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Subpage under development, new version coming soon!

Subject: Sokker News

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2023-01-21 23:25:06
norbert1987 to All
Dev Diary 68 - Changes, fixes, plans.


Welcome back after some break. In today's material, I'll talk a bit about the current changes and improvements, reveal some future plans share the new look of the club's homepage. I kindly invite you to read the article below.


CHANGES AND RECENT IMPROVEMENTS:

Declines in the skills of senior players.
For a number of seasons you have raised objections to Sunday skill adjustments for senior players, arguing that it was impossible to react and possibly replace a player in such a short period. With this in mind, we have moved the skills review to Thursday, so that all skills changes (both drops and increases) occur on the same day. There has been a bit of concern as to for sure the drops are now not happening twice a week. Let me clarify, not only do they not, but the last Sunday before the change was free of drops. With this change, the skill reports and charts should work better.

Injuries.
Finally, the player injury issues were resolved. As we know, there was a point during the implementation of the changes where players, despite being injured during a match, were not excluded from further games - as in arcade matches. We guess that this was the bug you were most pleased about, but it had to be removed. Injuries now work as planned, which means:

Injuries will remain active if players have suffered them in:
- League games,
- National cups,
- Friendly club matches,
- Champions League matches,
- National Teams official games.

Injury-free matches:.
- National Teams friendly ganes,
- Arcade matches.

Please note that appearances in injury-free games do not affect the training efficiency calculation.


Minor fixes:.

- If we're already talking about arcade matches - we've also removed the other effects of these games. They no longer affect either the club ranking or the tactical discipline of the players,
- We have improved the player stats accounting - until now, if a player came in from the bench and had no contact with the ball, the match was not counted for his stats,
- We have fixed a bug that did not allow to put some results (ex. 0-0) in the game studio Prediction(s) and comments,
- In the line-up selection menu, we have improved the functionality of the "view" button, which did not work if two tactics were set up,
- In the squad table view, we added the possibility to expand "tactical discipline" into "teamwork" and "experience".

NEW LOOK OF CLUB HOME SITE:
We are still working on the new design of the club website. It's not 100% ready yet and we're still giving ourselves some time to tweak it, but you can take a look here already:
https://sokker.org/pl/app/my-club/.

A QUICK SHOT ABOUT THE PLANS:

Financial reform.
It is easy to see that shortening the season while accumulating matches has significantly affected the economics of the game. Instead of eight "home" games in 16 weeks, we have 11 such games in 13 weeks. In addition, pre-season bonuses fall more often. So far, we have not interfered in any way and are observing the effects. After this period of observation, we are now sure that a reaction is necessary and are considering various scenarios. The most likely ones are:
- an adjustment in the number of fans willing to come to the stadium,
- increasing the weekly salaries of top players (we note that teams in the higher leagues have benefited the most, so the adjustment should remove this advantage),
- an increase in certain fees and/or taxes.

Managing players from abandoned teams.
To date, there are no clear and standardised rules relating to the players remaining in the squads of teams whose owners have been removed from the game. The practice is to put players who are members of national teams on the transfer list in such a situation. This is possible after reporting to the administrator and his ad hoc action. This is not an optimal model - first of all because it is not equal for everyone. It happens at various points during the season, with the result that sometimes a strong team without an owner beats some of its opponents and is sold out before meeting the next ones, We want to avoid such situations, so in the perspective of a few seasons, rules will be developed to introduce automatic player listing, eliminating any participation of administrators and arbitrary decisions, And there will also be specific 'transfer window' periods during the season, when such listings will take place.
We hope that, in addition to standardising the rules, the introduction of "transfer windows" can be an interesting add-on for many users during (for example) the mid-season break.
2023-01-24 19:27:43
2023-01-24 22:46:12
meh, why should anyone care.

These devs should be having larger conversations about injuries and their lengths, universally.
2023-03-22 06:42:59
I invite you all to read "First Two weeks in Sokker - 2023". The guide was developed by Geston (Polish user) and translated by our friend - islander.

First Two weeks in Sokker - 2023

Enjoy reading :)
2023-11-08 06:47:12
A very interesting thread with the Transers Database Online appeared on the international forum. This is a very helpful tool that will help us estimate the value of our players on the transfer list based on other transfers:

https://sokker.org/forum_topic/ID_forum/1259/ID_topic/3609230/pg/0#new

This is a very interesting project created by Mikoos and Geston. I encourage you to use this database.

https://geston.smallhost.pl/sokker/transfers.php
2024-03-02 14:49:19
Dear users,

It's been a while since we last communicated with you, but we would like to let you know what was going on on our side - there have been fewer changes lately, but that doesn't change the fact that even if we lacked time for regular communication with you, we are still working to develop new functionalities.

There are a few areas that are currently being worked on:

Progressive tax issue, which as you know accidentally appeared in the game and was withdrawn. We are developing this idea, however, its final form and method of calculation will probably be modified - the tax will decrease much faster to lower values, but will be higher in the first weeks of possible sales. We aim for the player sale to be approximately as profitable as it is currently after about a season spent in the club, but additional rates would be added in the case of rapid trading. REFORM GOAL: to limit the profitability of DT-type trading without penalizing users transferring players once per season or less. This reform is not aimed at fighting inflation - such comments appear on the forum - the scale of taxes in Sokker vs the amount of money in circulation is marginal, and even doubling taxes would not have a significant impact on limiting inflation - it needs to be fought with other methods.

New PLUS shop - although payments are certainly not the most exciting topic for you, this is a very big change that currently absorbs a huge amount of our time. Introducing new forms of payment (the option to link a card and charge for the PLUS package in the form of a monthly subscription) is very important for us, the current system, where you have to pay upfront for the entire package, may be a barrier for a significant portion of players. Technologically, this is a very difficult project that also requires work related to legal and tax issues, which consumes a significant portion of our resources. Answering probable questions - yes, the game's price list will also change, and the monthly subscription will be the most cost-effective way to buy the PLUS package - however, we have not yet set prices, when they are prepared, we will share them with you immediately.

Development of the PRESSROOM tab - we still see its huge potential and impact on the game. We are currently introducing several new pieces of news (reports after national team matches have appeared, and a jubilee news item is being prepared for the anniversary of founding your teams, with a large portion of statistics regarding your clubs) - but this is just the beginning of the possibilities of this tab. We want to open a separate thread on the forum to collect ideas related only to this tab - new notifications or messages that we can generate - for example, it may be worth considering the option of sending injured players for a fee for accelerated treatment by a specialist, etc - the pressroom tab provides such possibilities - not only allows us to generate news, but we can also add buttons and actions that can be taken.

New pages to prepare: we are starting work on two new views in Sokker - player profile (i.e., player page) and club history and statistics. In both cases, we are open to suggestions for new functionalities or information that we can add to make the game more interesting - for example, in the case of a player, we would like to introduce his match statistics broken down by individual seasons, not his entire career, and in the case of club history, there is room to introduce achievements or expand the records section. We will also start a separate thread for both of these new pages and ask you to share your ideas.

Finally, information about Sokker's promotion and advertising. We started test advertising the game in various countries in recent months - we see quite a good response and number of registrations - we will test several more countries, from large European countries to smaller countries around the world - based on the experiences gathered, we will try to significantly increase the number of users by the end of this year.
2024-03-02 23:40:53
been using it for months now, just in its old, less ready made form ;)
2024-03-02 23:43:02
wait, where did he post this...and why is it not in our press tab (I know you can't answer the second part :) )
2024-03-03 08:26:45
2024-03-03 19:21:59
Wow, check out this Raul post:

"I believe we fully understand users' disappointment with the lack of communication.

Unfortunately, these are the realities - we have invested a tremendous amount of time, personal funds, worked after hours for a long time - yet, all the changes so far have not helped much and have not paid off. The investment pool we allocated for Sokker's development has run out, the game is running at a loss. We are unable to develop it at the pace we did in the first years after its reactivation. At this point, we are practically reinvesting the majority of the funds obtained from PLUS into further changes, but the revenues are so low that progress is simply slow - I'm not quite sure what more we can do about it.

Hence the attempts to promote the still imperfect game - we started our project even before the pandemic, the budget we had for it was supposed to cover a full overhaul - unfortunately, developer labor costs have significantly increased, and we couldn't even finish 50% of the goals.

However, since this is now just an after-hours project and our hobby, we are unable to communicate with you as frequently and intensively as we did at the beginning. Nonetheless - the game is running, it is in a much better state than it was four years ago when we started. We will continue to slowly improve it, but within the limitations we have."
(edited)
2024-03-03 19:24:38
Also, this post from him:

"The work we are currently doing can be divided into two types of tasks:

Complex tasks, where we can only focus on one such topic at a time - a good example here is the new sokker shop and the introduction of subscriptions - it requires designing a new interface, graphics, but also a larger amount of programming work to create a functional solution, connecting it with the new payment system, etc. - this task practically blocks our ability to work on the next game mechanics reform at the moment (because the same backend developer is working on it).

Fairly simple tasks, involving fixing simple errors, adding, for example, additional news in the pressroom, or even creating a new page, provided that it is based on some old Sokker page, i.e., it utilizes most of the game engine and data that already exist - that's why a clever idea, as mentioned in the news, is developing a new page for the player view - it can be improved and converted into a new view quite easily because we're not changing any game mechanics here.

Big changes, which everyone is waiting for - like the junior academy reform - fall into the first category. In the current circumstances - until we implement the new shop, the resources required to start work on such a reform won't be available - the new academy involves both intervention in the game mechanics, which takes time and requires testing, but also creating, for example, a new academy page, where there will be the possibility of expanding its buildings, etc.

For this reason, we will consider whether the junior academy is the most important topic we should work on after finishing the shop - we would be happy to hear if you have a different priority here. But it's important that we are aware that we will have to decide on one such big topic, and the next one will have to wait until it's finished.

We will try to gradually implement tasks from the second category in parallel, step by step."
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