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Subject: Stop "special play": long pass

2007-06-10 23:06:51
Seasons ago, it was announced as a ME improvement a new form of pass: players would be able to pass the ball not to a team mate but "beyond" him, to an open space.

However, this "improvement" has become a sort of "special effect" and works in an absolutely unreasonable way. My match today was too much: my opponent had 5 of those passes. I played with a 4-in-line defense, all together, and the passes went through anyway. All passes came from behind the midfield, namely, all were 50/60 mts. passes (on the grass!!!). It's ridiculous. The whole play is a joke: not only is unrealistic to see all those long passes, but also defenders tend to go "nowhere" (they don't go back nor go to the ball) whereas forwards go right away to the right position.

What is more annoying is that more capable players (more playmanking, more passes) are unable to put a good 20, 25-mts. pass, but a cumbersome defender will just leave a forward ready to score. The same defender crosses the midfield and will put the ball in the 8th cloud... but he just catches the ball behind the midfield, and what should be a long, high, divided ball, becomes a perfect Maradona-like, Beckham-precise pass. Come onnnnn!!!!

That has to be revised. This "special effect" makes the game illogic, boring.... all your planning, all your expectations are ruined because the roulette says "black 28" and your done. This special effect should disappear and, instead, the quality of regular passes should improve.

The differences between players with good and bad playmaking/passes should be the precision and the speed or elevation of the pass (rather than the direction), namely (and that was something that it happened today too, to my and my opponent's team), if two players are going towards the center of the penalty area, it cannot be possible that the midfielder puts a pass to the corner kick... its ridiculous.. .I can understand if the pass is too long, or too short, or a little bit to left or right... but not that the pass goes to anywhere.
2007-06-11 00:30:33
Nice post. :) But IMO, your tactic today left you open to that kind of pass.

Your defence wasn't "all together" - there were gaps, and the opponent forwards were often in those gaps. Furthermore, you played no holding midifielders to occupy the passing lanes - it was a relatively easy pass for your opponent to complete.

Most matches I see only have 1 or 2 of such passes in them - which I think is fairly reasonable. If you wish to reduce this form of offence, make some tactical alterations. :)
2007-06-11 00:39:37
But the problem isn't my defense or my midfielder. The pass is exaggerated, SO exaggerated, that it turns out that I am supposed to place 7 players (4 defenders + 3 midfielders) just to cover an unreasonable pass from guys who barely can pass a ball under regular circumstances?

My defense was today as close as it could be, more close would have mean that I would have to play with one defender next to the other. That's ridiculous.

And I am not complaining just because of my match today. Forget about the 5 chances today, even with 1 or 2:

It's wrong anyway. It's wrong to have 60 mts. passes from guys who are actually "rejecting" the ball rather than using their skills. I have no problem having a SK-Beckham puting a 55 mts long pass to a forward... all right, it's his merit, I have to leave with it. But I do have problems if SK-Beckham is unable to send a decent 25 mts. pass and SK-Gatusso sends three 60 mts. passes in a row.

The basic thing wrong with this "special pass" is exactly that: it's not a pass due to the skills of whoever sends it and using the same kind of calculation used for "regular passes" but just an artificial outcome with no contact with the game and/or the play.
2007-06-11 01:49:03
but also defenders tend to go "nowhere" (they don't go back nor go to the ball) whereas forwards go right away to the right position.

Oddly, I was going to start a thread stating exactly the opposite to this part of your original post. Far too often my midfield fire a decent ball in the channels, and my forward runs too far ahead of the ball and has to come back to it. It's as if he can't judge the pace on the ball. By the time he gets back to it, a defender has picked it up and booted it miles away.
2007-06-11 02:44:12
I've seen that, to be honest. But sometimes it's the two things at the same time:

1) The "special pass" goes to the open space.

2) Sometimes (not always), the forward goes to the open space too, but as if he is not looking at the ball. He stays in line, the ball slows down, and the forward keeps on running... away from the ball!

3) The defender begins running ahead, waits until the ball passes his line, then goes back.

Depending on (2) happening or not, the defender might get the ball. Otherwise, it's the forward's ball.

But in any case, the whole play is stupid: defenders who only run ahead or backwards, but never give a simple step to the side to intercept the long pass; forwards who run... and run and run and forget that they were "after a ball"... plus what I said: rustic defenders throwing magical assists whereas competent midfielders are unable to launch a decent pass (except when they are "rewarded" with a "special pass" :P)...
2007-12-07 03:40:10
What was referred months ago has become worse and worse.

"Long passes", this ugly, unrealistic, poorly simulated pass, which has developed into an absurd "special effect" with no connection at all with football or reality, has become almost the only way to score a goal.

But what I saw yesterday in my friendly match was definitively an insult to football simulation in general. Both teams played mostly those "absurdly long and grazing" passes with no criteria at all. The fact that there was "someone" of the team 60 meters beyond was a good excuse to send one of those senseless passes.

You might think: "Well, dude, your substitutes are very poor players, what do you expect?". That's not a pretext good enough. I agree that there has to be degrees of precision, degrees of quality, otherwise, it would be the same to play with an all-weak team or an all-divine team. BUT that doesn't mean that only all-divine teams can play "reasonable" matches, whereas all-good teams play a sort of rugby with no-rugby-offside rule.

Because THAT's what my match was yesterday: a rugby match with no off-side.

My sense is that the devs. had in the past a good ME with potential but some limitations. They tried to fix the limitations but that brought new limitations and they tried again to fix the limitations of the limitations and that "patch of the patch" has brought an awful result:

From a "good ME with potential but some limitations" we have now a "bad ME with less potential and serious limitations".

Dear devs: go back to the roots. Forget about all those "special effects" that are killing the game. Bring the skills closer, limit exaggerated mistakes (like 10-mts.-rebounds for players without good technique skills, or players that take the ball close to a side line and sent a 40 mts "pass" to the goal kick line with no own player at all near, and stupid outcomes like those), and make the players play football... with limitations, but FOOTBALL.

Do not follow the path that HT followed and that ruined that game: do not start an spiral-like evolution based on the "path of the patch". Stop "patching" the patches, and go back to the essentials. Go back to football. Go back to make these little figures "play football" instead of "fix the engine". Don't "fix" the engine, make it closer to football. That's all.

Thanks.
2007-12-07 13:57:29
oddly enough this super pass for me works, and I think it works due to the level of passing in my team, every, and I do mean every player has at least solid passing in my team, and thare is only 3 below excellent, and 4 below formidable. So I'm probably not best to judge this.

But it depends on quality of player, time on the ball, and how often it happens.

I'll get 1 maybe 2 a match if lucky, which considering the amount of quality passers I think is bound to happen at some point in a match.

Thing is I think it simulates RL well, strikers are always trying to break the offside trap, and a quality ball is needed to make this work, if a striker in RL breaks the offside trap well, he generally has 5-10 yards on the defenders, meaning unless very slow, he gets a one-on-one with the keeper.

But then the style of play in S.america is very different to that in England, the ME probably shows english football style, rather than other places.
2007-12-07 14:33:39
The differences between players with good and bad playmaking/passes should be the precision and the speed or elevation of the pass

i agree on that.
2007-12-07 14:56:05
ive had players with hopeless passing that made perfect assists...

i think its pretty obvius how to play to make this style of passings... the fact is that its really hard to score if the play didnt start with one of this passes, at least thats what ive seen through my latest matches.

i used to have a tactic with 2 strikers 1 wing and 1 AMC, it was useless, they never make special pass, as they never make special pass, strikers always bounce the ball... the defensive mids made more assists(they are far worst in passing and playmaking) using this pass from my side.

i dunno if its wrong this pass, i really dont care, what i really think its wrong is that if the play doesnt start with this play it isnt goal..
2007-12-07 17:31:42
I neeed match & minute if we are talking about engine.

Secondly, if it happened 4 times in one match, it doesn't mean that is too ofted in rest matches.

What is more annoying is that more capable players (more playmanking, more passes) are unable to put a good 20, 25-mts. pass, but a cumbersome defender will just leave a forward ready to score.

It's not true - more playmaking and passing - greater possibility to make such pass correctly.

Additionally defenders (DEF) make long passes rarer than midfielfers (with MID) already, altough I agreee that could be regulated to happen even little more rarer.
2007-12-07 17:41:00
Additionally defenders (DEF) make long passes rarer than midfielfers (with MID) already[...]

:]
just have verified with code - defenders never make running passes, if you saw it paste match & minute
2007-12-07 17:46:29
maybe this? not runing passes but assistents from defender

minute 5


the defender passes direct to the striker


do not change it....hehehehe i like the way he plays :)


minute 58 same defender


minute 56
(edited)
(edited)
2007-12-07 18:27:24
minute 79. my def ulamek (def) makes a running pass, which leads to a goal.

he does it very often (with def and mid order), allthough he has only good pm.
that's why i asked, if low pm really effects the possibility of running passes negatively. i observed the opposite.
2007-12-07 18:51:46
I AGREE.

I´m sick of this stupid play, it´s impossible that no defense TRIES to stop the ball or the man in a 4 DEF defense man!!!
It doesn´t happen in real soccer and I don´t find it properly for sokker neather.

Luck!
(edited)
2007-12-07 19:00:24
I see matches of Ekstraklasa. And, this long pass (magic pass) are frecuently. Lot of cases, the defender can arrive to de ball before de forward. But the mayority, the defenders just don't move.

Another "bug" I see in my last Match Cup vs "Los Peluquines". The first goal of them, the ball hit he stick and the goalkeeper doesn't move (he was near of the ball). So, the forward make the "gift goal".
2007-12-07 21:25:01
just have verified with code - defenders never make running passes, if you saw it paste match & minute

mistake, they made, but rarer.