Subpage under development, new version coming soon!
Subject: sokker improves!
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On cold and snowy days, at least in Europe, we've been introducing scripts with modifications and fixes completed in the past months.
Modifications on this version:
- The ability to set a second tactic on the lineup page and the possibility to change it using any condition in the match orders.
- Sticky topics on forum.
- A new "events" section on the league page which summarizes the events of teams in that division (e.g. transfers). There will also appear on every club page which show the events in that club.
- The amount of conditional orders have been increased.
- The charge for setting a minimum starting bid on listing a player to the Transfer List is now reduced from 4% to 2.5%, but the tax upon selling the player has been increased from 4% to 5%. We hope more users will use that option to set higher, and safer, minimum starting bids.
- Internal scripts have been rebuilt, little bugs fixed and tweaks (like in associations; possibility to moderate by editors, but also currency problems with minimum starting bid prices etc)
- Plus payments page rebuilt.
- Player and trainer transfer reminders. (currently on email and as notification)
- Possibility of translations added on various pages where there was previously the English language with a dot by it. (translation in progress)
With this new version, admins can now withdraw transfers. This option will be used only in reasonable situations, like during server breakdowns, where few transfers were executed without a bid war (but not during slow server work when most transfers were executed normally), so don't expect that your transfer will be canceled, just because you think the price is too low :)
To be sure of getting the right price, set your player with a reasonable minimum starting bid.
what do you think about these new features? do you like them?
Modifications on this version:
- The ability to set a second tactic on the lineup page and the possibility to change it using any condition in the match orders.
- Sticky topics on forum.
- A new "events" section on the league page which summarizes the events of teams in that division (e.g. transfers). There will also appear on every club page which show the events in that club.
- The amount of conditional orders have been increased.
- The charge for setting a minimum starting bid on listing a player to the Transfer List is now reduced from 4% to 2.5%, but the tax upon selling the player has been increased from 4% to 5%. We hope more users will use that option to set higher, and safer, minimum starting bids.
- Internal scripts have been rebuilt, little bugs fixed and tweaks (like in associations; possibility to moderate by editors, but also currency problems with minimum starting bid prices etc)
- Plus payments page rebuilt.
- Player and trainer transfer reminders. (currently on email and as notification)
- Possibility of translations added on various pages where there was previously the English language with a dot by it. (translation in progress)
With this new version, admins can now withdraw transfers. This option will be used only in reasonable situations, like during server breakdowns, where few transfers were executed without a bid war (but not during slow server work when most transfers were executed normally), so don't expect that your transfer will be canceled, just because you think the price is too low :)
To be sure of getting the right price, set your player with a reasonable minimum starting bid.
what do you think about these new features? do you like them?
I love the ability to change the tactic in conditional orders!!!
The BIG one is still missing in the news :D
The BIG one is still missing in the news :D
The BIG one is still missing in the news
there is something else????? tell us! :)
there is something else????? tell us! :)
I cannot speak about it, but surely you heard rumors?
The ability to change tactics, not just once, but multiple times, is brilliant. It will make matches alot more interesting and I can't wait to test it out. I also like the events on the league page, since I'm not likely to go around checking every team in the league to see if they bought new players :)
laufer you have to tell us now haha. I hadn't heard about anything before but now that you've mentioned it it's killing me. Will NT coaches be able to see their players' skills?
laufer you have to tell us now haha. I hadn't heard about anything before but now that you've mentioned it it's killing me. Will NT coaches be able to see their players' skills?
As a tutor you know about this and have already access to it....don't you?
Oh you're right. Honestly I never check the Tutor forum because the only thing there is a template for an introductory message and threads to introduce yourself, I only ever check the message sent to Tutors.
It looks like the Plus user have a big advantage now with these changes.
The final report of the game shows unfortunately only the tactic at the end of the game, not both how it suppose to be. Also we can not see when the tactics were used.
Someone can play 89 minutes offensive and in the last minute set up a total defensive tactic.
So, if we can not see the opponent playing, it really sucks.
The final report of the game shows unfortunately only the tactic at the end of the game, not both how it suppose to be. Also we can not see when the tactics were used.
Someone can play 89 minutes offensive and in the last minute set up a total defensive tactic.
So, if we can not see the opponent playing, it really sucks.
Yeah, I expected that there would be something in the report about changing tactics during the game, but nothing. This is something that they should remedy.
But, even if you have plus, it doesnt mean that you have the time or inclination to thoroughly scout the opposition:)
But, even if you have plus, it doesnt mean that you have the time or inclination to thoroughly scout the opposition:)
It's my first season in the top league and I would like to see 2-3 games of my opponents; to see how the players move on the field
today has been introduced the 3D match! check it ;)
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Not bad, last time I checked the test 3d ME all the players were cylinders :P
We are proud to announce that Sokker has implemented a new 3D match viewer. It has been developed in Adobe Flash and uses new 3D functionality implemented in Adobe Flash Player 11.
In the 3D match viewer, the match now has a new overall look but also, the new 3D match engine has enabled us to create possibilities for the match viewer, such as;
- New camera angles and heights
- Different shirt types (available for plus users in the 'kit' menu)
- Viewing player faces and hairstyles (future possibility)
- Addition of a stadium and showing the supporters that come to the match
- Different grass types and grass mows (style of grass cut)
- Ability to modify pitch size (available for all users in the arena menu)
and many more for the future that will be easier to implement.
The 3D aspect has appeared in Flash quite recently and therefore it may not work depending on hardware type, for example the 3D engine that we used to create the match viewer is still in its beta release. Also, the 3D engine may not work correctly on all browsers, for example Opera, however this is quite common that certain things do not work on Opera. If something does not look correct or it looks weird, please do not assume that is how it was planned and has to be, however should you encounter errors, please report the bug on the forum Bugs / Ideas (en) with your browser type, graphics card and a possible print screen of the problem.
The 2D version of the match viewer will still remain, and it may work better on slower computers or smartphones. However we have modified the 2D viewer to display the pitch lines dynamically, to support the different pitch sizes. In the 2D viewer, the stadium views, the supporters, the pitch types, or shirt types are not supported, and therefore shall not feature.
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
In the 3D match viewer, the match now has a new overall look but also, the new 3D match engine has enabled us to create possibilities for the match viewer, such as;
- New camera angles and heights
- Different shirt types (available for plus users in the 'kit' menu)
- Viewing player faces and hairstyles (future possibility)
- Addition of a stadium and showing the supporters that come to the match
- Different grass types and grass mows (style of grass cut)
- Ability to modify pitch size (available for all users in the arena menu)
and many more for the future that will be easier to implement.
The 3D aspect has appeared in Flash quite recently and therefore it may not work depending on hardware type, for example the 3D engine that we used to create the match viewer is still in its beta release. Also, the 3D engine may not work correctly on all browsers, for example Opera, however this is quite common that certain things do not work on Opera. If something does not look correct or it looks weird, please do not assume that is how it was planned and has to be, however should you encounter errors, please report the bug on the forum Bugs / Ideas (en) with your browser type, graphics card and a possible print screen of the problem.
The 2D version of the match viewer will still remain, and it may work better on slower computers or smartphones. However we have modified the 2D viewer to display the pitch lines dynamically, to support the different pitch sizes. In the 2D viewer, the stadium views, the supporters, the pitch types, or shirt types are not supported, and therefore shall not feature.
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
I really like the ability to change stadium size...that will be awesome.
I feel like the weight will just make it more confusing for new users though :/
I feel like the weight will just make it more confusing for new users though :/
I feel like the weight will just make it more confusing for new users though :/
yeah, it is the feature I like less ..
yeah, it is the feature I like less ..
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
This is a bit unclear to me........Does this mean that a player with higher technique will get injured less now (because thay have better dribbling skills) or will it be completely random?
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This is a bit unclear to me........Does this mean that a player with higher technique will get injured less now (because thay have better dribbling skills) or will it be completely random?
(edited)
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