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Subject: »[NEWS] Změny v Sokkeru
Ale zase to všechno budou změny k lepšímu, což taky není k zahození. :D
ještě takový menší dodatek
slavista to Raul
Good job!
I only wonder why this could not be done years before. Why only threat of the end of the game (Flash) caused the things to get moving.
Raul to slavista
No idea ;) maybe just fresh blood was needed.
Damian and Greg are really helpfull and engaged, team looks balanced. We hope it will stay that way:)
slavista to Raul
Good job!
I only wonder why this could not be done years before. Why only threat of the end of the game (Flash) caused the things to get moving.
Raul to slavista
No idea ;) maybe just fresh blood was needed.
Damian and Greg are really helpfull and engaged, team looks balanced. We hope it will stay that way:)
Jen taková technická - taky se vám u stadionu rohové tribuny zobrazují o polovinu nižší než dříve nebo je chyba pouze na mém přijímači? :D
Už se to někde na fóru řešilo. A takhle to bude předpokládám se vším, na co šáhnou :D
(edited)
(edited)
to mají teď všichni takhle blbě já to mám taky a rozšiřovat rozhodně znovu nebudu.
Tož to bude určitě úprava, kvůli tomu Covid-19. Víc diváků přece chodit nesmí ;)
Jinak u nás na Moravě zatím ke zmenšení nedošlo... zobrazuje to správně :P
Jinak u nás na Moravě zatím ke zmenšení nedošlo... zobrazuje to správně :P
PaRa to
Bemann [del]
No a já tam pro jistotu nemám zobrazené tribuny žádné =o)...jen samotné hřiště.
jo nejde to kdyz mas stary vzhled,kdyz das novy vzhled,tak to jde
Din0 to
Bemann [del]
Dev. Diary 10: Further planned implementations
Today we would like to share with you a list of several changes and improvements that we have planned for further work. They are planned to be implemented and will probably be introduced prior to the general game update planned for a later period, but of course they require time and testing so we ask for some patience in this case.
The system of removing bots from leagues after the end of each season
We want the game to concern primarily real players, therefore at higher leagues we want to remove bots so that real users can replace them. Bots at the end of the season will be deleted from the league tables (and their points will be zeroed), which will be followed by teams with direct promotion from the lower leagues. This rule applies to the higher leagues - on the lowest levels bots are obviously needed so that leagues are full and there is room for new users.
Possibility of playing a friendly match in the place of play-off
One of the ideas gathered on the Sokker Development forum was the possibility of playing a match on the day when play-offs are played due to training consequences (sometimes it pays back to intentionally take part in play-offs to get additional training). We will add this option, it was already planned in the new schedule, but we hope that we will manage to also implement this before the main update of the game.
Determination of the length of a light injury
We will add information showing how many days is left to heal a minor injury.
Seasonal summary of the club's finances
We will add one more financial perspective showing the status of club finances on a seasonal basis compared to the previous season.
Interface - direction of changes
Finally, important information about the game interface (primarily the navigation system and the page template, which you can then apply a skin – graphics). Currently Sokker has two interfaces - the oldest, known from the beginning of the game's history and newer. Both interfaces will be replaced with new one developed with experts from User Experience, which means that the website will receive a new template and navigation. It will be possible to apply different graphics to this template - a new graphic design will be developed (the works have already been contracted), but it will also be possible to use old graphics (in other words - game navigation, page layout - will change, but their graphics will be possible in a new version or retro).
The new interface will be introduced along with the general game update. Until then, our work will continue only on the current interface (used by 70% of players), support for the old interface will be suspended (because it would require 2x more work and thus would generate high costs). For this reason, we recommend players who are still using the old interface to upgrade to the current version, as the older one with each subsequent change will become less efficient (e.g. some changed elements on the old interface are not working anymore - e.g. a new view of stadiums that have been rewritten from Flash to HTML).
(edited)
Today we would like to share with you a list of several changes and improvements that we have planned for further work. They are planned to be implemented and will probably be introduced prior to the general game update planned for a later period, but of course they require time and testing so we ask for some patience in this case.
The system of removing bots from leagues after the end of each season
We want the game to concern primarily real players, therefore at higher leagues we want to remove bots so that real users can replace them. Bots at the end of the season will be deleted from the league tables (and their points will be zeroed), which will be followed by teams with direct promotion from the lower leagues. This rule applies to the higher leagues - on the lowest levels bots are obviously needed so that leagues are full and there is room for new users.
Possibility of playing a friendly match in the place of play-off
One of the ideas gathered on the Sokker Development forum was the possibility of playing a match on the day when play-offs are played due to training consequences (sometimes it pays back to intentionally take part in play-offs to get additional training). We will add this option, it was already planned in the new schedule, but we hope that we will manage to also implement this before the main update of the game.
Determination of the length of a light injury
We will add information showing how many days is left to heal a minor injury.
Seasonal summary of the club's finances
We will add one more financial perspective showing the status of club finances on a seasonal basis compared to the previous season.
Interface - direction of changes
Finally, important information about the game interface (primarily the navigation system and the page template, which you can then apply a skin – graphics). Currently Sokker has two interfaces - the oldest, known from the beginning of the game's history and newer. Both interfaces will be replaced with new one developed with experts from User Experience, which means that the website will receive a new template and navigation. It will be possible to apply different graphics to this template - a new graphic design will be developed (the works have already been contracted), but it will also be possible to use old graphics (in other words - game navigation, page layout - will change, but their graphics will be possible in a new version or retro).
The new interface will be introduced along with the general game update. Until then, our work will continue only on the current interface (used by 70% of players), support for the old interface will be suspended (because it would require 2x more work and thus would generate high costs). For this reason, we recommend players who are still using the old interface to upgrade to the current version, as the older one with each subsequent change will become less efficient (e.g. some changed elements on the old interface are not working anymore - e.g. a new view of stadiums that have been rewritten from Flash to HTML).
(edited)
kdyz uz nam doporucuji pouzivat novy vzhled,tak by tam mohli dat ty funkce ze stareho vzhledu,protoze tam spoustu veci nefunguje v tom novem
Dev. Diary 11: New Interface - First Mock-ups
This week we would like to share with you the first page views of the new interface prepared by the UX designer. They are the result of extended work both on a group of new users (whom we asked to set up accounts and analyze places where they get lost, problems with navigation, understanding of the game, etc.), and also taking into account the comments of current users.
IMPORTANT: the projects you see today are mock-ups - sketches of the new website, showing how it's navigation will work, how the individual elements will be arranged and what the information architecture will be. These are NOT graphic designs. The new graphic design is currently under work and the mock-ups you see are a starting point for it. However, this is a separate step in our work, therefore, when judging or commenting on these works, remember that we are talking about a sketch, not the final product.
New navigation – layout
Currently, we have several possible page settings in Sokker - the old interface and the newer version. Each of them can be modified with graphic skins and menu layouts. Most users use the newer version of the interface (nearly 80%), and most of them use bottom navigation. This layout is also default for new players.
During the audit, it turned out that it is also a basic barrier because of which new players do not stay in the game. The bottom icons are lacking descriptions and as consequence new players quickly get lost. They are unable to navigate the game and give up Sokker very quickly, practically not reaching most of the game elements.
As you will see in the new projects, the main navigation of the new interface will be pinned to the left, complementary navigation will appear at the top of the individual tabs. This organization will make it much easier for new players to engage in the game (instead of icons we have full descriptions of the tabs, this is also a layout commonly used in this type of games).
Club view, mobile browser view
In the link below you can see the basic view - the view of the selected club. As you can see it has been slightly expanded so that more key information about a given team was available on its first page.
Club page views
The link contains several views - use left mouse click or keyboard arrows to see all of them. The first is the view of the player's club (Tornado Pirates). By scrolling the page down you can see how the horizontal tabs move to the top bar.
The next view is the site of another club we visit (Almost Religious). As you can see, the layouts are the same, the club view is universal, and we want the home page of each club in the game to look the same.
The following screens show the mobile view. By now, almost 40% of the access to Sokker is from mobile devices so we pay a lot of attention to this element. As you can see, the game will encourage the user to turn the phone, thanks to which the display of elements will be the most effective (this is how other mobile managers work, from Football Manager, to Top Eleven, and many others).
Press room
Another view is the press room - a completely new Sokker feature that will add a story element to the game. You can find various types of information here, examples can be seen in the sketch. Basically, here you will receive messages generated by the game itself (match summaries, information about records, training reports, and many others), as well as your own publications (club's newsletter), and have the ability to follow other teams (selcting them as "watched").
Press room page view
Match viewer
Next, we want to present mock-ups prepared for the match view. We also have a lot of changes here. First of all, the match loading page looks different (first view). After loading the match, we see players running out onto the pitch, preparing for the match - and we get several short intro screens previewing the match, such as displaying match settings, line-ups, key information about clubs or games. In further views (switch using keyboard arrows) you can also see the match half time screen and a new view of camera mode settings, along with a possible choice between 2D and 3D.
Match page views
Comments and next steps
Finally, we share with you a link to the form in which you can leave your opinions, suggestions and ideas regarding the presented views.
Work is currently underway on further screens (including training). Sketches of individual elements of the game will be created in succession.
This week we would like to share with you the first page views of the new interface prepared by the UX designer. They are the result of extended work both on a group of new users (whom we asked to set up accounts and analyze places where they get lost, problems with navigation, understanding of the game, etc.), and also taking into account the comments of current users.
IMPORTANT: the projects you see today are mock-ups - sketches of the new website, showing how it's navigation will work, how the individual elements will be arranged and what the information architecture will be. These are NOT graphic designs. The new graphic design is currently under work and the mock-ups you see are a starting point for it. However, this is a separate step in our work, therefore, when judging or commenting on these works, remember that we are talking about a sketch, not the final product.
New navigation – layout
Currently, we have several possible page settings in Sokker - the old interface and the newer version. Each of them can be modified with graphic skins and menu layouts. Most users use the newer version of the interface (nearly 80%), and most of them use bottom navigation. This layout is also default for new players.
During the audit, it turned out that it is also a basic barrier because of which new players do not stay in the game. The bottom icons are lacking descriptions and as consequence new players quickly get lost. They are unable to navigate the game and give up Sokker very quickly, practically not reaching most of the game elements.
As you will see in the new projects, the main navigation of the new interface will be pinned to the left, complementary navigation will appear at the top of the individual tabs. This organization will make it much easier for new players to engage in the game (instead of icons we have full descriptions of the tabs, this is also a layout commonly used in this type of games).
Club view, mobile browser view
In the link below you can see the basic view - the view of the selected club. As you can see it has been slightly expanded so that more key information about a given team was available on its first page.
Club page views
The link contains several views - use left mouse click or keyboard arrows to see all of them. The first is the view of the player's club (Tornado Pirates). By scrolling the page down you can see how the horizontal tabs move to the top bar.
The next view is the site of another club we visit (Almost Religious). As you can see, the layouts are the same, the club view is universal, and we want the home page of each club in the game to look the same.
The following screens show the mobile view. By now, almost 40% of the access to Sokker is from mobile devices so we pay a lot of attention to this element. As you can see, the game will encourage the user to turn the phone, thanks to which the display of elements will be the most effective (this is how other mobile managers work, from Football Manager, to Top Eleven, and many others).
Press room
Another view is the press room - a completely new Sokker feature that will add a story element to the game. You can find various types of information here, examples can be seen in the sketch. Basically, here you will receive messages generated by the game itself (match summaries, information about records, training reports, and many others), as well as your own publications (club's newsletter), and have the ability to follow other teams (selcting them as "watched").
Press room page view
Match viewer
Next, we want to present mock-ups prepared for the match view. We also have a lot of changes here. First of all, the match loading page looks different (first view). After loading the match, we see players running out onto the pitch, preparing for the match - and we get several short intro screens previewing the match, such as displaying match settings, line-ups, key information about clubs or games. In further views (switch using keyboard arrows) you can also see the match half time screen and a new view of camera mode settings, along with a possible choice between 2D and 3D.
Match page views
Comments and next steps
Finally, we share with you a link to the form in which you can leave your opinions, suggestions and ideas regarding the presented views.
Work is currently underway on further screens (including training). Sketches of individual elements of the game will be created in succession.
Give us your opinions
mám stejný pocit, když jsem to viděl před cca 14 dny poprvé, tak mi to přišlo, že to udělali úplně jiní lidé, že to není možný...
každopádně to má zatím velký pozitivní ohlas :)
každopádně to má zatím velký pozitivní ohlas :)