Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Subject: »Sokker Questions/Answers

2013-09-07 22:42:00
can you sell/buy players? :P
2013-09-07 22:51:49
sell no
buy yes :)
2013-09-07 23:04:31
lol:) bought anyone already? can you add those player to the match lineup? :)
2013-09-07 23:04:39
from other country ?
2013-09-08 00:42:13
Sell all players to me for one euro hehe. :D
2013-09-08 02:12:05
my player got injury on wednesday for 24 days. He got injury at 80th minute of the game. On thursday sokker plus shows that he got a training in tech (the next column is not yellow, but white as for every other player who got the training). Is it a bug or my player really got his training for 80 minutes he played?
2013-09-08 05:18:37
no fucking way. that is awesome.
buy players :D
please.

2013-09-08 06:39:53
Visual error, known bug. But no training.
2013-09-08 10:12:54
Haa, and you are seeing players skills :P Usual NT-trainer must give much energy (communication) to get some(!) players skills.
2013-09-08 10:15:01
What is the max. value of juniors's individual skills? 10.00, or 10.99?
(edited)
2013-09-08 10:20:28
I've had players who popped in their first training to formidable, so for sure more than 10,66 I think.
2013-09-08 10:24:14
Without taking stamina training in consideration. It cannot be .66 . It must be .00 or .99.

Tehnically, a player with 10.99, played 1 match should pop even if the manager didn't train that skill, if he has assistants. And I have never seen that since I play sokker, I had the junior school for ~14-15 seasons.
(edited)
2013-09-08 10:44:01
"It cannot be .66 . It must be .00 or .99"

Why?

I think it could be programmed at the max that greg wants... so 10.66 could be possible i think. Why do you think it is impossible?

As you said jump on a general training, i've also never seen. But quicker then needed for a full pop, i've seen much more then once. So, i have no evidence at all of very high numbers (like .9, but enough for let's say at least .5)
2013-09-08 10:51:07
agreed.
also that number scale is an arbitrary basis from 0-18,
more than likely the scale goes from 0-100 or something similar and we just get the % its factored down to..
-similar to the fanclub level mood, when we first got the graphs it was 10 levels, even though 6/7 are represented by words.
way off topic.

(edited)
2013-09-08 10:55:44
But quicker then needed for a full pop, i've seen much more then once.

What do you mean by "But quicker then needed for a full pop". How did you set that he increased to a skill quicker then needed?

I had lots of players that increased from 2 trainings from 10-11. I have players that increased from 11-12 from 3 trainings at pace. So I don't understand how you can determine if the player increased quicker then needed.
(edited)
2013-09-08 10:59:10
Jumps in 1 training from 10 to 11 on any real skill on the age of 18 or above are impossible. But from youth players i have seen prove for that. Even on Pace if I remember corectly.

besides that, training is very predictable if you know talent.

example, (based on a formula i will not give, so if you won't believe without that, no problem ;) )
for an 18 year old, with unearthly coach on pace, 3 briliant/migical assistants, 1 official match per week
it takes 3 training and 4 general training for a 1.0 full pop pace training from excelent to formidable.

(edited)