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Subject: 12.01 - Engine test
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scyzor75 [del] to
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Beginning from 12/01 will start engine test only during NT friendly-matches.
(edited)
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yeah, i just saw....
only if i could understand :P
i think its something about changing tactics whilst the game is going on.
only if i could understand :P
i think its something about changing tactics whilst the game is going on.
i see that you talk polish.
can you translate us what it says?
thanks.
can you translate us what it says?
thanks.
- set up 2 tactics for one game based on conditional orders
English news will be up shortly. It shouldn't in theory make any changes for now, but is being done with the future in mind (ie being able to use 2 tactics in 1 match).
- set-up tactic (players) where exactly must to be, not like right now for each sector of the field
During the next NT friendly games on 2008-01-12, we are going to test some engine code changes. What could be new for you? If everything goes according to plan, no changes will be noticable. The changes made are going to be internal changes with the future in mind, which will allow more match engine improvements to be made in the future.
Currently the planned improvements to the match engine are:
- set 2 tactics in match orders and use conditional orders to switch it
- precise player positioning (ie not forced to go in one particular segment)
- keeper tactics (ie to decide whether a keeper should come out for passes from a corner)
It is possible that there will be some bugs within the new code. All bugs should be reported to the Bugs / Ideas (en) forum, with one topic per one bug.
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Is provisionally what the English version will say.
Currently the planned improvements to the match engine are:
- set 2 tactics in match orders and use conditional orders to switch it
- precise player positioning (ie not forced to go in one particular segment)
- keeper tactics (ie to decide whether a keeper should come out for passes from a corner)
It is possible that there will be some bugs within the new code. All bugs should be reported to the Bugs / Ideas (en) forum, with one topic per one bug.
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Is provisionally what the English version will say.
- precise player positioning (ie not forced to go in one particular segment)
Can you explain further?
Can you explain further?
Currently you must place your players in 1 of 32 squares (segments) of the field. In the new version they are saying that you can position your players anywhere on the field.
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