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Subject: Should friendlies affect fan morale?

2015-01-21 16:07:48
So I shood look for an opponent
- with many supporters
- with a weak second team
- but not so weak he injures my players
- possibly with a good pitch
- and all manually
sounds very comfortable. And the same for junior games. Oh wait, there I can't choose my opponents.

But of course changing fan mood after junior and friendly games is a much more important aspect of the game and has to be kept at all costs.
2015-01-21 16:53:22
Yes, a number of those things is what I keep in mind when I accept friendlies. Not at the moment because I joined a friendly league, but before this friendly league I only accepted friendlies against way weaker teams so they could earn some extra money but I win with high scores, or I checked the division and a few of their friendlies matches to see if the opponent is somewhat equal to me so I wouldn't lose with high numbers.

And apparently this worked well enough because I can't remember the last time my mood dropped after a friendly.

Besides, I'm way more interested in competition results because winning or loosing those matches do have serious consequences on mood.

EDIT: and ofcourse I do use match orders, so when I'm loosing with too many goals, I change tactics.
(edited)
2015-01-23 11:04:23
Stop being so XXal, why should we spend extra time to see for a fit appointment in a friendly when the match result is not important, its stupid and a waste of time, the time can be spent better else where in the game, this game takes over enough time already,

Of course there's a way around it, stop stating the obvious, my point is, its a frigging nuisance.
(edited)
(edited)
2015-01-23 17:55:46
Simply, this is a manager game, you are the manager. fanmood and friendlies are both part of the system you have to manage.

You have the choise to invest time in your friendlies and oponents and have a better fanmood, or you do not want to invest that time and effort and you will have the consequenses of that.

Just deal with it, you look like someone who whines when he comes on boardwalk with an hotel on it in monopoly and want to chance the rules because he doesn't get so much when they hit his hotel on mediterranen avenue.

I do not like to lose hard on friendlies so i have a-quality defs and second GK and striker. Only my trainees are not good then. I pay a lot on wages extra for that, just because to manage the friendlies and fanmood. When i do not play frienlyleague (that time i accept to lose some fanmood for the fun of the frienlyleague) i choose my opponents based on fanmood. That is why i play sokker, because I have to deal with a lot of stuff, not just a simmple hattick.org or something.
(edited)
2015-01-23 21:11:00
[i]you look like someone who whines when he comes on boardwalk with an hotel on it in monopoly and want to chance the rules because he doesn't get so much when they hit his hotel on mediterranen avenue.[/i

Genius. :)
2015-01-23 21:17:46
If you got time to waste then that's you, not everyone here have the time to waste unnecessarily.

Stating the obvious does not make you a genius, how about agreeing to something that requires fixing so we can all have a more pleasurable experience of this game.

If we don't have to train our youths in friendlies and its the only time we can train them, i wouldn't be complaining. People complain for a reason, and my reason for complaining is completely valid.
(edited)
2015-01-23 22:59:32
But the whole point of a manager game, is to be the best manager you can be.... and because you dont have time to play properly, then the game should be made more easy?? The thing is, this is a minor adjustment, the effect friendlies have, is very very minor, and can be tweaked to own benefit.... the more possible things to do, to own benefit, the better.... stop whining, dont need fixing, if you dont got time for micro management, dont complain that others who go into the game does....
2015-01-23 23:49:45
This is a manager game, but not ot every management decision you introduce is going to be fun. Choosing players, training, etc, is fun. But we could add "hot dog stands" in the stadium, and you have to decide the price to maximize revenue, but if hot dogs are too cheap your players will also buy a lot of them and become overweight. It would be a very challenging, coplex system in which you must pay attention to fan morale, ranking of your opponent, price-elasticity of the hot dog demand, and the weight and salary of your players (because how many hot dogs they can buy depends on the salary). Very complex, very challenging, and very, very boring, and ridiculous, too. I remember offline managers where you could set the price of merchandising items (without worrying about players buying them :P), at each stand... and boy it was boring and pointless. Then they introduced an "auto" button that everyone used, and then they removed it again, because people wanted to design tactics and discuss contracts, not to set the price of a keyring...

So, just because this is a manager game it doesn't necessary follows that the management of friendlies makes sense and/or is fun.
Personally, I don't see the fun nor the interesting "managerial" part in choosing (semi-mandatory, given training system) friendly opponents (as if teams were playing firendlies all the time) to keep the fans mood and the team's ranking for seedings at bay. It is both absurd from a simulation perspective and boring from a game perspective. Now, I also don't notice a big impact on my team's economy, so I won't consider it a priority either, it's really second order to me. And if you enjoy it, congratulations, but it has nothing to do with sokker being a management game or not.
2015-01-24 23:10:05
Adaca obviously has too much time on his hand, he doesn't understand the importance a game needs to be entertaining without it becoming a chore.

Once a game becomes more like a chore, the game will be endanger of becoming less popular. people will drop it at an instant.

Also realistically football manager in the real world is about managing a football team, no manager in the real world works on the board and manage a football team at the same time.

2015-01-25 13:26:47
Once a game becomes more like a chore, the game will be endanger of becoming less popular. people will drop it at an instant.

True, but Sokker is a game that needs a bit more time as other, more easy, football manager games. Those few minutes each week to make sure you accept the right opponent for friendlies won't make the difference. And also those few times mood drop 1 level because of friendly results will also not be the reason why managers quit Sokker, I'm pretty sure about that.

Besides, when it comes to fixing and improving things in Sokker, there are a number of bugs that should be fixed and new things implemented that will also save managers some time, like set second tactic bug, disappearing match orders. And something like not being able to see form of players when selecting players in line-up, the switching between screens also takes time.

Also realistically football manager in the real world is about managing a football team, no manager in the real world works on the board and manage a football team at the same time.

And what is your point exactly? This is Sokker, that's what the game is about.
2015-01-25 23:32:56
You say this is sokker? so what does that mean?

Sokker is no different to any other football management game, ...Tell me what so different this game is to any other football management game you can buy or is online. The fundamentals are the same. A game shouldn't become a chore still applies to all other football management games, this means spending time doing something that is unnecessary will diminish the pleasure of a game...

You obviously don't get it. The problem is we all 'have' to play our youth to train our players in this game in the friendlies, there are no other option, and assuming everyone else does (play their youths) there shouldn't be a problem but that is out of our hands. So to get penalised for playing our youths (which we have to do to train our young players) when someone decides to play their best team we get penalised when we get slaughtered.

The bottom line is we shouldn't be penalised for the game's limitations that doesn't provide another way to train our players (i.e on the training field instead of a friendly game)..
Even though there are ways to minimise this from happening, its an unnecessary task and a tedious one to say the least that diminishes the enjoyment of the game. The more these tedious tasks and other bugs are ironed out the better it is for the game.

Along with other bugs this one sure needs attention because the surprised drop of fan morale is infuriating.

A drop may not affect you much, but with teams that is trying to balance their books, it has a huge impact.




2015-01-26 10:09:46
I'm not going to have this discussion again with comments like 'You obviously don't get it' and 'drop has huge impact', and I'm also not going to repeat myself.

This is Sokker and this is how the game is played, whether you like it or not. Just read the comments of other managers, you have all the answers they can give you, even with some useful advises. You can do with the answers whatever you like, accept them or fight them, but I'm sure mood won't be changed by the DEVs.

Btw, funny your time is so scarce you can't spend a few minutes each week looking for the right friendly opponents but you do have time to post in this topic.

2015-01-26 23:52:45

''Btw, funny your time is so scarce you can't spend a few minutes each week looking for the right friendly opponents but you do have time to post in this topic.''

That is just a ridiculous thing to say, when something is not right it warrants a response.

There's no need to take things personally, this debate is about the facts. The fact is we have to play our youths (weaker players) in our friendly games to train our players. To get penalised for getting beaten badly is unfair, since there's no other option to train our youths, that's the bottom line, those are the undeniable facts.

And for you to say sokker is played this way (which is not the issue by the way) you obviously haven't taken into what other people have said.

For you to state the obvious ways to avoid the issue, it is not good enough, its a cop out, it doesn't improve the game, it diminishes the pleasure of the game.

You can shrug off the issue being raised here, but it does not make you right, in fact, we can all shrug off all other issues that have been raised in this section of the forum with the same attitude, in the end nothing gets done including matters that you are concerned about.




2015-01-27 10:42:55
this debate is about the facts.

Indeed, so please accept the most important fact: mood won't be changed by the DEVs or else it would have been changed many years ago.
2015-01-27 13:03:54
So you don't pass any ideas/bugs anymore because devs won't change anything anyway? Thanks.
2015-01-27 13:44:05
I have copy pasted so many ideas on the test server already, they have years of work ;) And I'm not the only one responsible for posting ideas of managers on the test server, if others with test server access also don't copy the idea, then you know the overall opinion of an idea.

Besides, if so many others disagree I know the DEVs won't even consider to change it. They don't want to change Sokker too much. Inter Football Manager has many of the changes that they didn't want to implement in Sokker because of the risk of losing even more managers.