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Subject: [DEV] International Cup
I completely agree. For example, in our country, we can't even keep new players in the game anymore because it's too complicated. Our numbers are decreasing every day. This is happening in other countries as well. We're already tired of constantly complaining about the match engine problem. Even the schedule is being changed, but no one is giving any explanation. We see training matches being played on Mondays, and there's still no explanation for why.
On this point, I agree with you.
I brought this up YEARS ago, and they still went ahead with increasing the league games to two per week, and now adding in the extra competition.
If they want three competitions, which I think is a good idea, it should be one game each per week. Keep It Simple Stupid - often the best policy. Even with 3 matches per week, this means that are more "important" days of the week than unimportant for the average user (3 competition days and training), then for those who want more, they can take over an NT team for a 5th important day, and of course we also have the youth league, which to be fair, people rarely pay any attention to, but this could be seen as a 6th important day to some clubs.
Not that it would ever happen, but really should be reducing teams in each league, closer to what it used to be, still having a home and away fixture set, and have more leagues (thus giving people that extra thrill of promoting).
I brought this up YEARS ago, and they still went ahead with increasing the league games to two per week, and now adding in the extra competition.
If they want three competitions, which I think is a good idea, it should be one game each per week. Keep It Simple Stupid - often the best policy. Even with 3 matches per week, this means that are more "important" days of the week than unimportant for the average user (3 competition days and training), then for those who want more, they can take over an NT team for a 5th important day, and of course we also have the youth league, which to be fair, people rarely pay any attention to, but this could be seen as a 6th important day to some clubs.
Not that it would ever happen, but really should be reducing teams in each league, closer to what it used to be, still having a home and away fixture set, and have more leagues (thus giving people that extra thrill of promoting).
I agree with what you said, except for one thing: you suggested that there should be only one match per week for everyone, but there’s a risk here—many clubs are trying to stay afloat by generating revenue from home games. Given the existing economic difficulties in the sport, reducing the number of league matches from two to one would not be a good idea.
I would argue that it’s completely the opposite and that financially this game became too easy and it’s extremely easy to afford everything at highest possible level without any problems. Even at low levels its possible to have best coaches, big stadium and youth school with top coach. There’s by far too much money in the system than there should be.
Actually taking away money could be a very good thing if done properly. It would take a lot of time to explain properly, but IMO the best thing that could happen to this game is a gigantic deflation caused by taking money away from people/market.
This would lead to much, much lowered prices of young and trained players.
This would in turn lead to lowered profit margins for training for fast profit, which in turn would make the league level (ticket & sponsors) money being much more valuable.
End result would be that staying at low level and farming would not be profitable because of the costs of high level coaches and much lowered profits from training. If top youths would go for 2.5m euro instead for 15m euro (since people wouldn’t have more to pay) then the profits made in training them would go down as much.
In short - farming would become pointless and it would be best financially to play at higher level, while improving teams would happen not based on trading in low leagues but by training players. It would improve activity and cancel the „I need to be rich to start playing”.
Obviously other aspects would have to be adapted (player wages, starting situation of new club etc.), but I can’t see a better way to fixing this game.
Actually taking away money could be a very good thing if done properly. It would take a lot of time to explain properly, but IMO the best thing that could happen to this game is a gigantic deflation caused by taking money away from people/market.
This would lead to much, much lowered prices of young and trained players.
This would in turn lead to lowered profit margins for training for fast profit, which in turn would make the league level (ticket & sponsors) money being much more valuable.
End result would be that staying at low level and farming would not be profitable because of the costs of high level coaches and much lowered profits from training. If top youths would go for 2.5m euro instead for 15m euro (since people wouldn’t have more to pay) then the profits made in training them would go down as much.
In short - farming would become pointless and it would be best financially to play at higher level, while improving teams would happen not based on trading in low leagues but by training players. It would improve activity and cancel the „I need to be rich to start playing”.
Obviously other aspects would have to be adapted (player wages, starting situation of new club etc.), but I can’t see a better way to fixing this game.
the best thing that could happen to this game is a gigantic deflation caused by taking money away from people/market.
The Question here is... HOW?
The Question here is... HOW?
Same way you create inflation but different direction
Increase costs / lower income
Increase costs / lower income
I think there's a continuous problem of "How do we get money away from the big clubs without hurting the small clubs" and every solution so far has failed. This 20% reduction in attendance could hugely damage new clubs who already struggle badly, but those in charge don't seem to care about that.
What if an account cap was introduced?
So the devs say "In 6 months time, everyone has their accounts reduced to 20m. You've got until that date to spend it or lose it". Brief economic pain for the longer-term good of the game.
What if an account cap was introduced?
So the devs say "In 6 months time, everyone has their accounts reduced to 20m. You've got until that date to spend it or lose it". Brief economic pain for the longer-term good of the game.
Make budget limitations instead. There is no point hamstering unlimited amount of money in accounts, you should plan carefully how and where to invest money, and that should stop 3rd league and lower to spend 100M in one saison on players to farm.
And selling whole team at once shouldn't be possible either...
And selling whole team at once shouldn't be possible either...
What if an account cap was introduced?
So the devs say "In 6 months time, everyone has their accounts reduced to 20m. You've got until that date to spend it or lose it". Brief economic pain for the longer-term good of the game.
Yes, I wrote almost the same few sec. later :)
So the devs say "In 6 months time, everyone has their accounts reduced to 20m. You've got until that date to spend it or lose it". Brief economic pain for the longer-term good of the game.
Yes, I wrote almost the same few sec. later :)
I don't think that artificial limits ever actually work, people always find workarounds and to be honest I don't think that "hamster accounts" are actually the problem. They are the end result of an economy that isn't working. Economically it doesn't matter that you will take away UNUSED money from an account. This is the money that is not used, it doesn't impact the prices anyway. Most hamster teams just generate the money without actually spending it, to be fair they're actually making the game a favour by syphooning money out of market - and even that hardly matters.
People think that "billionaires" are the cause of problem while their money is in fact barely important in the game.
Top 10 richest accounts in the game have around 3 000 000 000 euro in total. Seems like a lot, but it's not. There are ~8000 users in the game, which if you distributed that money to them it would give each user +375 000 euro. Hardly a lot.
Now imagine how much money is being generated just by ONE matchday. 4000 times ~150k euro would give us 600 000 000 euro added to the system. That's just 1 match day, and there are 2-3 weekly, plus sponsors, bonuses etc.
Try to estimate how much money is generated every week via tickets, sponsors etc., then multiply that by 13. I can assure you that it's much more, incomparably more to what is stored in the accounts of the rich. Making them spend won't change the system, there will still be too much money being spent by users simply because they earn too much overall.
Plus if you make whales spend all their money on the market then that money will then go into the system and start moving between teams, which would increase the prices.
(edited)
People think that "billionaires" are the cause of problem while their money is in fact barely important in the game.
Top 10 richest accounts in the game have around 3 000 000 000 euro in total. Seems like a lot, but it's not. There are ~8000 users in the game, which if you distributed that money to them it would give each user +375 000 euro. Hardly a lot.
Now imagine how much money is being generated just by ONE matchday. 4000 times ~150k euro would give us 600 000 000 euro added to the system. That's just 1 match day, and there are 2-3 weekly, plus sponsors, bonuses etc.
Try to estimate how much money is generated every week via tickets, sponsors etc., then multiply that by 13. I can assure you that it's much more, incomparably more to what is stored in the accounts of the rich. Making them spend won't change the system, there will still be too much money being spent by users simply because they earn too much overall.
Plus if you make whales spend all their money on the market then that money will then go into the system and start moving between teams, which would increase the prices.
(edited)
Just to give an overall view on the "season generated money"
This season (no transfers) my team had a system income of 5.5m euro (9th place, IVth league).
There are 81 leagues = 972 teams at my league level.
So only those 972 teams at my league level in Poland generated during this season around 5 346 000 000 euro. Overall I would assume current teams generate more than +50 000 000 000 euro in every season.
(edited)
This season (no transfers) my team had a system income of 5.5m euro (9th place, IVth league).
There are 81 leagues = 972 teams at my league level.
So only those 972 teams at my league level in Poland generated during this season around 5 346 000 000 euro. Overall I would assume current teams generate more than +50 000 000 000 euro in every season.
(edited)
Unused money is always money that can be used and a potential cause of inflation.
Weekly costs always somewhat mitigate the money that flows into the game every week. You say there's too much, I say there's not enough at the lower level and hitting everyone for 20% changes nothing to redress the balance. Infact I'd argue that it makes it worse.
In my opinion this game on the whole is in need of shock therapy, not small adjustments once a season that then need to be fixed. 1 big change, do it properly (and for f***s sake actually think about it first, let it be reviewed by the users) and then let it settle.
Weekly costs always somewhat mitigate the money that flows into the game every week. You say there's too much, I say there's not enough at the lower level and hitting everyone for 20% changes nothing to redress the balance. Infact I'd argue that it makes it worse.
In my opinion this game on the whole is in need of shock therapy, not small adjustments once a season that then need to be fixed. 1 big change, do it properly (and for f***s sake actually think about it first, let it be reviewed by the users) and then let it settle.
"Unused money is always money that can be used and a potential cause of inflation."
If anything it causes deflation (although it probably has barely any impact) because the money is taken temporarily out of stream and not being used for 5-10-15 seasons. If all "hamsters" suddenly spent their money it would be as if extra +2 weeks of regular money was put into the game. Short spike of prices for couple of weeks and then the prices would go to previous level. And if hamsters didn't gather the money, it would be on the market all the times so the prices would be (very very slightly) higher all the time.
"Weekly costs always somewhat mitigate the money that flows into the game every week. You say there's too much, I say there's not enough at the lower level and hitting everyone for 20% changes nothing to redress the balance. Infact I'd argue that it makes it worse."
I'm playing at low level, I can casually afford top training staff, top youth school and gigantic stadium costs, basically I can afford anything and that's what actually makes the game broken because there is absolutely no need for me to go higher when I can afford anything already at low level. That's not how the game should work that you can have end level everything when playing at lowest level.
It's not -20%. It's -20% and +0.5 game/week for at least 6 weeks which balances itself out to around zero change. If they added the game without -20% then they would cause same gigantic inflation that they caused when they added 2nd league game/week (+0.5 home official game/week).
(edited)
If anything it causes deflation (although it probably has barely any impact) because the money is taken temporarily out of stream and not being used for 5-10-15 seasons. If all "hamsters" suddenly spent their money it would be as if extra +2 weeks of regular money was put into the game. Short spike of prices for couple of weeks and then the prices would go to previous level. And if hamsters didn't gather the money, it would be on the market all the times so the prices would be (very very slightly) higher all the time.
"Weekly costs always somewhat mitigate the money that flows into the game every week. You say there's too much, I say there's not enough at the lower level and hitting everyone for 20% changes nothing to redress the balance. Infact I'd argue that it makes it worse."
I'm playing at low level, I can casually afford top training staff, top youth school and gigantic stadium costs, basically I can afford anything and that's what actually makes the game broken because there is absolutely no need for me to go higher when I can afford anything already at low level. That's not how the game should work that you can have end level everything when playing at lowest level.
It's not -20%. It's -20% and +0.5 game/week for at least 6 weeks which balances itself out to around zero change. If they added the game without -20% then they would cause same gigantic inflation that they caused when they added 2nd league game/week (+0.5 home official game/week).
(edited)
Operating balance (Current Season)
663 067 €
First squad average age
25.7 Wretchedster reUnited, 10 21y+ players!
Tickets 4 396 075 €
Sponsors 2 426 716 €
Seasonal sponsorship bonus 215 151 €
Fan Club 266 875 €
It seems this ruined game economy! :)
(edited)
663 067 €
First squad average age
25.7 Wretchedster reUnited, 10 21y+ players!
Tickets 4 396 075 €
Sponsors 2 426 716 €
Seasonal sponsorship bonus 215 151 €
Fan Club 266 875 €
It seems this ruined game economy! :)
(edited)