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Subpage under development, new version coming soon!

Subject: PLanetarium Manager!!!!!

2006-03-06 01:49:55
Me la pelusqueas!
2006-03-06 01:50:36
Oooohhh, no pues creo que tambien llevo 3 o 4 temporadas, de las cuales 2 veces he llegado hasta las semifinales en la copa y por eso descuido la liga xD!!!!!!
2006-03-06 01:51:07
calmate, si tu me rogabas por que saliera MOTS contra Drunk punk mafias para que pudieras mantenerte en primera, eres igual de malo que yo
2006-03-06 21:46:09
Como ven el Grupo de la Sele Sub-21?
2006-03-06 21:52:27
Pues si no mal recuerdo nos toco un grupo accesible...
2006-03-07 02:45:20
contra quienes va la sub
2006-03-07 03:31:12
Creo que Australia, Argentina y no me acuerdo quien mas...



Pero ya esta listo el PM3 ahorita lo checo...


Por cierto hay venta de cochera en mi club...



Varios chamacos en venta, recien salidos de la cantera
2006-03-07 04:03:48
Si ya veo que ya esta PM3
por cierto cai en la B-3
deja veo a tus chamacos.
2006-03-07 04:14:12
Reporte del Jugador Mikel Meléndez


Reportes del Explorador - Información General
Posición D DIC
Edad 18 años

Calidad Aceptable
Progresión Muy Buena
Penaltis Aceptable


Reportes del Explorador

Este jugador muy buena progresión puede convertirse en un jugador muy buena calidad en 3 temporada(s) si juega habitualmente.
(edited)
2006-03-07 04:29:42
Si, ese es muy bueno...


Pero es de los que se quedan ;)


Nombre Mikel Meléndez (1554841)
Posición D DIC
Edad 18 Años
Altura 1,84 m
Peso 58 kg
Detalles Jugador con terrible experiencia e iracundo.
Es un aceptable profesional y su forma es aceptable.
Nacionalidad México



Habilidades
Definición 6 Muy Débil
Técnica 18 Formidable
Cabeceo 7 Débil

Velocidad 8 Débil
Fuerza 6 Muy Débil
2006-03-07 04:30:48
a entrenarle la definicion, fuerza y velocidad.
2006-03-07 04:40:03
Primero voy con tecnica para todos, ya ese es el entrenamiento principal para todo el equipo, ya que suba, le cambio a definicion, que al cabo que tengo bastantes delanteros!!!
2006-03-07 04:49:25
se ve que tu entrenas delanteros .
2006-03-07 04:52:23
Pues si, la especialidad de mi academia es Tecnica y es Clase mundial!
2006-03-07 05:02:29
Yo estoy a un paso de clase mundial pero me hace falta la especialidad. espero juntar en tres semanas para subir a clase mundial . la proxima temporada seria la especialidad.
2006-03-07 05:07:50
PM3 :

"Let us welcome PM 3.0

After roughly 5 months of development and testing, here's finally rhe arrival of the 3rd version. The motives behind the making of this new version were making Planetarium Manager's website more easily navigatable and more user-friendly, mostly because of the newbies who arrive daily. But we've taken the opportunity agiven by the release of this new version to release a set of new features that we'll describe ahead, divided by sections.

Design
As said before, this is the main change from the 2nd version. We've changed the website colors to something that resembles more a football (simulation) game and essencially tried to improve the website navegation. The main menu is still on the left, but you won't need to load several menus to reach your wanted location anymore. There's a new concept, a sub-menu on the top of every page where necessary. This new design was tested in several popular browsers and screen resolutions, having passed the tests successfully. Please warn us if you have any problems with your favourite browsers or screen resolutions.

Bosman
These changes have been announced before, but here they are again: a new tax (the money will revert to the player's old team where applicable) was created for bosman players sold in their first season on their new club. The tax value is 30% on the selling value and will be cumulative with the already existing taxes.

Staff Members
There are several changes regarding this. The first of all is the possibility to send your staff members to take a course on a given skill and therefore improve their skills without the need to fire and re-hire new staff. The only disadvantage on doing this is that the prices are generally slightly higher than if you'd hire a new staff member. In some cases, though, it will be more profitable to send them take the course. It's all a matter of good planning.

We've also improved the players' skills analysis (shown in the players' reports; both of scouts and assistants). The different evaluation levels (1 to 5) will be now more differentiated, with the higher levels giving you more even more precise reports than the lower levels. A warning though, this doesn't mean we've changed the players's skills, just the ability to analyse them by the scouts and assistants.

Regarding the other changes, only scouts are to be mentioned:
You can now send your scout to look for players that are not only transfer-listed. This option is not a Fan PM option anymore, being available to all users now. The details of the contract will also be present in the report. There's of course a price that has to be paid. Sending your scout to search in your home country will be cheaper than sending him to foreign countries, and sending them on a global search will be even more expensive than that. The price will also rise even more depending on the days you choose him to do the search;
The report page of other teams' players was substantially improved. The scout will now give his oppinion about the quality of the player, his utility to your team (using his ability to evaluate the players' skills) and his potential quality in the future (also using his evaluation, but the better his perspicacy the more seasons into the future he will be able to look into.
In the opponent's analysis there have also been made some changes. The first of all was that we've removed the tactic prediction on the forthcoming game. The main reason for this is that the prediction being given was completely unreal. To replace it we've added a listing of the last tactics used by the team. This way it is avoided having to look match by match to find it out. The better the tactical evaluation of your scout the wider will be the list of tactics used.
There's also another new feature related to the perspicacy skill of the scouts that is presented ahead in the Transfers section of the log.

Orders
You can now send orders to your next 5 matches, instead of only your next match. All Fan PM will be able to send orders to their next 10 matches. Sending your orders ahead will make it avoidable to login after every single match to change the tactics and the starting eleven. There will also be the concept of 'default orders'. The default orders will be applied when there are no specific orders sent for a match. There's also an indication on each page indicating if your match orders were correctly stored in the database, both for the starting eleven, tactics/style of play and advanced tactics. Using the page should be pretty simple: basically all stays the same, except there's a select box on the top where you can choose the next 5 or 10 matches!

Match Engine
A lot of new stuff here. Prepare yourselves for some extensive reading :)!

Let's start with the tactical formations. For today onwards you'll have total flexibility on these. Best is for you to see how it works. There are just some few limitations: you'll have to place a minimum of 3 defenders, 2 midfielders and 1 forward. The maximum is 5 players in each and any of the areas. You'll also only be able to put a maximum of 3 players in the center and 1 in each side of any area. Respecting these rules, you'll be able to choose whatever formation you want. Nothing else changes with this. You can keep on programming your formation events without any problems, the only change is the way you will have to design them. Wherever a tactical formation was shown there will now be instead a tactic viewer, because it would be very hard to differentiate between a 343_v25 and a 343_v2: there will be, for example, 48 different ways of designing a 3-4-3 formation!

Next on the list is the advanced tactics. We're adding 4 new advanced tactics, that we'll be explaining next (despite them being added to the non-english help files very soon, as soon as our LA's get to update them):

One-on-Ones
(Yes/No): An advanced tactic based on the dribbling capacities of your players. Will work well if the sum of the technique and strength of your midfielders and forwards is higher than the sum of the tackling and strength of the opponent's defenders and midfielders. All these using averages, meaning, the sums will be divided by the number of players and then compared.
Keeping Style
(Not Defined / Stand In / Rushing Out): if you choose for the keeper to Stand In, it will work well if the sum of the reflexes and handling of your keeper is higher than the sum of the finishing and heading of the opponent's forwards (all these using averages as described before). If you choose Rushing Out, it will work well if your keeper has a higher sum of agility and crosses than the sum of the technique and heading of the opponent's forwards (all this using averages also).
Man Marking
(Not Defined / Man-To-Man / Zonal): If you choose Man-To-Man marking, it will work well if the sum of the strength and tackling of your defenders and midfielders is higher than the positioning and strength of the opponents' midfielders and forwards (suing averages). On the other hand, if you choose Zonal marking, it will work well if the sum of speed and tackling of your defenders and midfielders is higher than the sum of the positioning and speed of the opponents' midfielders and forwards (also using averages).
High Balls
(Yes/No): Not to be confused with the passing style (long/short passes, etc.), it's a different thing. This advanced tactic is based on the strength and heading skills of your players. If you choose to use High Balls, the sum of these skills must be higher than those of your opponents' players for it to work. You must win on the total sum (heading+strength) to win this advanced tactic.

With the addition of new advanced tactics the bonus the teams can get are obviously even more noticeable. This will be reflected in the final ratings of the teams, which can now rise even more. Our initial objective was that there should be a limit of 10 stars in the final ratings. It's now possible that some teams have already surpassed this limit. For you to have a reference value, we can say that the maximum a team can get now is roughly 15 stars. We could easily re-adjust the scale to a 0-10 basis but it would be too much of a polemic decision (since all teams would see their usual ratings brought down by as much as 3 or 4 stars).

We've added two more passing tendencies: Left/Center and Right/Center. Along with these the preferred side option was improved so it's now even more likely that, choosing a preferred side, your players will use it when passing.

The formula used when comparing attack vs keeper (after the attack vs defence confrontation is won) was improved. Besides that, until now, the shots on goal that were presented lacked a pratical meaning because any shot that wouldn't result in a goal for a side would be randomly chosen to be a deflection by a defender, a ball that went out or a save by the keeper. On the 3rd version things will change slightly. A shot on goal is a confrontation attack vs keeper that wasn't won by a small margin. It's going then to be possible to analyse more objectively the report to see if you've been any close to scoring and how many times!

Other change was made on the way the final ratings are presented to you. Until now it the average of the sum of the final ratings and the half-time ratings were considered. This has been change to the average of the sum of the final and the start of the match ratings.

Friendly games will be considered to what team integration concerns (they were'nt having any effect on this matter until now, so teams being kicked out of the cup very early had somewhat of a disavantage).

Finally, the experience a player gains by playing on league, cup and international games has been roughly doubled. The experience level will now be presented in the same 10 levels as the players' qualities, progression and penalty-scoring abilities.

Events
We've added a new event. It will now be possible to change the passing tendency during a match. This works in a similar way to all the other already existing events.

Another change was the implementation of the active/inactive concept to what events are concerned. This way there's no need to keep deleting or adding events depending on the match you're going to play.
You will simply have to make them active or inactive!

The last change on what events are concerned is that you can now set more than 3 substitutions to occur, but only the first 3 will. Be careful and use the active/inactive option to avoid messing around!

Forums
The forums are now configurable. This means you can choose the forums you have access to (subscribe) in a simple and quick way, using the sub-menu on the top of the page. Initially you'll be subscribed to these forums: National, Global, Help (National and Global) and finally your division's forum. We've also added some new more suggestive buttons to insert links to players, matches, teams, threads and users.

Elections
From now on the number of votes will not be shown during the elections. A list of the top 10 users will be shown instead, ordered in a randomly way. The number of votes will be shown only after the elections are over. We've also corrected some other common problems:
- The possibility to cancel your rejection of being elected (it wasn't possible before).
- The possibility to reject your election in only a chosen country (before if you rejected your election in a country you would reject your election in all other countries aswell);

Transfer (Market)
We've done four major changes and some other minor ones. From now on when bidding on a player you have access to the average of the highest 10 bids. The bidding will still be on a close-bidding style though, this measure was only taken to somewhat help new users to have a better idea about the prices being paid for a given player. But there's an important detail: the value of the bid can be misjudged by the scout, making it a different value than the real one, if your scout has not high perspicacy values.

The second major change is the introduction of a free market for any player that has any sort of international cap. What we want with this is that important players to the community are not lost if their managers either quit or are banned because of cheating. This market will work in a similar way and with similar rules of those players who leave on bosman ruling. There will be although a list showing these free players, on the Transfers menu. The auctions will take place evey Thursday and the players will have to be at least one week at the market before they can be signed. If you decide to sell a player signed by this method on his first season at your club you will have to pay an additional 30% tax over his selling value (in a similar fashion of what will happen with bosman players).
The third most significant change is related to the players signed through bosman ruling. Until now players whom have already said to sign to a team from teams that were being deleted by inactivity would be deleted along with their teams. From now on, when you sign such a player it is guaranteed you'll have it on the end of the season, whether or not his team is deleted. If such thing happens the player will be put 'on hold' until he signs for the new team.

Finally, the last major change is related with the players' value. A new formula will be used to calculate it. The main feature with this new formula is that a player's progression will affect its value. Everyone knows progression has a lot to due with a player's market value and quality evaluation. This new formula will not create inflation, because it is still below the prices being paid in the market today. The new formula also makes low quality players being evaluated with lower price than the actual formula does, and top players should see their prices raise a lot. We can say this new formula as a higher reach than the old one, and we expect will significantly help determine the quality of the players. This change comes to effect after the answers given in the survey made last season.

Finally the less significant changes:
Players with at least one international cap cannot be fired;
Players promoted from the academies will not be subject to taxes at the time of their first sale. In what concerns to current players, only those in Youth Team will be protected against taxes;
Newly created players will have 3 years left on their contract instead of 2;
The players won't accept to renew their contracts if they are on sale;
When an auction finishes (for a normal transfer) a message will be sent to the 20 managers with the highest bids that lost the auction;
When you search in the transfer filter, the values used by you will be kept to future searches and will only be deleted after you log-out;
Ads (on the forum) over 7 days old will be automatically deleted.


Academies / Training
Furthermore the announced changes on specialties, there is only one more regarding academies: the physical attributes of promoted players will be at least 4, as it's not logic or realistic for them to have anything lower than that.

In what concerns to trainings we have a very significant change. This change is related with physical skills training (speed and strength). As in real life, the physical training will be a "special" training. This means that it won't depend on the players' progression and will the same for a 17 years old kid as for a 35 year old veteran.
At the same time (in RL), after a certain age, players start to lose some physical abilities regulary. The same will happen in PM: between 27 and 31 years old, players will have a 50% probability of suffering drops in their physical skills even if they play. After 32 years old (including), they will always suffer drops in physical skills, even if they play. If they do not play the normal negative training will occur (that might be on physical skills or on any other of the remaining 10 skills).

So basically at the time that they start to lose progression to train other skills conveniently and profitably, it might be a good idea to train physical skills at a constant pace. After they're 27 years old their physical abilities will start to drop and after they're 31 they will drop even harder.
The motivation to this change is, at the same time, to simulate what happens in real life (as PM is and intends to be a football/soccer management simulation) but also to value the use of physical training so that some of our advanced tactics do not lose their meaning and applicability.

Finally a small change on the trainings page: There won't be a division by position anymore and the little "A" icon on the left will work in the same way as the starting eleven page's icon. Roll the mouse over the "A" icon so that you can understand what are we talking about!

Supporters
We also felt the need to review the supporters' evolution. We are already in the seventh global season and we already have a clear view on how things evolved. So based on this, we've decided to:

Increase the percentage of supporters that you win when you get promoted. The 20% value was changed to 25%. This change was already applied to this season promotions;
The formula of supporters weekly changes was been tweaked in a way to balance things a little better. Your team results will still influence it, but the average number of expected supporters on your division will now have a big weight on the formula. This means that if you have a lower number of supporters than the average expected of a team in your division, it's likely that your supporters will increase even if you have been losing a lot of matches lately;
Finally, not a decision, but a small feature: you will now receive a message at the time of the economic updates informing you of the number of supporters that your team earned or lost during the week.


Federations
We made some (small) improvements regarding federations. It's now possible to access the list of the members of a federation and also to kick a user off the federation (all this if you are the founder).
In an user's info page it's also visible the list of the federations that the user is a member of.

PM Fan Options
We are releasing also some new options to PM Fan users:

The match kit design option is brand new and much more flexible. In the future we'll be increasing even more the list of available kit designs! The bad news is that your older match kit had to be cleared. This also applies to National Teams' match kits;
You'll be able to set the name of your player shown on his shirt (from a list of available names based on the player's full name). The shirt with his name (and number) will then be shown on the player details page;
You can set a player quote that will be shown on his details page for everyone to see. This has no influence on the game itself but it's a cool option to personalize your relation with your players. You can add things as stupid as: "I like to go out at night, mainly on the nights before games!". Both this option as the previous ones can be changed in the players' advanced options >> a new option available in the options select box at players' info pages.

Blogs
At the office page there is now a list of the last 5 updated blogs. Also at the blogs page (Manager >> Blogs) you'll have access to the last 100 updated blog entries.
Remember that it's forbidden to use blogs to advertise your players. You'll be fined by the game's administration if you do it.
The user info page will also have the last entry on that same user's blog.
With these changes we are aiming for a better and bigger use of this widely-unknown and old feature. Blogs are part of the PM Fan package.



These were the most important features of PM3. We are now going to list the minor changes:

There is now a page where you can see, simply and quickly, the list of the unavailable players (injured and suspended). You can find this page under Team >> Players. Then at the top menu, choose Unavailable players;
A page to see other teams' stadiums has been created. It will be available through a link on the stadiums' names;
You'll receive a message whenever one of your players plays in a National Team match;
There's a new option that allows you to only hide your e-mail address, whether or not your other details are visible. This way you'll be able to show your personal details and do not show your e-mail address if you wish to do so. You can find this option under Manager >> Preferences;
From now on, you can also set match press-conferences in cup games;
The weather images were improved. We've also improved a lot of other images;
In your shortlist there's now an info image, similar to the one you can find in the transfer list with the scout report and with the same information. The National Team shortlist has also this feature with two more pieces of information: form and fitness;
All managers (users) will now have a set wage. This wage is updated at the end of the seasons and depends both on your team's division and reputation and also on the number of manager ranking points you've earned during the season. This option doesn't have any influence on the game (your team will not have to pay your wage at the moment) but we've coded it already as it is fun to check the best paid user :) and we have some cool ideas on how to play with it in a near future;
In the next match page it's now clearly stated how many points (for both manager and team ranking) you'll win or lose depending on the result. There's also a new small feature that will tell you the "experts" opinion for the match. It has no influence in the match itself (though it's based on team and players data) but it's a cool feature!


Finally, we have also some country expansions and new languages to announce. In what concerns to expansions, we have:

Peru to 210 teams;
Slovenia to 210 teams;
Thailand to 850 teams;
Czech Republic to 210 teams;
Bulgaria to 210 teams.
We'd also love to expand some other (big) countries like Romania, Poland and Spain, but at this time it's simply not possible. We'll work hard during the next 3 and a half months so that we can make expansions to 3400 teams without causing us performance problems. During the next 2 or 3 weeks we'll also analyze the possibility of expanding some other countries with 50 teams to 210 teams, depending on the evolution of the number of users in those countries.

In what concerns to the new languages, we have 4! With PM3 we've been able to solve some encoding problems that were preventing us from releasing the Hebrew version, for example. So the new languages are:

Estonian. The translator was elll5 (2602);
Hebrew. The translator was Nerazzurri10 (7638);
Serbian. The translator was _brca_ (32080);
Thai. The translator was deksab (28117). This translation is not yet completed but, even though, we've decided to release it. The translator had some trouble in translating the site without seeing the results online >> something that he'll be able to do from now on.
To these translators (and also to all the other users that helped in the translation process but are not mentioned on this list) we would like to thank you for the amazing work you've done, and all for free!! It's really amazing what you've done for us and how much you've helped the game and your community. Thank you!

And that's all! We hope that you enjoyed the reading and that playing PM3 brings you the same pleasure we had developing it!

We just want to emphasize again the potential problems we might face with this new version (including the database change). A lot of tests were made to all these new features and changes, but testing with 3 or 4 people is not the same as testing live with 9 or 10 thousand people. It's likely that some problems (that were not identified during the testing phase) might arise. So we are asking for your patient and understanding: we'll be 100% dedicated in analyzing PM3 stability druing the next few months. Please use the Development forum to report problems and the national and global forums to clear all your doubts.
We'll create some sticky topics in the development forum to cover several kinds of potential problems. It's for example expected that some player and team names from Poland will have some minor problems with the move to the new database. We'll be obviously ready in the case things go wrong. As we said before, please be patient!

We are also expecting some general slowness in the website during the first days of PM3 so we are warning you to expect this. Once again be patient. We are in the process of configuring and adding a new server soon. We'll give you more news on this as soon as possible (probably until the end of the week).
And finally a mention to the Help page: the English version is already updated with the new rules. The other versions will be updated as soon as LA's do their job ;)

Good luck for this new era. Let the fireworks begin! :) "