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Subject: »Sokker Questions/Answers
If its not a sokker game and just a game, then why dont we implement rocket launchers or some aliens? Wouldnt it be cool? Its a game, so it would not matter, right?
As long as its a sokker game, and not just a game - why not try to get it as close to the real thing as possible. All the updates are in that direction, am i wrong?
This current 10 player rule is wrong in so many ways right now. All it does, is give easy walkovers with not training sessions and at best, encourage teams to buy 4€ players to send out in the field. Now tell me, how is that not making the results exorbitant and is good/fair for leagues?
As long as its a sokker game, and not just a game - why not try to get it as close to the real thing as possible. All the updates are in that direction, am i wrong?
This current 10 player rule is wrong in so many ways right now. All it does, is give easy walkovers with not training sessions and at best, encourage teams to buy 4€ players to send out in the field. Now tell me, how is that not making the results exorbitant and is good/fair for leagues?
then why dont we implement rocket launchers or some aliens
Because it's soccer based??
why not try to get it as close to the real thing as possible.
Isn't that done? Do you think you are not playing a soccer manager game? ;)
This current 10 player rule is wrong in so many ways right now.
Max 5 DEF, 5 MID and 3 ATT is also no rule in soccer, but it is in Sokker ;) And there are many more examples why this is a game based on soccer. :) Close to reality is absolutely great, but it never will be the same as reality because Sokker isn't reality.
EDIT: for example: there are no referees in Sokker so who is blowing that whistle, and calls are never wrong like a goal, offside, etc ;P
(edited)
Because it's soccer based??
why not try to get it as close to the real thing as possible.
Isn't that done? Do you think you are not playing a soccer manager game? ;)
This current 10 player rule is wrong in so many ways right now.
Max 5 DEF, 5 MID and 3 ATT is also no rule in soccer, but it is in Sokker ;) And there are many more examples why this is a game based on soccer. :) Close to reality is absolutely great, but it never will be the same as reality because Sokker isn't reality.
EDIT: for example: there are no referees in Sokker so who is blowing that whistle, and calls are never wrong like a goal, offside, etc ;P
(edited)
Lol, this is not reality, I totally agree. Imagine having 2 legal goals disallowed in a match, like it happened to Mexico in World Cup. People would burn Greg's house :)
Could someone tell me for what's exactly the size of the field of the stadium?
minimum is 64x95, I don't know what the maximum is.
Since you yourself pointed out, that its just a game, not necessarily sokker based game - thats why i brought out the aliens and why not even add some elves - they seem to be popular in these days.
And i say it again - since it is a sokker based game and all the updates are in the direction of making it even more closer to the real thing - why not update some rules and game engine in the process? Right now i have only heard excuses why it should stay the way it is - and even those excuses arent really valid. You, Charkes, or anyone else have not told me why it must be 10 players and not 7, like in real life. All those thought about some ludicrous game scores are not more than plain excuses to the current situation. And as told before, these scores can still be manipulated to be +30:0 even with 11v11.
Now, if you are afraid of the big scores, why not update the game so that when its, lets say 6:0, players will start to take easy while other side wont fight back too - make it morale based attribute or something. As long as we stay in one place and only say, that everything must be like it has been, we would still be playing with sticks and stones.
Since i went a bit offtopic, lets review your offtopic example of max training places as well. Those max 5 DEF, 5 MID and 3 ATT are set to place so that the game would be balances and it would not give some unfair advantage to clubs to train 22 MID or ATT players. I understand that.
BUT, what kind of unfair advantage does min 7 players give? Can you point out some, please, because i cant.
And i say it again - since it is a sokker based game and all the updates are in the direction of making it even more closer to the real thing - why not update some rules and game engine in the process? Right now i have only heard excuses why it should stay the way it is - and even those excuses arent really valid. You, Charkes, or anyone else have not told me why it must be 10 players and not 7, like in real life. All those thought about some ludicrous game scores are not more than plain excuses to the current situation. And as told before, these scores can still be manipulated to be +30:0 even with 11v11.
Now, if you are afraid of the big scores, why not update the game so that when its, lets say 6:0, players will start to take easy while other side wont fight back too - make it morale based attribute or something. As long as we stay in one place and only say, that everything must be like it has been, we would still be playing with sticks and stones.
Since i went a bit offtopic, lets review your offtopic example of max training places as well. Those max 5 DEF, 5 MID and 3 ATT are set to place so that the game would be balances and it would not give some unfair advantage to clubs to train 22 MID or ATT players. I understand that.
BUT, what kind of unfair advantage does min 7 players give? Can you point out some, please, because i cant.
But at the same time in this game - a walkover occurs when less than 10 players enter the field of play. I feel this is not right.
don't you have bigger problems than that? :p
don't you have bigger problems than that? :p
We all know that you are sad because you lost your last week trainning. http://online.sokker.org/comment/matchID/25978517
A lot of people around here committed the same mistake (including me). Instead complain about that, just focus in not repeat it anymore.
You are saying things about reality, but try to find a professional soCCer game where the team started the game with 8-9 players. It's really not that common.
A lot of people around here committed the same mistake (including me). Instead complain about that, just focus in not repeat it anymore.
You are saying things about reality, but try to find a professional soCCer game where the team started the game with 8-9 players. It's really not that common.
You, Charkes, or anyone else have not told me why it must be 10 players and not 7, like in real life
The only valid answer you can get: because the owners made this decision. If you want to know why, send a mail to greg and damian :)
The only valid answer you can get: because the owners made this decision. If you want to know why, send a mail to greg and damian :)
Hi guys, we're coming to U21 WC, and i have a question.
I've never understood this point, because i've always had different opinions.
To create next stage groups there will be 4 pots.
Pot 1 - Best 8 first
Pot 2 - Worst 8 first
Pot 3 - Best 8 second
Pot 4 - Worst 8 seond
My question is, if for example the best 2nd has more points than the worst 1st, do they exchange their pot?
In other words, the first parameter to classificate the teams is points or positions during WCQ groups?
I've never understood this point, because i've always had different opinions.
To create next stage groups there will be 4 pots.
Pot 1 - Best 8 first
Pot 2 - Worst 8 first
Pot 3 - Best 8 second
Pot 4 - Worst 8 seond
My question is, if for example the best 2nd has more points than the worst 1st, do they exchange their pot?
In other words, the first parameter to classificate the teams is points or positions during WCQ groups?
Didnt someone once post a quote of greg confirming that ranking only affects cup seeding
Go to http://online.sokker.org/theme
then click on "Restore old theme" in the top right.
then click on "Restore old theme" in the top right.