Subpage under development, new version coming soon!
Subject: »Ranking Sokker España
Pues yo empece a perder partidos cuando llegue a 2da.. :/ y tampoco fueron tantos..
Ah no,en tercera e perdido dos mas,en total 8.
(edited)
Ah no,en tercera e perdido dos mas,en total 8.
(edited)
yo llevo 3 temporadas seguidas sin perder en liga ¬¬
sí, tiene pinta de ser un histórico pero me gustaría saber más sobre cómo elaboran el ranking... el de las selecciones se sabe cómo es más o menos?
(edited)
(edited)
Por cierto Terrion, que el enlace de los grupos de las ligas pone teamid en lugar de leagueid o lo que deba poner :$
El de las selecciones es éste, por Terrion también xD!:
Terrion: la formula general es: y = mx + n
[17:27] Terrion: y son los puntos que ganas, o que pierdes si es negativa :P
[17:27] Terrion: "y" son los puntos que ganas, o que pierdes si es negativa :P
[17:27] Terrion: "x" es la diferencia de puntos del ranking antes del partido, si juegas contra un equipo superior sera negativa
[17:28] Terrion: "m" es una constante: -0,028760330578512396694214876033058
[17:28] Terrion: "n" depende del resultado del partido
[17:29] 1-0 29.29 2-1 24,16 3-2 19.54 4-3 16.79 5-4 14,93
[17:29] 2-0 37.59 3-1 36.09 4-2 32.02
[17:29] 3-0 42.14 4-1 42.14 6-3 36.93
Y se supone que es exactamente el mismo, además de que se puede comprobar en seguida para saber si coinciden.
Terrion: la formula general es: y = mx + n
[17:27] Terrion: y son los puntos que ganas, o que pierdes si es negativa :P
[17:27] Terrion: "y" son los puntos que ganas, o que pierdes si es negativa :P
[17:27] Terrion: "x" es la diferencia de puntos del ranking antes del partido, si juegas contra un equipo superior sera negativa
[17:28] Terrion: "m" es una constante: -0,028760330578512396694214876033058
[17:28] Terrion: "n" depende del resultado del partido
[17:29] 1-0 29.29 2-1 24,16 3-2 19.54 4-3 16.79 5-4 14,93
[17:29] 2-0 37.59 3-1 36.09 4-2 32.02
[17:29] 3-0 42.14 4-1 42.14 6-3 36.93
Y se supone que es exactamente el mismo, además de que se puede comprobar en seguida para saber si coinciden.
Vale, creo que pillo el sistema. Pues joder, estoy el 76, así que no me puedo quejar...
Pues en vista de que esto tiene en cuenta todos los partidos habidos y por haber en cada club no estaría mal que pusiera a la derecha la fecha de creación del equipo que eso también viene en el xml y lo hace en un volao O:)
Hola, perdonad que no diera más información anoche, pero era tarde ya (supuse que alguien lo explicaría :P).
Como ya han dicho es un ranking que genera Sokker automáticamente al estilo del ranking de las nacionales selecciones. Supuestamente está ahí desde siempre (o desde la creación de las selecciones), pero no ha sido hasta ahora que nos han dejado verlo a través de la interfaz en xml.
Aún no he comprobado la fórmula, pero imagino que será la misma que la utilizada con las selecciones. Voy a ver...
Ed: confirmado :)
(edited)
Como ya han dicho es un ranking que genera Sokker automáticamente al estilo del ranking de las nacionales selecciones. Supuestamente está ahí desde siempre (o desde la creación de las selecciones), pero no ha sido hasta ahora que nos han dejado verlo a través de la interfaz en xml.
Aún no he comprobado la fórmula, pero imagino que será la misma que la utilizada con las selecciones. Voy a ver...
Ed: confirmado :)
(edited)
Por el internacional han dicho algo muy interesante, ahora lo pego...
Maybe you figured what is the rankTotal in the league-XXXX.xml , but I want to share with you what I discovered.
The rankTotal
Its a code of 12 or 13 digits
The first digit of a 13 digits rankTotal represents the actual number of points you have in your league (if you have 6 points, the first number will be a 6, and so on)
Exception to this rule are the 12 digits rankTotals, that exist for those teams that actually have 0 points.
The next 3 digits in a rankTotal are for calculating the goal difference, and the 3 digit code can be decomposed in 2 subcodes (the first 2 numbers represent tens, and the last one the units)
Suppose each 10 numbers we have an equivalent code like this one:
50 for numbers from 0 to 9
51 for numbers from 10 to 19
52 for numbers from 20 to 29, etc, etc.
and for negative groups of tens...
49 for numbers from -1 to -10
48 for numbers from -11 to -20, etc, etc
The third number of this 3 digit code is the one that determines the unit between the group of ten numbers that the first two digits declare.
In order to calculate the goal difference you have to add this number (the third digit) to the minimum of his group of tens.
Example:
a 0 goal difference would be a 500 (50 is for numbers between 0 and 9, and you add 0 (the third digit) to 0 - the minimum in the group -, and the result is 0)
a 4 goal difference would be a 504 (50 is for numbers between 0 and 9, and you add 4 (the third digit) to 0 - the minimum in the group-, and the result is 4)
a -11 goal difference would be a 489 (48 is for numbers between -11 and -20, and you add 9 (the third digit) to -20 - the minimum in the group- and the result is -11)
and so on...
The last 9 digists of a rankTotal have the following format: 00x00x00x.
I dont really know what they mean.
At least the last "x" has some relation with the starting position in your league (the champion of the past league has "8", the second "2", the third "3", the fourth "4", etc). Probably the champion has number "8" because it may be the last team to certify its place in the present league).
For sure the rankTotal, as it has been said, its used to calculate the corresponding matchs at the end of season, who goes directly to the upper division, and so on.
The rankTotal
Its a code of 12 or 13 digits
The first digit of a 13 digits rankTotal represents the actual number of points you have in your league (if you have 6 points, the first number will be a 6, and so on)
Exception to this rule are the 12 digits rankTotals, that exist for those teams that actually have 0 points.
The next 3 digits in a rankTotal are for calculating the goal difference, and the 3 digit code can be decomposed in 2 subcodes (the first 2 numbers represent tens, and the last one the units)
Suppose each 10 numbers we have an equivalent code like this one:
50 for numbers from 0 to 9
51 for numbers from 10 to 19
52 for numbers from 20 to 29, etc, etc.
and for negative groups of tens...
49 for numbers from -1 to -10
48 for numbers from -11 to -20, etc, etc
The third number of this 3 digit code is the one that determines the unit between the group of ten numbers that the first two digits declare.
In order to calculate the goal difference you have to add this number (the third digit) to the minimum of his group of tens.
Example:
a 0 goal difference would be a 500 (50 is for numbers between 0 and 9, and you add 0 (the third digit) to 0 - the minimum in the group -, and the result is 0)
a 4 goal difference would be a 504 (50 is for numbers between 0 and 9, and you add 4 (the third digit) to 0 - the minimum in the group-, and the result is 4)
a -11 goal difference would be a 489 (48 is for numbers between -11 and -20, and you add 9 (the third digit) to -20 - the minimum in the group- and the result is -11)
and so on...
The last 9 digists of a rankTotal have the following format: 00x00x00x.
I dont really know what they mean.
At least the last "x" has some relation with the starting position in your league (the champion of the past league has "8", the second "2", the third "3", the fourth "4", etc). Probably the champion has number "8" because it may be the last team to certify its place in the present league).
For sure the rankTotal, as it has been said, its used to calculate the corresponding matchs at the end of season, who goes directly to the upper division, and so on.
Ah, pues sí que es verdad lo que cuenta. Además de que se puede simplificar.
Edito:
Por cierto, Danny ha descubierto lo que significan el resto de dígitos.
13 digits (if 12 it means that first == 0)
digit #s: meaning
1: points in league
2-3-4: goal difference + 500
5-6-7: goals in favour
8-9-10: matches won
11-12-13: 9 - position in league at the beggining of season (1st team has value 8, 2nd has 7, and so on).
(edited)
Edito:
Por cierto, Danny ha descubierto lo que significan el resto de dígitos.
13 digits (if 12 it means that first == 0)
digit #s: meaning
1: points in league
2-3-4: goal difference + 500
5-6-7: goals in favour
8-9-10: matches won
11-12-13: 9 - position in league at the beggining of season (1st team has value 8, 2nd has 7, and so on).
(edited)