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Subject: [DEV] International Cup
It good to know as in the second seasons would be injuries. So everybody can decide take it seriously or do corner tactics and concentrate for only his league matches with less risk for injuries in the International Cup.
But for myself, I will play with corner tactics, because the training is more important for me, and won't risk injuries.
Another way in my opinion in the rushing world, this can be a good developement for new users and so many people. And maybe the sokker.org will be more attractive for new users and keep them in the game.
So it is a good developement.
But for myself, I will play with corner tactics, because the training is more important for me, and won't risk injuries.
Another way in my opinion in the rushing world, this can be a good developement for new users and so many people. And maybe the sokker.org will be more attractive for new users and keep them in the game.
So it is a good developement.
Agree with all of this.
It is a new, useful means to get your youth training outside of league play. This is one of the most long standing complaints about 'training' in the game.
This is unequivocally a fantastic benefit and I don't really know why anyone would really, really complain about this.
If a team is really looking to promote in this tournament, they will just need to buy more players.
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It is a new, useful means to get your youth training outside of league play. This is one of the most long standing complaints about 'training' in the game.
This is unequivocally a fantastic benefit and I don't really know why anyone would really, really complain about this.
If a team is really looking to promote in this tournament, they will just need to buy more players.
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you can create a very strong team starting with cheap 16-17yo players, it just takes time and knowledge. but in the end it will be hard to compete against a "whale" for a trophy.
Well, that's still a way of farming in my book. My point is we'll (almost) never see a champion who was as strong 10 seasons ago. That's the kind of continuity the game should be promoting in my opinion—not buying a generation of 16y-olds, training them until 30y, and then starting over.
Well, that's still a way of farming in my book. My point is we'll (almost) never see a champion who was as strong 10 seasons ago. That's the kind of continuity the game should be promoting in my opinion—not buying a generation of 16y-olds, training them until 30y, and then starting over.
The frequency of injuries is already catastrophic. My team has had injured players for almost three seasons.
Some SOKKER managers are therefore turning to non-contact soccer. These concepts focus on tactical forms of play in which tackling and direct interventions against opponents are to be severely restricted. In the reality of professional soccer, however, this is absolute nonsense, as non-contact soccer is virtually non-existent in professional soccer and most injuries are caused by secondary effects such as an increase in sprinting speed.
Statistically, the risk in professional soccer generally increases as the game progresses, especially in the second half or towards the end of the game. “Fatigue” directly increases the risk of injuries such as the thigh strains mentioned above. The sudden drop in tension in the body is also a moment of high general susceptibility to injury. That is why professional soccer training focuses on targeted training, sprinting sessions, and strength training. According to the latest findings, this leads to a significant reduction in the risk of injury.
Due to injuries, so-called non-contact training sessions are increasingly being used in professional soccer training. These involve predefined distance rules and special game formats with fixed zones, without contact with opponents. Examples include passing drills, relay races, or non-contact 3-on-3 or 5-on-3 games.
In addition, continuously monitored rules of play have been introduced to promote energetic training competition and encourage professional players to achieve the best possible flow of play without constant interruptions and quick transitions. This allows players to develop their mental agility, work out meaningful spatial arrangements, positively reinforce or correct dysfunctional behaviors, and find possible solutions that have not yet been identified.
There is much more to say on this topic, but I think that's enough for now.
With this letter, I just wanted to give a little insight into the complexity of real soccer today and show how things are handled in real soccer today in order to stimulate and further develop our SOKKER game with a view to future improvements.
Some SOKKER managers are therefore turning to non-contact soccer. These concepts focus on tactical forms of play in which tackling and direct interventions against opponents are to be severely restricted. In the reality of professional soccer, however, this is absolute nonsense, as non-contact soccer is virtually non-existent in professional soccer and most injuries are caused by secondary effects such as an increase in sprinting speed.
Statistically, the risk in professional soccer generally increases as the game progresses, especially in the second half or towards the end of the game. “Fatigue” directly increases the risk of injuries such as the thigh strains mentioned above. The sudden drop in tension in the body is also a moment of high general susceptibility to injury. That is why professional soccer training focuses on targeted training, sprinting sessions, and strength training. According to the latest findings, this leads to a significant reduction in the risk of injury.
Due to injuries, so-called non-contact training sessions are increasingly being used in professional soccer training. These involve predefined distance rules and special game formats with fixed zones, without contact with opponents. Examples include passing drills, relay races, or non-contact 3-on-3 or 5-on-3 games.
In addition, continuously monitored rules of play have been introduced to promote energetic training competition and encourage professional players to achieve the best possible flow of play without constant interruptions and quick transitions. This allows players to develop their mental agility, work out meaningful spatial arrangements, positively reinforce or correct dysfunctional behaviors, and find possible solutions that have not yet been identified.
There is much more to say on this topic, but I think that's enough for now.
With this letter, I just wanted to give a little insight into the complexity of real soccer today and show how things are handled in real soccer today in order to stimulate and further develop our SOKKER game with a view to future improvements.
It's season average not max potential
Using the season average is incorrect.
When competing at the highest level, you field your best players.
During regular season matches, we all use youth players for training or veteran players to avoid injuring the starters. Even just a few minutes of training is enough to significantly lower the average. Starters are only used when absolutely necessary.
Using the season average is incorrect.
When competing at the highest level, you field your best players.
During regular season matches, we all use youth players for training or veteran players to avoid injuring the starters. Even just a few minutes of training is enough to significantly lower the average. Starters are only used when absolutely necessary.
Well, that's still a way of farming in my book. My point is we'll (almost) never see a champion who was as strong 10 seasons ago. That's the kind of continuity the game should be promoting in my opinion—not buying a generation of 16y-olds, training them until 30y, and then starting over.
You would have to redo the whole game to do that... create a limitation to team strength so it would be easy to reach the level and keep it for long time while also not having to compete with others on higher level (but for shorter time)
It could be done by allowing a team to play for 80, while also training enough youngster to make money on training/transfers to cope with lowering value of main team or training youngsters for yourself so they would replace the older players. But I think that it would be very bad for the game to allow top teams to ALWAYS be at top and ALWAYS make most money, most training, win trophies. There would be no space for others, only same 10, 20, 50, 100 teams playing for trophies and others just creating players / money for them. I think that could actually destroy the whole game.
At the same time, why do you think that starting a team of 16yo players and creating a generation to fight for trophies is bad...? You literally spend 12 seasons on building the team from zero, that's 3 years of creating a team that can never win anything or just a couple of trophies... in my view that has a lot of merit and at the same time allows different teams to have success instead of same teams winning all the time
You would have to redo the whole game to do that... create a limitation to team strength so it would be easy to reach the level and keep it for long time while also not having to compete with others on higher level (but for shorter time)
It could be done by allowing a team to play for 80, while also training enough youngster to make money on training/transfers to cope with lowering value of main team or training youngsters for yourself so they would replace the older players. But I think that it would be very bad for the game to allow top teams to ALWAYS be at top and ALWAYS make most money, most training, win trophies. There would be no space for others, only same 10, 20, 50, 100 teams playing for trophies and others just creating players / money for them. I think that could actually destroy the whole game.
At the same time, why do you think that starting a team of 16yo players and creating a generation to fight for trophies is bad...? You literally spend 12 seasons on building the team from zero, that's 3 years of creating a team that can never win anything or just a couple of trophies... in my view that has a lot of merit and at the same time allows different teams to have success instead of same teams winning all the time
Using the season average is incorrect.
When competing at the highest level, you field your best players.
It is correct, because you can have 11 good players and reach 70 mark in Arcade, but every injury / red card / substitution will make your team much weaker etc. so in most games you won't be able to play for 70.
Besides, it's not important, it was just a way of showing the +/- number of actually good teams in the game, there aren't many hundreds of strong teams, so even when creating every tier as 1 league per level, it will still be relatively easy to stay at middle level while using a team bought for low amount of money.
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When competing at the highest level, you field your best players.
It is correct, because you can have 11 good players and reach 70 mark in Arcade, but every injury / red card / substitution will make your team much weaker etc. so in most games you won't be able to play for 70.
Besides, it's not important, it was just a way of showing the +/- number of actually good teams in the game, there aren't many hundreds of strong teams, so even when creating every tier as 1 league per level, it will still be relatively easy to stay at middle level while using a team bought for low amount of money.
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So, starting with the season AFTER the next one, the schedule should look like this, correct?
sunday - league
monday - friendly/ NC
tuesday - youth
wednesday - league 2
thursday - none
friday - international cup
saturday - NT
True.
sunday - league
monday - friendly/ NC
tuesday - youth
wednesday - league 2
thursday - none
friday - international cup
saturday - NT
True.
You have 1 injured player for 11 days, that is indeed "catastrophic" xD
Please stop posting this chat-GPT nonsense, it's not connected in any way to the game...
You want real-life like injuries in game? With torn achilles or ACL, players injured for half/whole season, players losing 10%+ of their quality due to injuries, players who after 1 bad injury are constantly getting injured and losing 20-50% playing time every season?
This game is much less injury-problematic than real life
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Please stop posting this chat-GPT nonsense, it's not connected in any way to the game...
You want real-life like injuries in game? With torn achilles or ACL, players injured for half/whole season, players losing 10%+ of their quality due to injuries, players who after 1 bad injury are constantly getting injured and losing 20-50% playing time every season?
This game is much less injury-problematic than real life
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Borkos stop insulting users, because they have different opinion.
Then, about your opinion on injuries. I read it.
Consider, that there are also managers who accept the injury algorithm as it is. Injuries are a part of football.
Another part of football is the fact that some managers are responsible for the high injury rate on their team, while some othe managers deal with reality and avoid strategies, that could damage their players.
The same applies to sokker. Deal with it.
Then, about your opinion on injuries. I read it.
Consider, that there are also managers who accept the injury algorithm as it is. Injuries are a part of football.
Another part of football is the fact that some managers are responsible for the high injury rate on their team, while some othe managers deal with reality and avoid strategies, that could damage their players.
The same applies to sokker. Deal with it.
bluered actually writes like that all the time
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:)
Stop acting like an NPC rage baiting. That’s not a man’s manner.
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I may have exaggerated slightly to make the point clearer.
Reflect on the parallels with your own post, and the answer will reveal itself.
Stop acting like an NPC rage baiting. That’s not a man’s manner.
----
I may have exaggerated slightly to make the point clearer.
Reflect on the parallels with your own post, and the answer will reveal itself.
Hello, So, from what I understand, since I’ve just won the Italian national cup with my team, next season I’ll lose the Champions Cup revenues/incomes because it won’t be played and an arcade tournament will be created instead. I agree with Svitkorov that you should have informed us a bit earlier — for me it feels a bit unfair to find this out a week after winning the national cup… especially considering the effort it took to win it.
What do you think? In any case, thank you for the work you’re doing to improve the game.
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What do you think? In any case, thank you for the work you’re doing to improve the game.
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Of course, the discussion took place in many places, on Polish and international forums. We discussed how it MIGHT look, not how it will look 100%.
Currently, in some places, we are discussing, for example, how we could improve the form or youth school.
I'm not here to argue. If you want to complain, I'm out.
I'm putting a lot of effort into this anyway, I don't need any additional complaints or explanations.
yeh exactly what i said you put so many efforts for something that is extreme stupidity
Currently, in some places, we are discussing, for example, how we could improve the form or youth school.
I'm not here to argue. If you want to complain, I'm out.
I'm putting a lot of effort into this anyway, I don't need any additional complaints or explanations.
yeh exactly what i said you put so many efforts for something that is extreme stupidity
so for what i understand in the long term level 1 will be complete by the whole Ekstraklasa :)
beyond that i like the idea of rewarding the competition
beyond that i like the idea of rewarding the competition