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Subject: skill points value of a junior level

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2010-06-11 15:45:43
I'm sure I once read in the forums that there was an accepted approximation as to how many additional skill points a level in junior school added to a player.

Can anyone enlighten me, or did I just imagine it?
2010-06-13 17:59:37
I gathered quite a bit of data on that. I couldn't tell you if i posted it though, i mean i may have uploaded an image of the spreadsheet and put it on here but where you'd find that i'm not sure.

I think i lost all of my data as it's on a now defunct laptop. Fairly certain either Phil or Vancian did some similar stuff though.
2010-06-13 21:45:00
A glance at my records in sokkerviewer reveals that 3x junior level is a good rule of thumb for total skills.

It is more often over than under - but not by much
2010-06-13 21:58:34
cheers for the replies guys
2010-06-14 15:35:32
pi plus or minus variance then. these developers love pi, i'm sure of it.
2010-06-14 17:58:58
it might be precisely pi

with any apparent variance down to high or low subskills
2010-06-14 23:28:47
I think you might have something using pi..

I was very, very bored so I've just checked through the junior pulls that I've had since the change to JS.
I've only used juniors who played a junior match every week - so in theory my Magical JC's final assessment should be fairly accurate.

The data set wasn't exactly big with 11 juniors, and a pull range from Adequate to Brilliant.

I used pi + a fraction to account for any sub-level (e.g. if a player had talent 4.0 and was formidable+3 when pulled this would be 11.75 x pi).

Using this system to predict skill points:

5 juniors = skill points as predicted
3 juniors = 1 point below prediction
3 juniors = 2 points below prediction (these juniors were formidable x2 and incredible)

So I think I'll use pi when guestimating pull levels on the TL.

Sorry to bore everyone by posting this :)
2010-06-15 02:10:03
I had always used 3.1 but pi makes sense.
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