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Subject: »Junior school info

2007-02-10 19:04:21
cheers all.

Had a good 3 enter this week, and I was just wondering how high a good he might be.

:)
2007-02-11 01:08:28
I had a good 2...

Max Fox formidable 1
Cameron MacGorry good 2
Jacob Hill formidable 2
Dale Sherry formidable 3
Bobby Dair good 4
Collin Fox excellent 6
Peter MacCrae adequate 7
Todd MacQuey excellent 7
Graeham Scobie solid 9
Brent Buchanan very good 11
Russell MacMartin excellent 12
Ryan MacKean very good 13
Dean Shaw adequate 16
Dave Blake adequate 20
Martin Gayre excellent 20
Angus McGrady adequate 22
Anthony Kenneth average 25
Jordan Skinner good 27
Taylor Heenan adequate 28
2007-02-11 02:40:10
That is a very nice looking junior school!!!
2007-02-11 14:17:04
Thankyou very much, yours is nice too. I particularly like the way the sun glints off the roof when it rains. :p
2007-02-11 17:32:45
Sandy Hewitson good 3
Mitchell Bell very good 5
Dale MacDonald good 6
Mitchell Fulton solid 7
Finlay O'Shannaig average 15
Ritchie Nicholson good 16
Mark MacGillivour good 22
Maurice MacCaw adequate 25
Dylan MacMartin average 33

this is my lot , all i can really afford at the moment .

with a bit of luck ill get 1 decent player that will make a few quid , which i can reinvest into the juniors !
2007-02-11 19:49:04
lol, I didn't build a roof, you must be looking at somebody else's :-0
2007-02-11 23:53:31
I think he meant your junior school?

Unless you're saying your junior classroom doesnt have any, in which case I'm phoning the social. :P
2007-02-12 01:16:27
Can't afford a roof on my junior school, paying my coach too much :/

Phone social, I'll deny everything :)
2007-02-23 23:20:29
Long post alert:

We all hope to have a great youngster come through our school but here's some tips for increasing the chances and saving you money.

Establish what the minimum level of youth is that you want leaving your school. For the purpose of this example I am going with Excellent which is my personal limit. As soon as I establish a player cannot reach that level he is fired!

On joining your squad the player looks like this:-

good 12-14 : kept for 4 weeks
good 15-17 : kept for 5 weeks
good >18 : kept for 6 weeks

If a player pops in that first allowed time period, move the goalposts, start a new countdown.

Other youth levels (adequate, average) can be worked out from the above. Weak youths are usually fired fairly quickly and are fired immediately if 15 or less weeks, in any event they usually get 3 weeks. (It is possible I fire a 3 week talent, but the chances?)

7 week pops are not worth keeping. Even if his talent turned out to be 6.5 or even 6.33 the chances are I will fire him. Be ruthless, but not foolhardy.

Keeping a youth that will reach solid +3 in 24 weeks will cost you 14,400. If your really, really lucky at skill-set roll time he will sell for 5,000! Get rid of them all and reap the benefits of being a heartless, cold-blooded youth school manager.


Disclaimers:

All things are relative, so use a bit of common sense about what level of youth you aim to accept. If you've only been playing the game 6 weeks and have a very good youth coach you could well be happy with a solid youth pull. Therefore a Weak : 20 may be an attractive youth.

I lied about saving you money. As the youth you fired to save you 600 a week gets replaced by another costing exactly the same. But what does happen is your money is being spent on a viable youth and not an unknown quantity that sells for 5$. More bang for your bucks, as our distant neighbours say.

(There are a few exceptions in short term prospects, 7 - 11 weeks from joining to maturing and 'good' will be kept for 3 weeks to check talent, if they pop in those 3 week they get a stay of execution to check talent further. A talented Solid or V. Good player may well be worth training even if his initial skill set looks poor.)
2007-02-24 00:42:26
If you got a guy who was good 4, would you fire him?

Yes, this is a test :)

Ah, screw it, its maybe covered in the disclaimer section.

But I had a good 4 this season, who turned out to be a nice wee striker trainee and 16 to boot. Sold for over £200k.

So yeah, like you said, guess those are guidelines, but there are exceptions. :0
(edited)
(edited)
2007-02-24 01:11:19
No.

It's a point I wanted to make but felt my first post was long enough. You should always take into consideration the 'potential age' of the youth, does his 28 weeks cover two age updayes or only one. Can you pull the player the same season he arrived? 16 year olds are often worth good money.

Thanks for bringing it up. :)

(I had a good 6 who is now a good 2 but I'm confident he'll be solid when pulled, I hope he's 16.)
2007-02-24 02:23:14
I have two players who were only solid when they came out of the fabled pbo youth team. They are 19yo these days. They are getting prety good, and show how a young team would be better at keeping it's own youths rather than buying new trainees.
2007-02-24 02:34:17
Still got two players from my original team, also got a few of my own youths still kicking around.

First port of call for youngsters should be your own system. Use the transfer market to fill any gaps.

Stamina training isn't a bad starting point for any newbie.
2007-02-24 08:42:06
*disclaimer

Unless you train keepers in which case ALL juniors (apart from keeper juniours) are your source of staying alive. Sell them all.
2007-02-24 13:49:31
Ofcourse some of you might chose to train keepers!

Which as NT coach Im very grateful there are a few out there.

Different kind of game. More a long term training to a couple of talented keepers. Sell them when there wages are too high for you to handle. The selling price of good keepers is always high because they are rare. Use the profit to get VFM on older pre-trained players throughot your team.

Either way works in the long run, I think...
2007-05-26 09:17:01
Like this one you mean? You started it to, so I'd have thought you would remember.

:)