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Subject: [IDEA] Physios

  • 1
2010-01-16 14:37:56
LEPunk [del] to All
This hasn't been brought up before, so I'll be the one to bring it up.

My players have been taking a hammering with injuries recently, and I was literally down to the bare-bones of the squad when 3 of the players picked up 21 day injuries within 11 days.

I thought just now about physios perhaps coming in and giving players a quicker return to the action. (e.g. 21 days = 15/16 days).
2010-01-16 14:45:11
Fair enough idea, needs some more explaining.
2010-01-16 14:54:18
it has been suggested millions of times before, but rejected on the basis of this game not being HT

as for the idea.. i like it on the basis that doing so costs 1/50th the player value on superdivine form per day - meaning that top clubs have to pay a lot more for their players to benefit etc... maybe that number is a bit high, but it is better if maybe 50% of the time you cant benefit from doing it i feel
2010-01-16 15:10:50
I haven't ever played HT tbh. This is the first football manager game I've played.

I'd say they cost around as much as coaches (in wages), and the better they are, the better evaluation they can give (like junior coaches).
2010-01-16 15:14:57
You Don't Want A Youth Coach Style Estimation?!
2010-01-16 15:32:06
haha, well I suppose my junior coach said my junior was adequate with 1 week left, predicted he was formidable when he came out.
2010-01-16 15:45:24
My formidable keeper dropped to good (or solid) recently, currently at excellent.
2010-01-16 16:31:36
you want a weekly wage guy..?
im just saying you click the injury picture and hire a physio for as long as you want and it halves the injury time (decreases 2 days per day off the time)

a permanent guy is pointless..coaches cost enough as it is!
2010-01-16 16:43:15
okay :)
2010-01-19 14:30:44
Bump
2010-01-19 14:31:19
too much wage
2010-01-19 14:33:28
Not if you read what kenyard thought.. click on the injury sign (+)
2025-08-23 08:11:10
I guess, it has been proposed by others also this way (so just for the records):

You can put injured players on advanced training spots and receive ->

a) faster healing, e. g. accelerated healing by factor 2 or 3

or

b) still gaining 50 % advanced training despite injury (as e. g. suggested lately by dtox)

What do you think?
2025-08-26 08:31:44
i think i got ya. or . in the training section , the game adds. where the training is . another skill . that heals the players a little quicker. .if they dont add it the player heals slower. .thing is , cause advanced training, i think is important for younger players to improve faster ,seeing if they get a friendly they dont get much trainng %. but i wont want to add a physio in the game. with skills. ,cause the game is tough affording good trainers as i t is . . but yeah healing players someway is a good idea
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