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Subject: »Traducciones

2008-05-03 02:06:03
Proloque:
I am watching the transfer marked and I can see that prices are very variable. Sometimes a player costs 1500€, and two days later he is sold for 25000€. Maybe a wrong time to sell? Maybe a wrong time to buy? And maybe you dont want to stay always online?

Professional bidder:
How about buying a proffesional bidder. You tell him to bid for a player with a maximum of e.g. 100.000€. And he goes step by step to the maximum. I imagine this bidder as a person who gets money for a successul transfer, but even for a unsuccessful transfer - but surely less. He should not be expensive.

What do you think about this idea?
2008-05-03 10:18:30
Prologo:
Estoy mirando la transferencia notificada y puedo ver que los precios son variables. A veces un jugador vale 1500€ y a los dos días vale 25000€. Puede ser un mal momento para vender? Puede ser un mal momento para comprar? Y puede que no quieras estar siempre conectado?

Licitador profesional:
Cuanto por comprar un licitador profesional. Le dijiste de ofrecer por un jugador un maximo de E.G 100.000€. Y el fue paso a paso hasta al máximo. Imagino a este licitador como a una persona que consgue dinero por una transferencia exitosa, pero tambien por una transferencia desastrosa- pero seguramente no. No debería ser caro.

Que piensas de esta idea?
2008-05-03 12:06:42
nada que sigo sin enteder la idea xD
2008-05-03 12:08:15
un tio que compra por ti y al quer le das dnero por haberte fichado bien
vamos que te quieren fichar xD
(edited)
2008-05-03 12:09:21
puff pues vaya rallada, además es un puro programar eso
2008-05-03 12:09:50
ademas daria a muchisimas trampas :/
2008-05-03 12:11:30
ya te digo... yo pensé en hacer algo como un banco pero se llegaría a lo mismo, un nido de trampas
2008-05-03 12:13:49
yo x mi lo economico esta bien tb..que mejoren un poco el skin y que pongan partidos de champions! :D
2008-05-03 12:22:15
jajaja menuda rallada te has llevado con el sth xDD :P
2008-05-03 12:24:11
caro no se que cojones dicen los polacos estos son retrasaos
2008-05-03 12:34:42
xDD estoy por copiarlo como post de la semana :PP
2008-05-03 12:52:54
xDDDDDD
Si necesitais mas traducciones me avisais
2008-05-04 12:45:11
traducidme esto al inglés, es para pros:

ya que estás, podrías...
2008-05-04 12:46:02
by the way, you could..
2008-05-04 12:47:33
cias
2008-05-20 23:43:15
Like majority I personally don't see a problem, also because there is no good idea to solve it

1) B. is only at low divine level - he lacks I estimate 2 seasons of training to get to max (high levels train slower)
2) He has nothing except pace, tech and striker... I know some say that other skills are useless for strikers, but it is their view, they have the right to think so (or not: look if your striker seldom passes or tries to steal the ball in the match)
3) That one such player appeared doesn't mean there will be lot of them, it really doesn't seem so (I know because I want to buy interesting striker :)

"- decrease training speed (con of that idea is, that it will be harder to catch the teams who already have well trained players)

Should we spoil the fun of 50 thousands playes to make Ekstraklasa more attractive? No even if there was 10 Bascynski players

"lower skills of players pulled from youth school (e.g. max vg instead of excellent)

as before

"create one or two skills above divine (revolutionary, but needed, small changes to ME needed of course)

impossible. How are we supposed to do it? e.g. how to make passes better from super-aimed (passes of divine player in divine form and best condition, and so on)

It will require to rescale skills (e.g. divine will play as unearthly) which again will spoil fun for 50.000 users and it will make differences between teams smaller

The only thing we can do is place some kind of mark by the skill when player reaches the max. value to let user know that there is no use to train him further in that skill

a ver como sale la traducción polaco-inglés-español :D