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Subject: »Sokker Questions/Answers
be warned - if buying and selling several players, the players may not want to leave your club so you won't be able to sell them just after one match...
Rules:
Daytrading
Sokker includes rules designed to limit daytrading of players. Every single player could refuse the proposal of being auctioned by their team.
The chance that a player will refuse being auctioned will depend on:
- the number of matches played for the club - the less he played, the higher the chance of refusal
- the number of players put up for sale by the team within the past 2 weeks
- form of the player - the lower the form, the chances of his rejecting the transfer increase (lower affect)
- mood of the supporters - the worse, the more likely that player will agree to a move (lower affect)
The daytrading regulations exclude all players from your initial squad and youth school.
(edited)
Rules:
Daytrading
Sokker includes rules designed to limit daytrading of players. Every single player could refuse the proposal of being auctioned by their team.
The chance that a player will refuse being auctioned will depend on:
- the number of matches played for the club - the less he played, the higher the chance of refusal
- the number of players put up for sale by the team within the past 2 weeks
- form of the player - the lower the form, the chances of his rejecting the transfer increase (lower affect)
- mood of the supporters - the worse, the more likely that player will agree to a move (lower affect)
The daytrading regulations exclude all players from your initial squad and youth school.
(edited)
And that's why the economical update is on saturday,50 wages will kill your profit for sure :)
imho not.
the wage is sooo small compared to the tranfer prices...
the wage is sooo small compared to the tranfer prices...
the gain on that though is small also.. 50 players.. say 4 week pop so thats 12.5 pops a week.. in purchased players..
resale price because of plus 1 pace.. completely random :)
50 extra wages... well assume 1k a week and its 50k.. true its small..
your also taking 4% off the purchased player too.. and assuming you buy U23 because they wont pop otherwise.. well -8%
so it is slightly harder to make a profit in 1 training i reckon :)
also every player you are buying you have to check he played in a previous match :)
resale price because of plus 1 pace.. completely random :)
50 extra wages... well assume 1k a week and its 50k.. true its small..
your also taking 4% off the purchased player too.. and assuming you buy U23 because they wont pop otherwise.. well -8%
so it is slightly harder to make a profit in 1 training i reckon :)
also every player you are buying you have to check he played in a previous match :)
Simple question: playing "silly" friendly (like 2vs2 or 3vs3), trainees get the same amount of training that would get playing normal friendly?
I ask it because playing silly friendly their experience doesn't grow at all..
I ask it because playing silly friendly their experience doesn't grow at all..
2vs2??
you have to play with at least 10 players.
Or what do you mean?
you have to play with at least 10 players.
Or what do you mean?
Someone remind me how you centre text on here, I've forgotten.
training is always the same, no matter how active the player is and no matter whether you're opponent is playing or losing w.o.
[align=center]this is centered[/align]
but that doesnt work :(
doesnt seem to be a way
usually thats it in most thingys.. the fact osokker doesnt have a link for it either, means there probably isnt a way :)
(edited)
but that doesnt work :(
doesnt seem to be a way
usually thats it in most thingys.. the fact osokker doesnt have a link for it either, means there probably isnt a way :)
(edited)
I've seen people use it on this site so I'm guessing someone knows.
________________________________________try it: [color=white]_____[ /color]