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Subject: Paintballmanager
the bell goes off to start a round, 2 of them run to the same Object to hide and 3/4 the one shoots the other one while running there :s
well they shoot at enemys or atleast try to and when one guy is too close to another one and you got player with bad accuracy and one guy is a bit on the way of other, it happens:P
im always setting my tactics so that all the players are as far off each other as possible.
im always setting my tactics so that all the players are as far off each other as possible.
yeah funny
they are behind a bar in the corner (you know, such long, low one) next to each other and no one is near. So they decided to kill each other Oo. Quite funny as its only a friendly ...
they are behind a bar in the corner (you know, such long, low one) next to each other and no one is near. So they decided to kill each other Oo. Quite funny as its only a friendly ...
Season 18 leagueseason is over, only some tournaments still to go. Now is a good time to start with a new team. Admin is making some tweaking and adds alot of new features for new season so the game should be even better next season.
If you got any problems or need advice, ask here, i will surely help, and so do other SK managers that play PBM!
Features to be added/modified next season:
- Fixed players not able to peek properly over bunkers. This was quite annoying when you had player controlling the snake in perfect angle refusing to peek. In new simulator players will try to utilize peeking over more properly
- Rewrote player reasoning when they see an opponent. It should be generally more sensible now.
- Improved aiming so that players will hit less edges of own bunkers.
- Changing posture consumes more energy
- Exhausted players cannot crawl anymore - they will walk(!) - keep energy in check
- Coaches receive some fame for matches
- Probably the biggest change for next season is that teams playing in their home fields in front of home crowd will receive home advantage bonus. Size of the advantage depends on size of the crowd and the mental skills of the players. It's going to be interesting to see how weaker teams are able to profit from the home advantage against stronger teams.
Also new features like hall of fame, player statistics(of won medals and awards) and manager achivements can be found in the game now.
If you got any problems or need advice, ask here, i will surely help, and so do other SK managers that play PBM!
Features to be added/modified next season:
- Fixed players not able to peek properly over bunkers. This was quite annoying when you had player controlling the snake in perfect angle refusing to peek. In new simulator players will try to utilize peeking over more properly
- Rewrote player reasoning when they see an opponent. It should be generally more sensible now.
- Improved aiming so that players will hit less edges of own bunkers.
- Changing posture consumes more energy
- Exhausted players cannot crawl anymore - they will walk(!) - keep energy in check
- Coaches receive some fame for matches
- Probably the biggest change for next season is that teams playing in their home fields in front of home crowd will receive home advantage bonus. Size of the advantage depends on size of the crowd and the mental skills of the players. It's going to be interesting to see how weaker teams are able to profit from the home advantage against stronger teams.
Also new features like hall of fame, player statistics(of won medals and awards) and manager achivements can be found in the game now.
Ive just joined... Looks amazing!
Just wondering though, what skills are important at the start? Anything inparticular?
I just set all of my training to physical training, and put my funds into that (as well as youth team)... Im just guessing here... Was this wise?
Just wondering though, what skills are important at the start? Anything inparticular?
I just set all of my training to physical training, and put my funds into that (as well as youth team)... Im just guessing here... Was this wise?
ended 3rd in X-pro league in Belgium
I love my 22yo 900rp youthpull but he is maxing out soon :(
Still playing without any tactics :p
I love my 22yo 900rp youthpull but he is maxing out soon :(
Still playing without any tactics :p
buy one old dude with lots of fame to bring attendance to your games.
Also, the only way to generate income is match revenues, so be sure to invest quite a lot in your stadium. Buy 5 old 600+ rp dudes with fame for your first squad and 5 young players to train.
Take on a coach with 20 bravery and some game IQ (dont care about other skills!) and let him train your players in skills where he has a * (as those are the most effective training methods your coach can give.
Accuracy, stamina and shooting are pretty good skills to start with as they'll make you win some easy games.
Also, the only way to generate income is match revenues, so be sure to invest quite a lot in your stadium. Buy 5 old 600+ rp dudes with fame for your first squad and 5 young players to train.
Take on a coach with 20 bravery and some game IQ (dont care about other skills!) and let him train your players in skills where he has a * (as those are the most effective training methods your coach can give.
Accuracy, stamina and shooting are pretty good skills to start with as they'll make you win some easy games.
I played without tactics also for some part of the season but it didnt go as good as i did with tactics. So try some tactics(i use 3-4 per game) and see how your game is going to improve :)
I usually make 1 tactic where players are given command at the start to play actively(orange icon) and 1 with aggressive(red icons) and rest is up to them, no specific places or shooting lanes to run up to.
And after that i make 1 proper tactic(usually running from the wings) and 1 defensive tactic where players start with active(orange) and then deploy behind some bunkers(with light or dark green). No shooting lanes, as its just too risky.
I know you probably still aint bothered to make a tactic, but at least i gave it a shot:P
And after that i make 1 proper tactic(usually running from the wings) and 1 defensive tactic where players start with active(orange) and then deploy behind some bunkers(with light or dark green). No shooting lanes, as its just too risky.
I know you probably still aint bothered to make a tactic, but at least i gave it a shot:P
buy one old dude with lots of fame to bring attendance to your games.
Also, the only way to generate income is match revenues, so be sure to invest quite a lot in your stadium. Buy 5 old 600+ rp dudes with fame for your first squad and 5 young players to train.
Take on a coach with 20 bravery and some game IQ (dont care about other skills!) and let him train your players in skills where he has a * (as those are the most effective training methods your coach can give.
Accuracy, stamina and shooting are pretty good skills to start with as they'll make you win some easy games.
©Maclanghe
This material is copyrighted and may not be reproduced without permission.
(edited)
Also, the only way to generate income is match revenues, so be sure to invest quite a lot in your stadium. Buy 5 old 600+ rp dudes with fame for your first squad and 5 young players to train.
Take on a coach with 20 bravery and some game IQ (dont care about other skills!) and let him train your players in skills where he has a * (as those are the most effective training methods your coach can give.
Accuracy, stamina and shooting are pretty good skills to start with as they'll make you win some easy games.
©Maclanghe
This material is copyrighted and may not be reproduced without permission.
(edited)