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Subject: »Sokker Questions/Answers

2012-01-01 22:28:46
oh i see so superdivine is merely an indication of a skill trained to the highest level rather than a new skill level...
2012-01-02 09:38:30
couldnt log in at all last night, missed a transfer :(
2012-01-02 09:44:26
Yes the servers seem not to be that stable last couple of weeks again.

I would advise to put an askingprice on players what you want at least, and bid what you want to pay if you realy want a player.
2012-01-02 10:07:44
Superdivine is definitely 17.99 (as close as you can get to skill level 18 without being it).

Player skill drops are random as to whether they happen. If players dropped a bit in skill each time, then skill plop graphs would be linear. I've had oldies plop in a skill in 2 weeks and then plop again 5 weeks later.
2012-01-02 14:06:18

If you have a Sokker viewer I would say to him that what we are working in:
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send me a response message!
(edited)
2012-01-02 15:27:08
indeed they are random, but if 17,99 = superdivine whats 17,98?

once a player reaches superdivine, after 26 should he decrease to divine every sunday in pace and rise again on thursdays?
2012-01-02 15:31:36
can you answer my comentar , pliese :)
2012-01-02 15:59:10
It is explained more then once. there is no fixated drop.

17.98 is divine. So any drop on that skill, no matter how small, means superdivinje -> divine. That it not happens so much as you expected proves that your theory is not right :)

First, i did not ever see a visual drop on a skill other then pace or stamina when a player is below 30.
second on older players then 30, a visual valuedrop does not mean it is on the superdivine skill, it could be on other skills too.
(edited)
2012-01-02 16:04:13
hm but the big question is: is there a visible difference between 'divine' and 'superdivine' on the field? because i've the impression that decimals in between the other levels seem to have an impact.
2012-01-02 16:04:39
there's not a decrease on every sunday. It's double random: first if a skill decreases or not, then how much it decreases if it does.

My Mauser lost superdivine pace with 29 every time I trained it back, now he's 30 and keeps superdivine for the whole season without any pace training.
2012-01-02 16:06:43
in the strict sense there can't be a difference between divine and superdivine as divine is a part of superdivine and not more.

but of course 17,99 is a little bit better than 17,98, maybe not visible to our eyes, but still in the engine calculation.
(edited)
2012-01-02 16:09:06
I think so. As far as i know and see these number are alway used with decimals in the ME. So yes 17.99 is better then 17.00.
But the effect is less viewable then the difference between 0.00 and 0.99. (But as somone said on the dutch forum, 0.00 is the viewable number. More likely is that 0 = 5 and so 17 = 22 in the code oslt. Because a player with tragic pace has not 0 speed, and a player with 0 def can even win a ball)
(edited)
2012-01-02 16:09:25
in any case 'superdivine' is some reasurrance then because 'divine' can also be 17,00 instead of 17,98.
2012-01-02 16:25:04
i guess its similar to how players drop to excelelent stamina on sundays.. its only rare when that happens since formiddable stamina is the same as superdivine in a way no?
2012-01-02 16:40:19
formidable stamina is an own skill with subskill, the maximum of stamina isn't marked by an extra level like superformidable...
2012-01-02 17:41:56
i thought the formiddable stamina was "excellent +"
and that was all.
ok
cheers for clarifying i guess