Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Subject: »[I] BELANGRIJK SOKKER NIEUWS

2020-05-08 22:44:25
En we hebben weer een nieuw verslag:

Dev. Diary 5: New Training changes

This week we would like to present our new training approach. You will find all informations below.
At the same time we are working on the final version of the new season calendar. That part will be presented next week, as it still requires some time.

Training changes

The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.

The key change is that instead of having one training match order you will be able to prioritise training for several formations at the same time. Obviously ther will be some limit which is 10 slots per week to allocate.

Additional rules to new training:
1. We keep training match order limits – you can train a maximum of 6 strikers, 2 goalkeepers. Playmakers and defenders will fit into the limit. You can assign a different skill for each of the 4 positions.
2. The players assigned to the 10 training slots will always receive training, even if they haven’t played a match during the week. However, they will receive a significant bonus to their training depending on how many minutes they played.
3. Minutes played in official games will be much more valuable than the same minutes gained in friendly games.
4. To achieve a training bonus which is close to maximum, the player that you set in a training slot should collect about 90 minutes across the week’s official matches.
5. The players who played but had not been put into training slots will only receive general training and just a bit of the training for their match-order.
6. The players who are not assigned to the training slots and who are not playing a match are slowly losing their skills.
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
8. In the scenario of speeding up the season up to 13 weeks, training speed will be also increased but to a lesser extent. In the scenario of 14 weeks’ season, training will rather stay at the current intensity. Scenarios will be presented with the next Dev. Diary.
9. The effectiveness of the coaches will be visible – you will be able to make decisions about your coaches seeing how their skills affect the effectiveness of each of formation’s training as also the general training.
10. The exact proportions and dependencies will get confirmed after several number of tests on the new testing server. We will simulate appropriate number of speeded up seasons to make sure that the game is balanced accordingly.
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.
(edited)
2020-05-09 09:41:06
Dat zijn hele hele grote veranderingen.....

Het betekent voor mij in ieder geval dat snelheidtraining voor 22 spelers niet meer mogelijk is. Meer dan de helft van de selectie kan dus weg. Maar om dan met 10 trainees en wat waardeloze 30 plussers 3 wedstrijden per week te gaan spelen lijkt me best lastig en niet heel aantrekkelijk.

Maar goed, deze veranderingen gaan komend seizoen nog niet in, neem ik aan. Dus voorlopig nog even aanmodderen met wat je hebt.


(edited)
2020-05-10 09:44:22
Dus als ik het goed begrijp kun je 10 spelers aanwijzen die ongeacht of ze spelen training krijgen, maar een bonus krijgen naarmate ze ook nog minuten maken. Daarnaast zijn minuten in officieel wedstrijden een stuk waardevoller dan in vriendschappelijke wedstrijden.



Dus A-trainees die ook nog eens bij die ‘’10’’ spelers horen, krijgen optimale training. B-trainees zullen minder snel stijgen wanneer ze tot die ‘’10’’ behoren. Dus is het nog wel interessant om B-trainees te trainen? Is het nog wel interessant om pace te trainen? 





Dit stuk weet ik ook niet echt goed hoe ik dit moet interpreteren 



The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.
(edited)
2020-05-12 06:45:31
Voordeel voor:
Spitsen trainers (3 officiele wedstrijden altijd met 2 spitsen-opstelling)

Nadeel voor :
Snelheid trainers (max 10, is nu 22)
Keepertrainers (max 2, is nu ook zo, maar straks dus 1 nutteloze officiele wedstrijd)

Spelers met hoge snelheid zullen wat schaarser worden.
(edited)
2020-05-12 06:58:46
The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.

Hiermee willen ze het makkelijker maken voor de teams om op meerdere fronten mee te strijden. Meer flexibiliteit doordat je nu 15 keer een DEF of MID order kunt instellen en er trainen er maar 10.

Het gaat in de praktijk erop neer komen dat teams puur voor 1 competitie gaan door daar oudere topspelers op te stellen, denk ik.
(edited)
2020-05-12 09:37:53
Je kunt ook in 3 competities meestrijden en 10 trainees laten trainen die niet spelen. Ik denk dat er in de praktijk wel degelijk managers op 3 competities gaan mikken.
(edited)
2020-05-13 00:40:51
Trainees die niet spelen missen een "significant" hoeveelheid bonustraining. Maar uiteraard zijn er ook teams die dat niet belangrijk vinden.
2020-05-13 21:43:50
Klinkt allemaal interessant, ik ben benieuwd! Mooi voor mij dat ik geen pace van plan was te trainen de komende seizoenen, dus ik kan mijn huidige schema aanhouden.

Het grote voordeel hiervan dat ik zie is dat je de 10 trainees aangesteld kunt houden en op automatische piloot je opstellingen kunt neerzetten zonder heel precies te moeten kijken of iedereen wel de goede order heeft. Bij mij mist er regelmatig eentje een poosje training omdat hij met de verkeerde order staat te spelen tov mijn trainingsorder.
2020-05-14 00:09:46
Dus nu nog snel snelheid instellen als training nu dat nog 22 spelers kunnen zijn.
2020-05-14 10:19:48
Klinkt interressant allemaal. Er moet denk ik nog wel wat met pace gebeuren idd.
2020-05-18 21:06:54
Noob mistake;-) En dat terwijl je hier toch al bijna 16 jaar bent:P
2020-05-18 23:33:17
You can take the noob out of the man but you can't take the man out of the noob....of zoiets :-D

Mijn SK skills zijn er niet beter op geworden met de jaren, laten we het daar maar op houden. Vroegah had je nog een perfect afgestemd trainingschema met super getalenteerde spelers. Tegenwoordig ben ik al blij als mijn team niet slechter is geworden, haha
2020-05-19 19:17:52
herkenbaar :P
2020-05-25 09:28:41
Deze is al iets meer dan een week oud:

Dev. Diary 6: Leagues optimisation & National Cups idea

Off-season leagues optimisation

On Wednesday we made small adjustments to the league structures. Abandoned divisions have been deleted, and several users from those divisions promoted to higher levels. Most countries now have 3 division levels, except for a few countries with a large number of users. We reduced the number of teams by almost 100 000.

Unfortunately, we faced technical problems with merging leagues together – and we won’t be able to tighten the number of leagues on the lowest levels. For the upcoming season the number of leagues in the remaining division stays the same, but we will prepare an additional merge for next season (it needs to be developed from scratch).

New season calendar proposal

We still need some time to adjust our final proposal for the new season calendar. Changes will be announced next week, together with quite a wide poll to measure different elements of our idea, to give us detailed data, if there is still need to refine the idea. We hope you can still keep patience :)

New formula for National Cups

According to the discussion about the National Cup and the results of our poll, we are able to announce our final proposal for that competition. The development will take some time, but it’s possible, that the new cup format will be introduced faster, than the general game update, maybe even within the next 4 months. We see, that most users prefer to play for some cup within their “reach”. This motivates us to add an extra cup for lower divisions. However we also think it's good to have a chance to play in one general national cup, too, and compete against the best teams. That’s why we decided to merge both ideas in one system (great thanks for some ideas from Sokker Development Forum that inspired us to do so). Below you can find a short summary of our final proposal.

National cups will be prepared in two versions - the National Cup, where all teams from the country can participate and League Cups, where only teams from the lowest divisions can play. The National Cup will start in the first week of each season, the League Cups a few weeks later. Teams from the lowest divisions, that drop out of the National Cup until the start of their league cup will also start in this cup.
2020-05-25 09:29:39
En de nieuwste, van afgelopen vrijdag:

Dev. Diary 7: Season calendar - final voting

The game system – research

Three weeks ago, we asked you to complete a survey and share your comments on the proposals for the new competition calendar. Thank you for the extensive discussion. Many comments and new ideas were extremely helpful and some of them we included in the final proposal.

The winner of the survey is option 3 - a calendar based on increased number of teams in the league to 12 and 2 league matches a week. The calendar is completed by two further types of games - the International Cup (with group stage) and the National Cup. This option obtained over 60% of all votes and the choice of this option was supported by over 450 people. The results can be viewed at the survey link (we have just unveiled them for you). Here is the summary.



We are also pleased that only about 15% of users chose the option to leave the system unchanged – it shows us that you are open to see changes in the game.
At the same time, we know that some of you have submitted your own proposals on the Sokker Development forum as you were not satisfied with proposals 1 and 2 in the survey. We can see that these proposals have clarified into one fairly coherent alternative with 3 matches a week.
For this reason, we would like to introduce to you two final proposals for the vote.

Basic assumptions

Before you vote, here is some important information. First of all - we need to systematise the discussion because it is currently taking place at very different levels of generality - from the very general assumptions of the season, through the structure of individual types of competitions, to very detailed elements (such as promotions, relegations system, number of play-off matches, etc.).
At the moment, we are interested in the highest level of this discussion - mainly regarding the general system of matches (how many matches per week) and the number of matches in which we will participate, plus the structure of the league (how many teams in the league). These are the most important problems that we want to resolve first and then proceed to refining individual competitions or other, more detailed issues.
Therefore, when assessing two calendars, look at them primarily as a proposal for the number of matches per week and the number of teams in the leagues. We are still open to discuss the other elements (e.g. play-offs).

Other information relevant to your choice:

1. It is worth remembering the training system announced two weeks ago.
2. Elements related to the length of the season - will be adapted to the chosen solution (i.e. the length of the time of the injury, training pace, age of juniors, etc.) Try not to let these aspects of the game to suggest you anything when choosing your preferred system.
3. The graphics present "guaranteed" matches - those in which we will certainly play. Black frames additionally show where the next rounds of cups end. This makes it easier to assess the actual level of game intensity (remember that in cup competitions 50% less teams play at each subsequent stage).
4. Friendly matches can be placed in slots freed by cups, but they will lose significantly impact on training.
5. There was an interesting idea for a special "warm up" match which would be an alternative for teams not playing in the play-off, where the training effect would be similar to an official match. It will be considered but at the moment it is not the subject of the survey.

National Cup
- is announced in the option presented a week ago, where all teams start playing in the National Cup and then the teams from the lower leagues have a chance to compete in the cups of individual league levels.

The International Cup - is announced in the initial proposal for further discussion - the cup combined with the group phase, which desire is to give each manager a certain number of guaranteed official matches, then the games take place on the basis of play-offs.

Cup discussions take place independently and are not subject to review in this survey.

Two system options

Option 1: (4 matches a week –> 12 teams in the league)
This is the winning line from the first vote, it remains largely unchanged. Its key assumptions are two league matches a week – they allow to increase the number of teams to 12 in each league.



Option 2: (3 matches a week –> league system unchanged)
This version is inspired by discussions on the Sokker Development forum. It is included in the 14-week calendar and maintains the league system in its current shape (one league match per week).



Summary:

From the development point of view, we consider both proposals to meet the requirements of our work on the development of Sokker. On the Developers' side, the preferred option is the first one, based on a system of two league matches per week. It seems optimal for us for several reasons:
1. Sets league matches as the primary competition guaranteeing two matches per week.
2. Cup games are additional challenges that enrich the game without creating too much training difference compared to those who drop out (10 available slots will be divided into fewer matches, but they can still be used).
3. Beginners starting the game during the season receive a team with two matches guaranteed.
4. We are shortening the season by 25%. It allows us to accelerate training slightly, while limiting the number of multi-divine players (thanks to faster aging).
5. It makes the main challenge of the game introducing young players to competitions mainly in league matches (giving you at the same time two matches weekly available), cup matches are an additional reward and expand the possibility of training rotation in several matches (we prevent one type of competition from being selected as "training").
6. Despite 4 matches a week, it does not seem too intense to us - remember the quickness of elimination from cup matches with subsequent rounds, only the best and most engaged players will play in such a number of matches.

Option two will require more work related to better matching of training bonuses so as not to give too much advantage to players who will play in cups longer than others (i.e. 3 official matches per week vs. one league), will also require adding bots to the cups (for a new player starting the game during the season to have a more interesting entertainment than just one league match per week). However, these elements are possible to address, which is why we present both options for discussion and assessment, understanding that regardless of which one will be chosen, we will have a significant change in gameplay compared to the current system.

Questionnaire

We have expanded the survey with several options that will allow us to better evaluate existing proposals.
In addition to the overall assessment of each of them and the choice between them, it is also possible to answer additional questions:
1. Preferred number of teams in the league
2. Number of matches per week
3. Playoffs (one match or rematch)
4. Inter-seasonal break or lack thereof
In addition, at the end we put a demographics questions that will allow us to better analyse the distribution of votes by country of origin, league level, experience, etc.

The game system – summary

The two proposed systems address many Sokker problems (of course not all, but this is a starting point for solving subsequent ones), give more emotions to all players, keep the important rule of assigning specific games to a selected day of the week. We hope that combined with information on training reform, changes will begin to appear more consistent and clearer.

Date of changes, method of implementation

Finally, we want to assure you – we still have a few seasons to play with the old game system. Changes require preparation and then detailed checking on the test server. We will not decide to introduce any new system until we are sure that all elements work in it, and at the same time it will give you time to think about tactics for the upcoming changes.

Increased game speed – tools

At the same time, given the greater number of matches per week, we will also develop a number of additional tools and improvements that will help you manage your teams faster and more efficiently, so that additional matches are not a problem. Works on the new interface and its improvements are underway, changes will be implemented, e.g. setting the squad for individual types of games, we will increase the reserve bench, we will allow to plan friendly matches in advance, and many more. Access to Sokker from mobile phones will certainly be significantly improved.


VOTE HERE -> Season calendar SURVEY

Published on May 22, 2020
2020-06-05 16:59:18
Deze is alweer van vorige week, excuus voor de vertraging.

Dev. Diary 8: The Game System - The Final Decision

The game system – research


Last week, we asked you to fill another survey and share comments on the two final proposals. Thank you for plenty of votes, comments and discussions. As the final result it turned out to be very tough to make final decision.
During the week we will publish more detailed report to share with you results in details and today's Developers Diary will focus on key conclusions and our decision.






Key conclusions from the study:

Option 1 won with around 50% of all votes, turning out as the most popular. Your second choice was option 2 with 35%. Enthusiasts of no change is 15%.
It is quite clear that we have two strong camps - it can be seen when we compare analysis of the assessed options - both proposals among their allies receive a maximum rating (7), while opponents usually do not like the opposite option rating it at the lowest possible level (1).
There are fears of playing 4 matches a week - half the number of users declared their willingness to play matches with such frequency than people voting for 3 matches a week.
The most definite results were where you voted on the number of teams in the country’s leagues - over 61% of respondents voted for the option of 12 team leagues and this was the most popular answer.
Greater extension of leagues rather do not get your approval - about 14% of respondents voted for 14 team leagues, about 17% for 16.

It is quite clear to us that with such divided votes it will be difficult for us to choose an option that is satisfactory to all but at the same time we have to move on with further work and make the final decision.

New game system


We are deciding to choose a calendar based on Option 1 but for now we are giving up the international cup (we are expanding leagues to 12 teams and introducing two league matches per week) - this means the frequency of 3 matches per week preferred by most of you. Only after implementing this system and getting to know what your acceptance is, we will be making further decisions about the possible addition of other games for all players (international).
Below is the final calendar.



Other information

Here are some additional elements / ideas that are important to us and may be relevant explanation of the proposed calendar.

Inter-season break - for now we do not want to give up the inter-season break. It seems to us a sensible pre-season week considering shortening the length of the season. It should be taken into account that this is a period of average attractiveness in the game (and slower training) so a special kind of friendly matches should be introduced for this period.
Warm-up matches - this is a special type of friendly match that will be possible to play during the mid-season break and play-offs only (for teams that do not take part in play-off). They will differ from the classic friendlies in training effectiveness - they will allow you to train your players in a similar way to official matches.
Structure of a number of divisions - currently the leading multiplier of common league levels is x4. In the new system of enlarged teams, we will be more flexible, and we will adjust league levels to the current situation in a given country, so as to ensure that teams of similar levels will play on the same league levels and the lowest level will be beginner friendly.
Enlargement of divisions and small countries (containing from a few to several users) - we agree that for small countries, enlarging leagues is not as attractive as for larger countries. But along with the changes, we plan to conduct intensive marketing activities that are also more focused on the markets where at the present a user base is the lowest. Thus, the problem should be reduced when we are recruiting new players. However, if this shall not happen - we will consider various ideas to solve this problem (such as ideas of merging countries into large groups).

Next steps

A new calendar will be introduced in 2-3 seasons, along with training reform. Preparation requires time spent on development but also a large number of tests and simulations to make sure that everything works together, and the game is well balanced.
We intentionally started presenting changes from these two elements (calendar and training) because these are the most comprehensive changes we have planned and consultations regarding those had to be performed first.
Once again, thank you for filling the survey, a large number of comments which finally contributed significantly to our decision in this regard.