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Subject: [Idea] Some Ideas

  • 1
2011-08-10 00:49:35
TaSS [del] to All
Ok, I know some ideas have been proposed in the past, I will propose them again, but with a little more of explain. Of course if you have any suggestions, comments or something, feel free to give your comments.


1.- Long/Short Freekick

We all know how important could be if Sokker implements this idea, Long and short free kick orders.
But, how can Sokker determine long from short free kick orders? Well. Here are 2 images which explains where is considerate long freekick from short freekick:


[URL=http://imageshack.us/photo/my-images/191/longfreekick.jpg/][/URL]
Long freekick area (blue)

[URL=http://imageshack.us/photo/my-images/204/shortfreekick.jpg/][/URL]
Short freekick area (red)

Obviously, passing and playmaking involve long freekicks and striker for short freekicks.


2.- Specific Player Marking

Ok, this could be a little difficult to explain, so I'll try to give you an example:
-->Defender marks a wing.
What factors will depend on an effective Player marking?
a) Defender vs technique: the higher level, the more chances to steal the ball or evade the defender.
b) Tactical discipline: the higher level, defender can anticipate the wing and steal the ball. If is Wing, can evade defender in the moment a player gives him a passing shot.
c) Form/Stamina: higher levels will make a stronger marking/better evading (90 minutes).

3.- Left/right-footed:

It's not the same to play at the right side of the field than the left side, so if a player plays at the left side and is right-footed, his performance will be decreased (depending of his experience). Happens the same with strikers, if he plays in the right side of the field and he is left-footed, his shots will be less accurate.

4.- Left/Right corner kick:
Related with left/right-footed. Left-footed players will center more accurate in the right-corner than the left corner, and so right-footed.

5.- Tactical discipline and experience contribution:
Tactical discipline and experience could have more contribution in Sokker. As I explain in some ideas, T/D and exp can be important factors in a match.


Well, those are some ideas.


TaSS
2011-08-10 01:14:41
I like almost every,but I would add something connetcted with sides...There are some players who are
right-footed but they find playing on left side easier...So imo player should have determinated sides like this:

Foot:R(L)or R/L(if he is universal,what's really important for offensive/central mids and single strikers)
Favourite side:R,L or R/L,,if he doesn't mind on which side he's playing

For example:Ribery,Robben,Messi-they all like to play on side which is opposite of their foot orientation
2011-08-10 07:29:58
Ribery,Robben,Messi-they all like to play on side which is opposite of their foot orientation

They do because they are not asked to play a traditional winger role (beat your man and cross from the byline).

They are allowed to cut inside on their strong foot and either shoot, run at the defense or play through balls. It's a really effective tactical approach because it confuses the defense when a winger cuts inside and needs to be passed off from the fullback to a more central defender.

The Football Manager series does a fantastic job with this by utilizing a "player role" system. Basically like the playing order system in Sokker but a lot more complex.

A real interesting idea for Sokker would be to implement a subset of playing orders for each of the three of ATT, MID and DEF.

For example you could have a playmaking ATT who passes more often than a poacher ATT who shoots on sight.

There's a whole lot of possibilities to be explored along those lines, I think most players of the FM series know what I'm getting at, obviously for Sokker it would need to be simplified a lot but could still open up a lot of doors both tactically and for player training, even if there were just a couple basic AI "roles" added to each of the 3 choice we currently have.
2011-08-10 08:37:52
Obviously, passing and playmaking involve long freekicks and striker for short freekicks.


And tehnique for both.
2011-08-20 18:47:20
i like some ideas, but mostly need too much to be implemented. the sokker engine is an 1mb software and Fm probably 300 times bigger and more complex.

the left and right foot is interesting but i dont think it will happen soon. only if the players in the beginning would be able to choose the legs of their players and the new ones get randomically. I like the idea of different behaviours on the position depending on the prefered foot, but I dont believe that sokker will ever have this such detailed system you proposing. In a way I like it how it is. I wouldn't like to need one hour to set up my team for a match.
2011-08-21 10:00:37
old players: should hava the fastest decrase in stamina, a bit slower decrease in pace, and less decrease of the other skills.
that way, the old players could give good results playing for few minutes.
it would be more realistic.
that would also help to relegate faster the bot teams
2011-08-21 12:29:20
1 and 5 yes.

2, 3, and 4 no.
2011-08-22 06:23:43
The Idea of freekick zone is good, I like it. And respect to corner, I prefer select the launcher instead of give a penalty bonus by the foot. A player can throw a good cross from any corner side with the same foot.
2011-10-21 01:35:49
+1

great job, thanks!
2011-10-21 05:27:42
+1
2011-10-21 07:33:38
1.Long/Short Freekick

I agree this ideea, but only with a condition:long freekicks have to be passes, not shots.+1
Actually when i put my MIDs to execute freekicks, he shots the ball( 90% )directly onto goal with weaker striker skills:(

2.Special marking
I agree, if is possible to implement.This creates more tactical solutions to managers.Possible+1

3.Left/Right footed players and Left/Right corner kicks
Definitelly not agreed.Is hard to implement a new status to thousands of actually players and just imagine, what could be your reaction, if you see your actually players all having left foot from a day to another:)
This could create new problems for users, specially for newbies.-1
4.You not comes here with any explainations to Tactical discipline and experience contribution.
I dont could agree an idea when you not explain the idea:)-1
(edited)
2021-01-27 22:29:24
10 years after, this still could be a good idea :P specially free kicks
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