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Subject: »[NEWS] Změny v Sokkeru
tak ono je dobré si nechat poradit, třeba pak i překvapím sám sebe.
díky
díky
už někoho napadlo ( třeba na mezinárodním) udělat to logo na hřišti zajimavý, aby to vypadlo jako třeba velká propast nebo něco podobnýho ? :)
Jak přesně bylo to vylepšení při nájezdech 1 na 1? Byl vylepšen reflex GK nebo větší šance ATT na vstřelení gólu? Ptám se protože dnešní zápas U21 Daehan Minguk vs Bulgaria dopadl takto:
Petur Kovachev, věk: 21 Naki Sun-Soo, věk: 19
klub: Smrtící vesnice, země: Bulgaria, klub: Patalaszki, země: Daehan Minguk
hodnota: 21 225 054 Kč VS hodnota: 31 560 079 kč
magická forma forma neuvěřitelná
Můj svěřenec 16 střel za zápas, z toho asi 12-14 samostatných nájezdů ze kterých neproměnil ani jeden!!! a jediný gól vstřelil z dorážky do poloodkryté brány. A to je v ATT před skokem na neuvěřitelného. Kdo nevěří ať ten zápas shlédne, já to nějak nechápu ještě doteď.
Petur Kovachev, věk: 21 Naki Sun-Soo, věk: 19
klub: Smrtící vesnice, země: Bulgaria, klub: Patalaszki, země: Daehan Minguk
hodnota: 21 225 054 Kč VS hodnota: 31 560 079 kč
magická forma forma neuvěřitelná
Můj svěřenec 16 střel za zápas, z toho asi 12-14 samostatných nájezdů ze kterých neproměnil ani jeden!!! a jediný gól vstřelil z dorážky do poloodkryté brány. A to je v ATT před skokem na neuvěřitelného. Kdo nevěří ať ten zápas shlédne, já to nějak nechápu ještě doteď.
Na takovou otázku ti nikdo neodpoví :D ...
Ale ktomu enginu ... ubrali trochu procent, aby byla větší čance dát z nájezdu gol. Ale opravdu z nájezdu, ne že někde vypalí, co jsem několikrát v tom zápase viděl ;) ... ale tvůj útočník měl i trochu té smůly, byl nejaktivnější, co se týče střel ...
Ale ktomu enginu ... ubrali trochu procent, aby byla větší čance dát z nájezdu gol. Ale opravdu z nájezdu, ne že někde vypalí, co jsem několikrát v tom zápase viděl ;) ... ale tvůj útočník měl i trochu té smůly, byl nejaktivnější, co se týče střel ...
To jsi viděl asi špatně. Já ještě poznám co je samostatný únik na gólmana. A v tom zápase jich měl nepočítaně. Nazval bych to asi jinak než jen ,,trochou smůly´´.
Ale OK, nebudu to řešit, stejně to nemá cenu.
Ale OK, nebudu to řešit, stejně to nemá cenu.
Tak jako když už já uznám, že měl smůlu, tak ten zápas byl pro něj smolnej ... to říkám ;))
Din0 to
Wo-10 [del]
tohle si přečtěte o novým enginu a testu jednoho manažera....
I'm really sorry to say this, because I had great expectations for the ME changes, and I've always support the development of this game and how devs tried to improve it, even if they took their time to do so. Even now I still support their resolution to make the best online football manager possible. Maybe because I trust their ability to make a better game I feel inclined to say this.
The new ME makes no sense. Despite some nice features that promised a lot in the first matches after the announcement, what we have now is a serious step back with respect the previous ME. The old ME was plagued by some irrealistic and/or disfunctional characteristics, but it has an internal logic of its own. Sure, it was right to end the superman headers, and defenders 'AI' opens the door to some new tactical developments. But the overall behaviour of the engine has been reduced to lottery where nothing makes a difference. Skills in general seem to be much less relevant and, what is worse, all players seem low-level rather than high-level. Or I should say: they all are "unpredictable-level". The opportunities to choose from a wide arrange of tactics (no, for the nth time: there was no need to play 5-2-3 in the old engine), even manipulate your tactic to obtain more long ball or more short passing (our ability to have a "constructive middlefield" was higher than ever), it all has disappeard now, and all matches have the same pinball-rugby flavour.
What convinced me of this, after several tests and a lot of discussion in the forum, is the proof that I got today. This match was the ultimate proof that we need a serious rework on the ME.
As you can see, this is no whining: I won this match. The problem is: I predicted this victory.
The problem is not the result (actually, it also is the result), but what is inside the match. Devs can quickly see what I mean by checking my lineup. The rest of you can't see my players' skills, so you need an explanation.
Las week, after watching a terrible match against the same team (it ended 1-1: I scored the equalizer at the very end, playing in 9 men), in which everything was about long balls and charging strikers, where strikers tackling defenders was much more important than defenders tackling strikers, I made a public promise. I said to my league mates: next match I will play the 4 guys with highest technique in defense, no matter what the other skills are. I will play the 3 guys with highest defending as forwards, no matter what tthe other skills. And I will place 3 of the remaining players in between, but closer to my defense, to launch long balls, and I don't really care who they are because it's not going to make a difference. And I'll win, even if my opponent is reading this, because this is how the new ME works.
You can take my word for it: I did exactly that (2 players were suspended, they were replaced by poorer players in terms of skills you're supposed to have in each position). One of my best mids still played as mid, then an acceptable young guy (6th best mid in my team) also played there, and the remaining mid was my worst mid trainee, because he had divine form :P
Dear devs: I should have lost at least 5-0. This is not a lucky match, an isolated, possible case. I did wrong almost everything that can be done wrong, except excluding my best players altogether. I basically took my 11 starters and shuffled them around the pitch, against the same opponent that proved to be a decent match last week when playing "normal". Things like this cannot happen in any ME with any hope of being fun.
I'm really sorry to say this, because I had great expectations for the ME changes, and I've always support the development of this game and how devs tried to improve it, even if they took their time to do so. Even now I still support their resolution to make the best online football manager possible. Maybe because I trust their ability to make a better game I feel inclined to say this.
The new ME makes no sense. Despite some nice features that promised a lot in the first matches after the announcement, what we have now is a serious step back with respect the previous ME. The old ME was plagued by some irrealistic and/or disfunctional characteristics, but it has an internal logic of its own. Sure, it was right to end the superman headers, and defenders 'AI' opens the door to some new tactical developments. But the overall behaviour of the engine has been reduced to lottery where nothing makes a difference. Skills in general seem to be much less relevant and, what is worse, all players seem low-level rather than high-level. Or I should say: they all are "unpredictable-level". The opportunities to choose from a wide arrange of tactics (no, for the nth time: there was no need to play 5-2-3 in the old engine), even manipulate your tactic to obtain more long ball or more short passing (our ability to have a "constructive middlefield" was higher than ever), it all has disappeard now, and all matches have the same pinball-rugby flavour.
What convinced me of this, after several tests and a lot of discussion in the forum, is the proof that I got today. This match was the ultimate proof that we need a serious rework on the ME.
As you can see, this is no whining: I won this match. The problem is: I predicted this victory.
The problem is not the result (actually, it also is the result), but what is inside the match. Devs can quickly see what I mean by checking my lineup. The rest of you can't see my players' skills, so you need an explanation.
Las week, after watching a terrible match against the same team (it ended 1-1: I scored the equalizer at the very end, playing in 9 men), in which everything was about long balls and charging strikers, where strikers tackling defenders was much more important than defenders tackling strikers, I made a public promise. I said to my league mates: next match I will play the 4 guys with highest technique in defense, no matter what the other skills are. I will play the 3 guys with highest defending as forwards, no matter what tthe other skills. And I will place 3 of the remaining players in between, but closer to my defense, to launch long balls, and I don't really care who they are because it's not going to make a difference. And I'll win, even if my opponent is reading this, because this is how the new ME works.
You can take my word for it: I did exactly that (2 players were suspended, they were replaced by poorer players in terms of skills you're supposed to have in each position). One of my best mids still played as mid, then an acceptable young guy (6th best mid in my team) also played there, and the remaining mid was my worst mid trainee, because he had divine form :P
Dear devs: I should have lost at least 5-0. This is not a lucky match, an isolated, possible case. I did wrong almost everything that can be done wrong, except excluding my best players altogether. I basically took my 11 starters and shuffled them around the pitch, against the same opponent that proved to be a decent match last week when playing "normal". Things like this cannot happen in any ME with any hope of being fun.
Nějak mě to ani nepřekvapuje..Jen sem dám odkaz na ten zmiňovaný zápas..
(edited)
(edited)
tohle se teoreticky da praktikovat s hracema, ktere maji oni, ale ne s vysokejma skillama(myslim unerthly +).