Subpage under development, new version coming soon!
Subject: [Juego] BATracer
Bueno, vamos a poner un poco de orden.
--> Que la gente se vaya apuntando. Los que quieran seguir con el mismo duo que se apunten y al lado apunten con quien van.
--> Haremos también una lista de la gente que hay libre y trataremos de formar equipos.
--> Otro tema que quiero debatir son los coches. Advierto que no estoy dispuesto a aguantar quejas como la temporada pasada.
--> Que la gente se vaya apuntando. Los que quieran seguir con el mismo duo que se apunten y al lado apunten con quien van.
--> Haremos también una lista de la gente que hay libre y trataremos de formar equipos.
--> Otro tema que quiero debatir son los coches. Advierto que no estoy dispuesto a aguantar quejas como la temporada pasada.
Había que hacer una lista ya con los que queremos seguir y empezar lo más rápido posible.
El carset será A1GP, es el único donde los coches son todos iguales, leeros las reglas:
A1GP Racing Strategy Game
Format
# Qualifying: A 60 minute qualifying session with up to 3 laps per car.
# Sprint Race: Qualifying decides the order for the short Sprint race. The sprint race consists of a rolling start and no pitting.
# Qualifying 2: There is no 2nd qualifying - results of the sprint race decide the qualifying order for the "Feature" race!
# Feature Race: Considerably longer than the sprint race, there is no refuelling, but each car must make one stop and change tyres. The race begins with a standing start.
Points
Points are awarded for each race.
1st - 10
2nd - 9
3rd - 8
4th - 7
5th - 6
6th - 5
7th - 4
8th - 3
9th - 2
10th - 1
An additional point is awarded during each race for the driver that achieves the fastest lap.
Special Notes and Hints
There is no refuelling in either of the races - fuel loads are thus identical for each car.
The absence of a second qualifying means after you finish the first race, you go straight into warmup for the second race.
First qualifying may be critical at some of the hard to pass circuits - the sprint race is very short and does not allow you to make big gains and this can carry through to the second race.
Even though the pit stops involve just a tyre change, they are very slow relative to some of the other major single seater series - over 20 seconds!
The first set of tyres has to last for practice, qualifying, warmup and the sprint race - making tyre management important. However, a second fresh set of tyres is released for the feature race.
Variations to Real A1GP (2005)
# The length of A1GP races is actually based on time (like Endurance Racing) rather than laps. However, for simplicitys sake we currently run races based on laps - the number of which are displayed on the Race Strategy page for each race. Generally the real A1GP races lasted about 16-18 laps for the Sprint race and 36-38 laps for the Feature Race.
# Real A1GP only awards one fastest lap bonus point per venue (we award one for each race, or two per venue).
# Like many BATracer series, qualifing and practice differ from the real thing. This is in the interests of playability rather than to make you endure several days of practice and qualifying sessions.
# Real A1GP also allows for multiple drivers per team, but only one driver can compete in the race. This is obviously undesirable for gameplay so is not included in the A1GP carset.
# UPDATE: Both sprint and feature races are now 10-20% longer than the original races, to allow for greater scope in strategy.
Mike, un par de páginas atras algunos afirmaron 100% que seguirían. Yo voy a hacer spam en MV a ver si consigo algún piloto más. Puedo si quieres también en mi clan de Batracer y en las partidas donde estoy jugando...
A1GP Racing Strategy Game
Format
# Qualifying: A 60 minute qualifying session with up to 3 laps per car.
# Sprint Race: Qualifying decides the order for the short Sprint race. The sprint race consists of a rolling start and no pitting.
# Qualifying 2: There is no 2nd qualifying - results of the sprint race decide the qualifying order for the "Feature" race!
# Feature Race: Considerably longer than the sprint race, there is no refuelling, but each car must make one stop and change tyres. The race begins with a standing start.
Points
Points are awarded for each race.
1st - 10
2nd - 9
3rd - 8
4th - 7
5th - 6
6th - 5
7th - 4
8th - 3
9th - 2
10th - 1
An additional point is awarded during each race for the driver that achieves the fastest lap.
Special Notes and Hints
There is no refuelling in either of the races - fuel loads are thus identical for each car.
The absence of a second qualifying means after you finish the first race, you go straight into warmup for the second race.
First qualifying may be critical at some of the hard to pass circuits - the sprint race is very short and does not allow you to make big gains and this can carry through to the second race.
Even though the pit stops involve just a tyre change, they are very slow relative to some of the other major single seater series - over 20 seconds!
The first set of tyres has to last for practice, qualifying, warmup and the sprint race - making tyre management important. However, a second fresh set of tyres is released for the feature race.
Variations to Real A1GP (2005)
# The length of A1GP races is actually based on time (like Endurance Racing) rather than laps. However, for simplicitys sake we currently run races based on laps - the number of which are displayed on the Race Strategy page for each race. Generally the real A1GP races lasted about 16-18 laps for the Sprint race and 36-38 laps for the Feature Race.
# Real A1GP only awards one fastest lap bonus point per venue (we award one for each race, or two per venue).
# Like many BATracer series, qualifing and practice differ from the real thing. This is in the interests of playability rather than to make you endure several days of practice and qualifying sessions.
# Real A1GP also allows for multiple drivers per team, but only one driver can compete in the race. This is obviously undesirable for gameplay so is not included in the A1GP carset.
# UPDATE: Both sprint and feature races are now 10-20% longer than the original races, to allow for greater scope in strategy.
Mike, un par de páginas atras algunos afirmaron 100% que seguirían. Yo voy a hacer spam en MV a ver si consigo algún piloto más. Puedo si quieres también en mi clan de Batracer y en las partidas donde estoy jugando...
Yo preferiría todos sokkeros, es la gracia que tiene esto.
Hombre supongo que si entra más gente serán como mucho 4 parejas mas
A mi apuntame con defrans que es divertido correr con el.
por otro lado juguemos donde los soches sean mas parecidos que seguro nos reimos mas.
por otro lado juguemos donde los soches sean mas parecidos que seguro nos reimos mas.
totlamente de acuerdo, mejor de aqui, y si corremos solo 14 pues 14.
Pues entonces en lugar de la A1GP igual hay que jugar la BBTCC
otro mas pa la saka
hombre, si conseguimos ser 16 podemos hacer la A1GP, y si no pues eso la BTCC
hombre, si conseguimos ser 16 podemos hacer la A1GP, y si no pues eso la BTCC
No sera mas facil hacer una lista? Pos eso.. hacerla xd
Es broma ara si eso miro los que han dicho q siguen.
Es broma ara si eso miro los que han dicho q siguen.
1. nokeer
2. jorsi
3. wanllo
4. linos
5. jalash
6. mike_mill
7. liquid_snake
8. shmic
9. folkened
10. kun_selbor
11. chechu
12. kaliban
13. sebaxin
14. terrion
15. charmed
16. defrans
Hay alguien repetido?
2. jorsi
3. wanllo
4. linos
5. jalash
6. mike_mill
7. liquid_snake
8. shmic
9. folkened
10. kun_selbor
11. chechu
12. kaliban
13. sebaxin
14. terrion
15. charmed
16. defrans
Hay alguien repetido?