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Subject: YYYYYYEEEEEEEEESSSSSSSSS!
I understand the 2 different times, but the 3/4 infers more than the allowable 3, IMO.
And my snarky youth comment may have been a bit overoboard as I took a swipe at our RL youth (and college) system as well. :P
And my snarky youth comment may have been a bit overoboard as I took a swipe at our RL youth (and college) system as well. :P
I admit, I honestly didn't know 3 was the max number of subs for a match. So you are correct that i was wrong about that when I said 3 or 4 subs :)
Dagwood to Dio-Nisio 2007-12-04 22:55:05
what the conditionals need is a first stoppage option or any time after option.
If we had the option to pick either or with each conditional it would be an improvement.
Reply
Lakay to Dagwood 2007-12-04 22:58:45
If red card to to CD, move DM to CD or even better:
If red card to CD make subs and switch to a pre-designed 10 men tactic.
That would be the bomb!
(edited)
Exactly. If they fixed these two common sense deficiencies, I for one would be a lot happier. Right now, its simply idiotic that you need to set MORE conditionals just to work around this 2nd grade coding system.
what the conditionals need is a first stoppage option or any time after option.
If we had the option to pick either or with each conditional it would be an improvement.
Reply
Lakay to Dagwood 2007-12-04 22:58:45
If red card to to CD, move DM to CD or even better:
If red card to CD make subs and switch to a pre-designed 10 men tactic.
That would be the bomb!
(edited)
Exactly. If they fixed these two common sense deficiencies, I for one would be a lot happier. Right now, its simply idiotic that you need to set MORE conditionals just to work around this 2nd grade coding system.
I frankly don't think you'll ever be happy. You're a cranky man.
Only cranky at this sim, and the lack of development thereof.
Islander proves a very good point
Instead of fixing the big issue with conditional orders, they just gave us more tactic slots...
While those are somewhat useful...
they could've given us more conditional instead
and fixed those.
2nd grade coding is what it is
Instead of fixing the big issue with conditional orders, they just gave us more tactic slots...
While those are somewhat useful...
they could've given us more conditional instead
and fixed those.
2nd grade coding is what it is
I just want existing conditional orders fixed. Or give us more conditional orders as Llama says. with the same existing busted ass code.
Either way.
Either way.
Why dont you start a new thread for cond. orders with a poll. You don't need to bash one improvement to ask for another. Your points are well taken but will go unoticed in this thread.
I would love to move from one tactic to another based on conditional orders and make the necessary substitutions and position switch to make it work.
This would add another dimension to the game. This would benefit pace trainers the most but it will be usefull for all.
I would love to move from one tactic to another based on conditional orders and make the necessary substitutions and position switch to make it work.
This would add another dimension to the game. This would benefit pace trainers the most but it will be usefull for all.
My points have gone unnoticed on the actual bug thread for years. By no means am I the only person who's made the very rudimentary observation that conditional orders are BROKEN.
I 'm past the point of thinking Greg, or anyone else, is going to fix it. They're too busy counting their money, and worried about less relevant things like running passes which, according to the local news, is a 'critical' error.
My ass. They wouldn't know a critical error if it existed in their game for 3 years. Nah, I'm just ranting about it because there's nothing more useful to do in this game. Because the majority of people aren't posting in the thread because they know it's true. Even if they don't like the messenger (which I could, of course, care less) they know the message is accurate.
(edited)
I 'm past the point of thinking Greg, or anyone else, is going to fix it. They're too busy counting their money, and worried about less relevant things like running passes which, according to the local news, is a 'critical' error.
My ass. They wouldn't know a critical error if it existed in their game for 3 years. Nah, I'm just ranting about it because there's nothing more useful to do in this game. Because the majority of people aren't posting in the thread because they know it's true. Even if they don't like the messenger (which I could, of course, care less) they know the message is accurate.
(edited)
But we got a whole two days of extra plus!! Yeah Baby!!
Everything I've ever used the conditional orders for has worked.
Thats not saying much.
Just tonight, the conditional orders that should have worked did not (assuming this game is based on actual soccer!)
(edited)
Just tonight, the conditional orders that should have worked did not (assuming this game is based on actual soccer!)
(edited)
Why is that not saying much?
And what conditional order didn't work?
And what conditional order didn't work?
I'm personally trying to think of a time when a conditional has not worked for me. Maybe the conditionals I use are too simple. I pretty much only use the if drawing/losing in order to bring in benched super stars in cup matches. And then I use one that is always to bring in a different winger at half time. Not much room for a bug there.
Give me an example of one of yours that has not worked.
Give me an example of one of yours that has not worked.
Yeah, exactly. I've even used them change two players positions on the field and then sub one off the field, which is relatively complicated. Never had a problem.
I believe that when he says they are not working properly its because they dont work the way he wants them to.