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Subject: 3D kampmotor og andre nyheter
tordenskiold [del] to
All
Fra sokker international:
We are proud to announce that Sokker has implemented a new 3D match viewer. It has been developed in Adobe Flash and uses new 3D functionality implemented in Adobe Flash Player 11.
In the 3D match viewer, the match now has a new overall look but also, the new 3D match engine has enabled us to create possibilities for the match viewer, such as;
- New camera angles and heights
- Different shirt types (available for plus users in the 'kit' menu)
- Viewing player faces and hairstyles (future possibility)
- Addition of a stadium and showing the supporters that come to the match
- Different grass types and grass mows (style of grass cut)
- Ability to modify pitch size (available for all users in the arena menu)
and many more for the future that will be easier to implement.
The 3D aspect has appeared in Flash quite recently and therefore it may not work depending on hardware type, for example the 3D engine that we used to create the match viewer is still in its beta release. Also, the 3D engine may not work correctly on all browsers, for example Opera, however this is quite common that certain things do not work on Opera. If something does not look correct or it looks weird, please do not assume that is how it was planned and has to be, however should you encounter errors, please report the bug on the forum Bugs / Ideas (en) with your browser type, graphics card and a possible print screen of the problem.
The 2D version of the match viewer will still remain, and it may work better on slower computers or smartphones. However we have modified the 2D viewer to display the pitch lines dynamically, to support the different pitch sizes. In the 2D viewer, the stadium views, the supporters, the pitch types, or shirt types are not supported, and therefore shall not feature.
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in the match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
We are proud to announce that Sokker has implemented a new 3D match viewer. It has been developed in Adobe Flash and uses new 3D functionality implemented in Adobe Flash Player 11.
In the 3D match viewer, the match now has a new overall look but also, the new 3D match engine has enabled us to create possibilities for the match viewer, such as;
- New camera angles and heights
- Different shirt types (available for plus users in the 'kit' menu)
- Viewing player faces and hairstyles (future possibility)
- Addition of a stadium and showing the supporters that come to the match
- Different grass types and grass mows (style of grass cut)
- Ability to modify pitch size (available for all users in the arena menu)
and many more for the future that will be easier to implement.
The 3D aspect has appeared in Flash quite recently and therefore it may not work depending on hardware type, for example the 3D engine that we used to create the match viewer is still in its beta release. Also, the 3D engine may not work correctly on all browsers, for example Opera, however this is quite common that certain things do not work on Opera. If something does not look correct or it looks weird, please do not assume that is how it was planned and has to be, however should you encounter errors, please report the bug on the forum Bugs / Ideas (en) with your browser type, graphics card and a possible print screen of the problem.
The 2D version of the match viewer will still remain, and it may work better on slower computers or smartphones. However we have modified the 2D viewer to display the pitch lines dynamically, to support the different pitch sizes. In the 2D viewer, the stadium views, the supporters, the pitch types, or shirt types are not supported, and therefore shall not feature.
Arena and pitch
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
- Grass Type - This new feature allows you to choose what type of grass you would like to have in your stadium. There are different qualities of grass, each will have a different optimum condition depending on the quality of the grass. (see below).
- Grass Mow - You can now customise what you would like your field to look like. There are many options for you to choose from, for example you could choose to have a field with no specific mow, or you might want the grass to be mowed diagonally to produce diagonal lines of different colour gradient. Plus users will also be able to place their team logos with selected position and size.
- Grass Condition - The condition of the grass will gradually get weaker each match and will need time to recover. The recovery rate of the grass will depend on the weather; it will grow best when it is not too hot and not too wet. There is though, a new feature that allows for a quicker recovery, through spending money on pitch maintenance. This will be available in the arena section. The other solution of pitch recovery is to lay new grass of the selected type. Also, different types of grass will have a different maximum condition. For example, garden grass will not reach much more than 50% of condition, so it will not be as good. On the pitch, in an area of weak condition, the ball may bounce in an unpredictable direction due to the unevenness of the grass, and also may jump in a direction a player didn't want when dribbling. The probability of injury will be higher on a pitch with poor condition and lower on a pitch with better condition (higher than 50% condition).
- Pitch Size - You will now have the ability to change the size of your pitch, to how big (or small), you desire. This new feature may benefit how you use your tactics. The pitch modification will cost depending on the type of grass you have, and which grass mow you have.
Match engine
The match engine has been modified to support 3D viewer features, such as shirt types, standings and supporter numbers, pitch sizes and grass types, logos, etc.
Other modifications in the match engine include:
- Added keeper animations; standing and running with hands wide
- Ball bounces unpredictably on weak condition pitch, and while dribbling, depending on the condition of the pitch
- Players speed is decreased by 5%; in 3D this makes it look more natural
- Probability of injury is higher on pitches with weak condition and lower on good or better conditioned pitches (better than 50%)
- More short passes (this will probably need further adjustments)
- On free kicks and corner kicks the players will pass more adequately
- Modification of defending so now it is easier to dribble over a player from the front
- Players will change direction more during dribbling to minimize possibility of an opponent stealing the ball
- Fixed bug of players launching the ball forward to themselves, but an offside striker taking the ball instead. A scoring and assist bug related with launching has also been fixed.
- Height influences acceleration and fatigue
- Player weight added (see below)
- Tactics modification in match engine; The players will be able to spread over the pitch better. For example, defenders will be able to get closer to the goal-line, similarly, strikers will be able to go higher up the field. This is a modification in the match engine, there will be no changes to the tactics editor.
- Modification in algorithm of supporters attendance depending on stand type and ticket price, supporters will more often choose cheaper stands of same or better type
- Added possibility of injury while dribbling, but, in exchange, lowered probability of other injuries
- Fixed bug that changed to second tactic when it wasn't set
- Fixed bug of setting players on the same position on conditional orders
- Covering players introduced (DEF will be able to modify its position a little when see there is an attacker close to him uncovered), how defenders cover will be later explained in news and rules
Player weight
We have added player weight, which will be visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.
If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.
Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)
The ideal BMI for a Sokker player is set to 23.75.
Personlig liker jeg de fleste endringene. Har fått sett en kamp med den nye motoren, og jeg må si dette ser svært lovende ut. Ser filene motoren bruker har flere steder "_aplha" i seg, noe som sikkert betyr det kommer oppdateringer på både grafikk og regler som beskrevet over.
Eneste jeg stusser litt over er vekt på spillere. Litt skeptisk der kjenner jeg, men venter og ser når det kommer....
Eneste jeg stusser litt over er vekt på spillere. Litt skeptisk der kjenner jeg, men venter og ser når det kommer....
Fikk det nettopp med meg selv. De skriver vel at det er en betaversjon, men mulig det faktisk er en alpha, i så tilfelle bør det være en del som gjenstår før den er der den skal være.
Jeg liker at vi nå ser fler og fler endringer.
Har ikke helt bestemt meg angående 3D motoren, men det er utvilsomt positivt. Må sette meg mer inn i kameravinkler, høyde osv. Men det blir nok veldig bra. Jeg liker også at de har beholdt 2D motoren, for de som ønsker å bruke den.
Jeg liker at vi nå ser fler og fler endringer.
Har ikke helt bestemt meg angående 3D motoren, men det er utvilsomt positivt. Må sette meg mer inn i kameravinkler, høyde osv. Men det blir nok veldig bra. Jeg liker også at de har beholdt 2D motoren, for de som ønsker å bruke den.
Det ser interessant ut. 3d er ren kosmetikk som ikke betyr noe for meg, men å kunne påvirke banens tilstand og form gir nye elementer til managerrollen. Et resultat blir fort at klubber med dårlige baner får problemer med friendlies pga økt fare for skader.
MEN - er det bare meg eller finner dere heller ikke disse valgene noe sted?
MEN - er det bare meg eller finner dere heller ikke disse valgene noe sted?
Jeg finner de heller ikke, og det står jo at de allerede skal være på plass.
Jeg likte også at de reduserer faren for skade. De øker den dog litt når man dribler, men det er jo bare naturlig.
Jeg likte også at de reduserer faren for skade. De øker den dog litt når man dribler, men det er jo bare naturlig.
Lorre to
espen [del]
This will be available in the arena section.
Nøkkelordene - will be?
Regner med det for jeg finner det heller ingen steder :-)
Nøkkelordene - will be?
Regner med det for jeg finner det heller ingen steder :-)
espen [del] to
Lorre
In the arena menu, there are now additional features that will allow you to customise your field but also a feature that will add a new aspect to how the field is used and maintained. These new features include;
Noe nytt skulle det jo tydeligvis vært der.
Noe nytt skulle det jo tydeligvis vært der.
Ser de stadion endringene er nå på plass. Har oppgradert gress til aller beste (koste 1 mill) og 100% vedlikehold av banen, så får vi se hvor lenge det holder seg bra.
Jerg kjøpte også det dyreste gresset og 100% vedlikehold, Jeg ser at man kan endre tørrelsen på banen, lurer litt på å gjøre det siden jeg spiller med to vinger og kunne tjent litt på maks bredde. Jeg har ikke sjekket forum etc. om det har noen effekt, men er det noen som har tenkt å gjøre det samme
Jeg satset også på det dyreste gresset.
Størrelse på banen har nok mye å si. Sammen med taktikk blir det en ekstra dimensjon i dette spillet. Gleder meg til å se hvilken effekt det får.
Størrelse på banen har nok mye å si. Sammen med taktikk blir det en ekstra dimensjon i dette spillet. Gleder meg til å se hvilken effekt det får.
Det ser ut som om maks er 78 x 110, så det ble ikke mer enn 6 meter ekstra bredde men vingene mine får litt ekstra plass å boltre seg på
Satt opp det største målet uten helt å tenke over implikasjonene. Slik det er nå virker det jo som om man kan endre flere ganger. Betyr det at hvis jeg møter en motstander med wingere kan jeg la banen min bli smalere for å motvirke dette? Det blir jo litt tullete.
Det kan du, men da blir det smalere for din egen winger, hvis du stiller med dette. Går du for en smal variant, vil du i utgangspunktet ha en liten fordel. Men du skal ha like mange bortekamper og da kan det hende du må spille på baner med maks bredde.
Det jeg ikke helt liker er at man kan se hvor brei banen til motstanderne er. Det er i og for seg greit nok, men hvis det er slik at man kan endre banestørrelsen fem minutter før kampstart så blir det litt dumt. Men jeg avventer og ser hvordan dette fungerer i praksis.
Det jeg ikke helt liker er at man kan se hvor brei banen til motstanderne er. Det er i og for seg greit nok, men hvis det er slik at man kan endre banestørrelsen fem minutter før kampstart så blir det litt dumt. Men jeg avventer og ser hvordan dette fungerer i praksis.
Huff, der rant pengene ut gitt... Måtte jo investere i det beste gresset og 100% condition, da ble det samtidig til at man foretok en utbygging av stadion. 1000 sitteplasser til og med tak over kostet. På den andre siden så er det jo mange sesonger siden jeg har gjort noe med stadion så var kanskje på tide? Akseptable 25 000 tilskuere når utbyggingen er ferdig.
Jeg har oppgradert til guddommelig gress, men jeg synes gressmatta fortsatt ser brun og tørr ut. Er brun det nye grønn?