Subpage under development, new version coming soon!
Subject: [News] Nouvelles fonctionnalités
heuuuu qu'est-ce ????
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
Alors, là, facile, en français, on dit Georges...
En gros ils racontent que tout va fonctionner pour tout le monde sauf pour "NYkaus du 59"....
Je comprend pas !^^
Je comprend pas !^^
The weight of a player will change depending on training
En gros ça dit que nikos ne s'entraine jamais.
Et encore c'est juste un extrait... aucun respect ces gens
En gros ça dit que nikos ne s'entraine jamais.
Et encore c'est juste un extrait... aucun respect ces gens
et comme il s'entraine pas .....
.....il prend du poids, ....marche sur la pelouse ( il peut plus courir)....
donc il fait des trous dans la pelouse ... ce qui donne des faux rebonds lors des matchs...
et je ne parlerai pas de la tonte de la pelouse (pas de ca ici...)
.....il prend du poids, ....marche sur la pelouse ( il peut plus courir)....
donc il fait des trous dans la pelouse ... ce qui donne des faux rebonds lors des matchs...
et je ne parlerai pas de la tonte de la pelouse (pas de ca ici...)
Traduction? car j'ai compris certaines choses, mais pas tout...
_ne0_? :)
(edited)
_ne0_? :)
(edited)
Navré, je manque de temps en ce moment pour lire en détail tous les posts du forum des linguistes concernant le nouveau moteur et le viewer 3D.
Je ne pourrai traduire la news officielle que mardi matin.
Je pense que vous avez compris l'essentiel :
- nouveau viewer 3D avec possibilité de zoomer, choisir l'angle de la caméra...
- affichage réaliste des tribunes, logos, nouvelle animation pour gardien... (certaines options réservées aux abonnés Plus)
- différentes qualités et tailles de terrains : ont une influence sur les rebonds du ballon et sur certains aspects tactiques : sur un petit terrain, on peut imaginer qu'une défense basse sera vraiment basse !
- moteur de jeu modifié : les attaquants dribleront plus facilement en face à face, marquage individuel de l'attaquant par le défenseur le plus proche (attention à la couverture des ailes qui risque de poser des problèmes), plus de passes courtes, plus de précision dans les corners...
Voilà pour l'essentiel en attendant mardi :)
Merci de votre compréhension
Je ne pourrai traduire la news officielle que mardi matin.
Je pense que vous avez compris l'essentiel :
- nouveau viewer 3D avec possibilité de zoomer, choisir l'angle de la caméra...
- affichage réaliste des tribunes, logos, nouvelle animation pour gardien... (certaines options réservées aux abonnés Plus)
- différentes qualités et tailles de terrains : ont une influence sur les rebonds du ballon et sur certains aspects tactiques : sur un petit terrain, on peut imaginer qu'une défense basse sera vraiment basse !
- moteur de jeu modifié : les attaquants dribleront plus facilement en face à face, marquage individuel de l'attaquant par le défenseur le plus proche (attention à la couverture des ailes qui risque de poser des problèmes), plus de passes courtes, plus de précision dans les corners...
Voilà pour l'essentiel en attendant mardi :)
Merci de votre compréhension