pulled you back.
And maybe that something is worth staying for."
I'm staying with Sokker for the simple reason that if I leave Sokker today and one day decide to sign up again, there's no way I'll be able to recoup all the years I've spent on this game, 15 in total.
I'm not saying all of them, but at least some of them.
Many managers play, move up leagues and then sell everything at the first sign of a bad season because the thought of staying there and trying to win that league again would mean going bankrupt.
I've certainly mixed a bit of everything up in my speech and I apologise for that, but I think my thoughts are shared by many, if not all.
There have been many times when I wanted to give up the game because it's so slow and doesn't help new players get started.
I find training more complicated than before, and many other aspects of the game are more complicated than before.
Krysztof says... "If you're still here, it means something pulled you back.
And maybe that something is worth staying for."
I'm staying with Sokker for the simple reason that if I leave Sokker today and one day decide to sign up again, there's no way I'll be able to recoup all the years I've spent on this game, 15 in total.
I'm not saying all of them, but at least some of them.
Many managers play, move up leagues and then sell everything at the first sign of a bad season because the thought of staying there and trying to win that league again would mean going bankrupt.
I've certainly mixed a bit of everything up in my speech and I apologise for that, but I think my thoughts are shared by many, if not all.
you can have 25:1 in shots and still lose 0:1
thats though is not the a handicap we cant explain all with handicup
handicap is when weaker team leads 2 3 goals able to do more chances but at the end of the game loses 4:3 or something ....
25:1 is pure random .... what unfortunatly sokker allows
thats though is not the a handicap we cant explain all with handicup
handicap is when weaker team leads 2 3 goals able to do more chances but at the end of the game loses 4:3 or something ....
25:1 is pure random .... what unfortunatly sokker allows
it's not random, it's the result of handicap
the bigger the difference the stronger the handicap to keep the result "close to normal". handi was introduce because of many unrealistic 20:0 etc. results in games.
problem is that when you increase the scoring ratio of weaker team a lot + decrease scoring ratio of stronger team AND both teams actually have high skilled players (goalkeeper, ATTs with striker) then it becomes a shit show
random for me is 8:8 in shots and 5:1, one team had more luck, other had less, it can happen. but for example 20:4 in shots and 2:4 is pure handicap.
the bigger the difference the stronger the handicap to keep the result "close to normal". handi was introduce because of many unrealistic 20:0 etc. results in games.
problem is that when you increase the scoring ratio of weaker team a lot + decrease scoring ratio of stronger team AND both teams actually have high skilled players (goalkeeper, ATTs with striker) then it becomes a shit show
random for me is 8:8 in shots and 5:1, one team had more luck, other had less, it can happen. but for example 20:4 in shots and 2:4 is pure handicap.
with the good luck brasil is having, put them on the final, I wish against Arg
You are wrong again handi cup is the part of ME when weaker team has tendency to score in the beginning of the game and then to have turn over 25 to 1 chances and 0:1 is pure luck..
8:8 and 5:1 could be cause second team has much weaker strikers
20:4 is also luck to score 4 of 4
8:8 and 5:1 could be cause second team has much weaker strikers
20:4 is also luck to score 4 of 4
Nope, you are wrong as always. Handi was devised precisely to lower the high scoring games where one team beat the other by 15+ goals and make them closer by making the stronger team have worse scoring ratio and the weaker team have higher scoring ratio (plus probably general equalisation of skills, worse players getting better and better players regressing to make a more competitive game) which happened a lot especially after introducing NTs. It has nothing to do with "weak team scoring in beginning of the game", that's a thing that you made up based on... what exactly? Your imagination?
this is the first World Cup final in game. 9 goals from 29 shots with only outstanding shooting mark.
Italia - Polska 1:9
1 Shots 29
good Shooting outstanding
this is a game from the next World Cup, after adding handicap to the engine
België - Polska 4:0
3 Shots 8
solid Shooting excellent
8:8 and 5:1 could be cause second team has much weaker strikers
xD yes, if superdivine [18] strikers in 16-18 form are much weaker and superdivine [18] goalkeeper is also much weaker than opponents then you are right, as always :))
Bulgaria - Polska 4:0
7 Shots 9
Brasil - Polska 3:1
6 Shots 13
Polska - Deutschland 1:5
9 Shots 10
Colombia - Polska 2:1
4 Shots 9
Nederland - Polska 2:2
5 Shots 19
20:4 is also luck to score 4 of 4
no, it's not "luck", it's the effect of handicap, you just don't understand what it is and how it works because you make some weird theories that handicap is "scoring early in the game" lol
(edited)
this is the first World Cup final in game. 9 goals from 29 shots with only outstanding shooting mark.
Italia - Polska 1:9
1 Shots 29
good Shooting outstanding
this is a game from the next World Cup, after adding handicap to the engine
België - Polska 4:0
3 Shots 8
solid Shooting excellent
8:8 and 5:1 could be cause second team has much weaker strikers
xD yes, if superdivine [18] strikers in 16-18 form are much weaker and superdivine [18] goalkeeper is also much weaker than opponents then you are right, as always :))
Bulgaria - Polska 4:0
7 Shots 9
Brasil - Polska 3:1
6 Shots 13
Polska - Deutschland 1:5
9 Shots 10
Colombia - Polska 2:1
4 Shots 9
Nederland - Polska 2:2
5 Shots 19
20:4 is also luck to score 4 of 4
no, it's not "luck", it's the effect of handicap, you just don't understand what it is and how it works because you make some weird theories that handicap is "scoring early in the game" lol
(edited)
I will even show you some examples of how the game worked in early days... when the strikers weren't even [15] or [14] in striker skill and still had crazy scoring ratios
Fc Stal Mielec - Dzialki Lesne 0:21
0 Shots 42
Shooting excellent
Dzialki Lesne - Dreadnaughts 7:2
19 Shots 7
excellent Shooting very good
Płomień Bilbao - Dzialki Lesne 0:6
2 Shots 26
adequate Shooting average
Dzialki Lesne - KP Karmel 9:0
20 Shots 1
excellent Shooting solid
Natkojebcy - Dzialki Lesne 0:6
4 Shots 25
adequate Shooting excellent
Scalker Team Kłodzko - Dzialki Lesne 0:5
0 Shots 13
good Shooting very good
KP Karmel - Dzialki Lesne 3:6
4 Shots 10
very good Shooting very good
and so on... now results of Poland in first season, also without top level striker skill ATTs:
Portugal - Polska 0:14
Eesti - Polska 0:18
Slovenija - Polska 0:20
Polska - Brasil 21:0
Colombia - Polska 0:16
and that's why they introduced the handicap and that's why it was about scoring ratio and not some "early scoring"...
the game was producing regularly crazy results, league games looked like hockey games or worse, so they cut down the scoring etc.
the issue is that it was done when the players were much weaker than today and it was never fixed / tuned since then and it should have been, because the handicap with 16-18 strikers / 17-18 gk of weaker teams creates crazy results by punishing the better team.
(edited)
Fc Stal Mielec - Dzialki Lesne 0:21
0 Shots 42
Shooting excellent
Dzialki Lesne - Dreadnaughts 7:2
19 Shots 7
excellent Shooting very good
Płomień Bilbao - Dzialki Lesne 0:6
2 Shots 26
adequate Shooting average
Dzialki Lesne - KP Karmel 9:0
20 Shots 1
excellent Shooting solid
Natkojebcy - Dzialki Lesne 0:6
4 Shots 25
adequate Shooting excellent
Scalker Team Kłodzko - Dzialki Lesne 0:5
0 Shots 13
good Shooting very good
KP Karmel - Dzialki Lesne 3:6
4 Shots 10
very good Shooting very good
and so on... now results of Poland in first season, also without top level striker skill ATTs:
Portugal - Polska 0:14
Eesti - Polska 0:18
Slovenija - Polska 0:20
Polska - Brasil 21:0
Colombia - Polska 0:16
and that's why they introduced the handicap and that's why it was about scoring ratio and not some "early scoring"...
the game was producing regularly crazy results, league games looked like hockey games or worse, so they cut down the scoring etc.
the issue is that it was done when the players were much weaker than today and it was never fixed / tuned since then and it should have been, because the handicap with 16-18 strikers / 17-18 gk of weaker teams creates crazy results by punishing the better team.
(edited)
as always you do not understand the term handi cup means go find a job
25:1 and 0:1 is always bad luck
25:1 and 0:1 is always bad luck