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Subject: Supporters Mood Dropping...

2009-05-13 18:53:31
momo18 to All
In Italy there is a general complain on the several teams that, after their Cup match, despite a victory, a good one also, had their mood dropped of 1 or 2 levels.
OK for the mood to stay at the previous level, but to loss 1 or 2 of that is ridicolous.
We think this modification was too heavy and a correction is needed.
2009-05-13 19:21:15
#1 to momo18
I agree, it's absurd for the mood to drop after a victory
2009-05-13 19:38:06
same in austria..
some teams mood -2 although they had high victories
2009-05-13 19:38:42
It's not absurd at all. Do you really believe Man U supporters would be equally happy winning to a 5th division team then winning Champions leauge?

It's a good adaption, and everyone will just have to get used to it..
2009-05-13 19:39:46
so you think their mood would drop after a 11:0 cup win?
2009-05-13 19:42:29
So after two cup rounds and a goal difference of 16:1 you lose two levels of supporter mood and you call it right?
No it's not, it makes no sense that you your supporters mood drops a level after a 0:11 and a 1:5 win.
That's what has happened to me.

And no ManU or what ever fan would be mad if they see a team with average age of 19 win 1:5 against a stronger and older squad.
(edited)
2009-05-13 20:09:05
Also here: look at general results in cup. in first round of cup there were 16 teams that won by 20 or more goals, 78 of the 128 matches shown were won by 10 or more goals (Switzerland results). Of course what the fans want has to be adapted to the results in sokker and not the ones in rl.

The other side of the coin: teams that did lose against topteams with less goals than expected had a RISE in fanmood just like the topteams had it lowered. So if a team manages to lose against a highly better opponent by few goals his fanmood rises instead of it getting lower like before.

I think it could be adapted for example the average ratings in the match should be about 50% of the reason for drop/rise. But I like the general system of it (that teams can rise their fanmood even when losing matches).
(edited)
2009-05-13 20:25:46
teams can rise their fanmood even when losing matches

I have no problem with that, but that doesn't mean the fanmood of the winning teams should drop. I think some tuning is required, for example if a teams fanmood is really low, it should rise a little even after a penalty win against a weaker opponent, but if it is above average, it should only rise if after a clear victory. And the most important thing is that the fanmood shouldn't drop after a win
2009-05-13 20:35:28
momo18 to #1
This is the concern number 1. I can't have a drop in my supporters mood after a win, never I can always line up all my first squad, I have to train my youngster players. And what about some teams have thier mood dropped after an 11-0 victory? What sokker is asking them???
2009-05-13 22:38:22
Maybe to play with their eyes closed.


4:0 victory; mood: -1

That really is ridiculous.
2009-05-13 23:59:20
One team in Brazil win for 12-0,and lose one mood skill.


RIDICULOUS!!!!
(edited)
2009-05-14 00:01:56
hmm... well you cannot rise fanmood for the losing team and not lower it for the close winner. If you do that, then in no time most teams will manage to have highest fanmood all the time. That would be boring. But of course a little tuning would be ok.

IF average marks of official games are the base of the calculation:

I think the average marks in the game itself are important as well. So if someone has a bad B-team and thus does not win by many goals, then the supporters should know that it is the B-team (lower marks in the match than usual). So for example

team 1: average marks in official games 40 points - average marks in this match 30 points
team 2: average marks in official games 30 points - average marks in this match 30 points

At the moment it seems like the there is a calculation of 40 versus 30 points and because of this difference of 10 points the drop in fanmood is calculated. But if you would make average marks count only half and make the marks in this game count also half, then the difference between the teams would only be 5 points. Thus fanmood would not change so much, because team 2 is not seen as much worse than your club anymore.
2009-05-14 00:07:17
the changes have brought some positive effect for newly promoted teams that are able now to conserve their good mood for a longer time even if they lose their league matches.

what we see now is the other side of the change - that strong teams face disadvantages in cup matches against much weaker opponents. Please consider that this is the first on-road test for the changes, and let's wait if the Devs will make some adjustments before calling "ridiculous" all the time :)
2009-05-14 00:10:17
hmm... well you cannot rise fanmood for the losing team and not lower it for the close winner. If you do that, then in no time most teams will manage to have highest fanmood all the time. That would be boring.

not only boring, but it would also increase the amount of money in our sokker economy (more spectators -> more income), and I don't think that the Devs want to see an effect like that.
2009-05-14 00:33:44
and let's wait if the Devs will make some adjustments before calling "ridiculous" all the time :)

I think (as a developer) they should test the changes in a lower scale Sokker World before publish a change (any change). After this game I realize that they may never test a change before it goes public and there they should make the necessary adjustments.

That's a shame and that's why some people think it was "RIDICULOUS".

Homework for devs: test it, A LOT, before go to the production server, because a supporter will never be upset after a 12 x 0 victory.. :(
2009-05-14 00:47:54
even after some tests there might be more things to find out when a change is implemented for the total of the sokker users.

and I say as a user and not as a mod - my supporters mood dropped also a bit after my 4:1 cup win, but I know that on the other hand the mood of my opponents supporters should have climbed, and I don't begrudge him that positive effect. And you can't separate the positive and the negative side of these changes.