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Subject: When mr. Random stalks you... despite the tactics and the "numbe

2022-09-09 12:41:13
-1

random factor in sokker is almost perfect for me, near to RL football. Only penalties need an adjustment, but Raul already confirmed that it will fix that.
2022-09-09 12:56:09
Penalties and some stupidities like e.g. kicking the ball out of play from corners or going with the ball out of line when no1 is near

For me it is also good in general. Random factor itself is needed to create simulations and in sokker its attributes looks like very good adjusted. Not ideally, but very good.
2022-09-09 12:57:22
Random must not win from tactics and this happens at the moment.
It should not be possible to loose 3 times in a row with way better tactics than the opponent has.
This frustrates too much, I would understand if someone will leave the game because of this.
A good job in tactics must be rewarded, otherwise it would be a joke to have such a feature as a tactic editor.
(edited)
2022-09-09 13:06:49
Penalties are worse indeed.
A tragic striker has the same chance to score as a superdivine striker.
Pure random.
(edited)
2022-09-09 13:12:29
A good job in tactics must be rewarded

who will decide if it's a good job? If someone looses three times in a row, his tactics maybe aren't be as good as he thinks, or don't fit to the opponents. And too many people look only on the number of shots, not on the their quality, to judge tactics. That's a huge mistake if they think that goals and shots should keep a straight relation to each other.
2022-09-09 13:19:24
I am talking about real good tactics in which the opponent apologizes for his win. Yes he did.
Of course i dont look at the number of shots, has nothing to do with it.

So no long shots but 1 to 1 with the gk.
1 to 1 because of good tactics.
And open goal without a gk also.
And a superdivine striker with superdivine form.
(edited)
2022-09-09 14:07:12
Dtox9 to Poey
I actually don't know if it's a ''random'' factor that disadvantages the better teams...
I think it's a calculated factor in this way that IF a team is clearly stronger than the other team, there's a chance calculation that the better player will suffer a flaw in his play.
If anyone looks at my 2nd, 3th and 4th match of the Belgium NT this season, he can see that my players are performing worse than my opponent's players.
Yet, I know my players are on average far better than the players from my opponents (Guatemala, Peru and Phillipines).
With a normal ME calculation, I would dominate the entire match and at least win 2 out of the 3 matches.
Now, things got weird, and I was left with only 1 draw and 2 losses against these teams.
Random is 1 thing, but I'm almost convinced that the ME deliberatly decreases skillplay in a match when the difference in power is bigger than a certain %.
I've seen an opponent play with a defender of 34 years of age, with 1 064 000 value in poor form outrun my 2 (super)divine strikers in magical+ form, time and time again, during the match. With all due respect, even in real life, such nonsense isn't seen...
It's like Busquets outruns Mbappe... I mean... come on.
2022-09-09 14:41:18
Yes, it's not a random factor. It's a handicap for much weaker teams that was introduced many years ago in order to stop 15:0, 20:0 etc. results.

Unfortunately they f... it up and as a result there are ridiculous games where one team is much better, has more chances and yet loses to an inferior team with worse GK, worse ATT and much less goal scoring situations.

@Poey
I dont think that is his problem.
The random factor is too high in this game.


Then instead of thinking watch his last game like I did.

Handicap/random - yes, obviously it exists and it often f... up the results.

But in his case it's also about creating very low level chances that you can't expect to score from.
2022-09-09 15:38:13
The real issue is ME was not touched or at least not intentionally but a lot of things in the game that affect performance of players were modified since we do not have the code it's hard to tell how can be fixed.
Random in this game is too much cards injuries penalties one on one ...
And RL is not example cause this is game for fun.
2022-09-09 15:46:01
Red cards and injuries will always be random
There is no game in which there is not a random factor in cards, injuries

what else do you expect? how can these NOT be random in some point?
how can shooting not have a random factor in it?

there is no alternative
(edited)
2022-09-09 15:54:38
You think ?
There is always a way to reduce the random factor and add logic.
Like reduce injury appearance . Evaluate situation due injury and stop injuries for example when player just stay and not running but magically gets injured
Red cards shuld be reduced to minimum only in situations that prevent clear chance
When penalty occurs red card should not be shown. Small things that the logic of those events will make sense ...
Also keeper making silly mistakes corners shots from center that become a goal or headers from outside the penalty area
There is room for a lot of improvement
Yes is best game on market but is not perfect...
2022-09-09 18:27:10
There is always a way to reduce the random factor and add logic.
Like reduce injury appearance . Evaluate situation due injury and stop injuries for example when player just stay and not running but magically gets injured


that's NOT reducing random. That's reducing the number of injuries.

Red cards shuld be reduced to minimum only in situations that prevent clear chance

Same thing, that does not reduce the random factor, that's reducing the number of red cards.

When penalty occurs red card should not be shown. Small things that the logic of those events will make sense ...

Same thing.

Also keeper making silly mistakes corners shots from center that become a goal or headers from outside the penalty area
There is room for a lot of improvement


same thing, that's not reducing the random, that's reducing the number of mistakes by goalkeepers

what you ara proposing is less events that impact the game, like injuries, red cards, stupid mistakes
that's an entirely different topic

everyone who plays the game would prefer the game with less or even zero injuries, red cards, mistakes from players, that's obvious
(edited)
2022-09-09 18:29:07
Then instead of thinking watch his last game like I did.

Handicap/random - yes, obviously it exists and it often f... up the results.

But in his case it's also about creating very low level chances that you can't expect to score from.


1) 7th minute, 1vs1 laterally in the door area, the ATT maybe shoots, maybe not; A) 10th, similar opportunity for the opponent who scores; 2) 18th, other 1vs1 on 11 meters (from door line), the goalkeeper saves; 3) 23rd, header on the goalkeeper (like 1vs1) who rejects; 4) 43rd, shot from 11 meters rejected by the defender; 5) 54th, header from 11 meters, the goalkeeper saves; 6) 65th header from 11 meters, rejects a defender; 7) 70°, close shot deflected, the goalkeeper rejects and (8) the ATT takes the ball back and shoots again in 1vs1, the goalkeeper saves; 9) 72°, finally score with a close shot that also pierces a defender; 10) ?th, 1vs1 very dangerous close but the shot goes out! 11) 79°, shot from 12/13 meters deflected by the goalkeeper and swept away on the goal line by a defender;

At least 5 1vs1, the rest in penalty area close enough. 11 dangerous shots; the opponent only 1 and a half, my dear. :-)

Note: If you really think that you only score with 1vs1, I advise you to warn the devs, otherwise everyone places their defenders standing on the goal line and you do not score anymore! :-D
2022-09-09 18:46:27
-1

random factor in sokker is almost perfect for me, near to RL football. Only penalties need an adjustment, but Raul already confirmed that it will fix that.


Happy you!
2022-09-09 18:56:39
Omen to Poey
Random must not win from tactics and this happens at the moment.
It should not be possible to loose 3 times in a row with way better tactics than the opponent has.
This frustrates too much, I would understand if someone will leave the game because of this.
A good job in tactics must be rewarded, otherwise it would be a joke to have such a feature as a tactic editor.


More than fair! At the moment there are always doubts whether you win or lose by tactics or luck.
2022-09-09 19:39:18
@borkos007
Reducing something that is based on random means reducing random. Eliminating injuries and cards in specific case logic is exactly reducing random ..
I'm not sure why you need to replay to every user in the forum are you official lawyer to sokker team?