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Subject: Ticket prijzen

2010-07-20 18:46:19
Hopelijk is dit niet de aanzet tot meer van die economische zever.
2010-07-20 18:47:12
Dat zijn vragen die vele mensen wel hebben, maar nogmaals, ook wij weten voorlopig niet veel. Zodra er meer nieuws is, zullen we het zeker vermelden!
2010-07-20 18:47:33
Jammer is dat dit toch weer een beetje in het voordeel van de grotere ploegen is niet? Of zie ik dit nu verkeerd :P ?
2010-07-20 18:47:48
Vandaar ook dit topic ;-)
2010-07-20 18:48:42

Starting with Wednesdays friendlies we are testing a new version of the match engine. In the new engine we have added a little more combination play with short passes to make matches more nice to watch and to further decrease the strength of defensive tactics (tactics like 532). We are also allowing managers to set their own ticket prices.

Combination play

It might look like this is a little change.... but that's not true. In fact the modification is much bigger than the ticket prices added. As with that change there is a related testing process that took a number of weeks. How do we test? We generate hundred of matches and run them repeatedly. It takes up to half and hour. Than we analyse the statistics we get from the matches like average score, shots on the goal, number of passes, long and short, average pass distance, and dozens of similar stats. We check in the statistics to see if the engine performed close to what we wanted to achieve (usually its not:), view some matches and than make some parameter tuning and engine corrections and then repeat testing.... over and over for weeks. Despite this laborious testing, we are still not sure how the engine will perform in every single match. We have already tested combination play a few seasons ago, but that time it failed and we removed it from the match engine. Hopefully this time it will be a success as it is now a much better balance. Please report bugs on Bugs / Ideas (en) forum with match ID and minute, report bug only if weird situation is repeated at least twice in single match and if it is passing bug - especially if player passed instead of shooting or passed to the wrong player. We are mainly interested in NT matches bugs or with top club teams playing their first team squads. Reported bugs in other situation will make it hard to determine if the player was just low skilled, or the engine generated the mistaken action :]

Ticket prices

We are now allowing you to set your match ticket prices for each stand. Prices are able to be set on your stadium page. How expensive or cheap compared to the default price in the rules you set is up to you. We recommend you set prices depending on the size of the supporters clubs of both teams. The better the teams playing the higher you can expect to put the ticket price and still expect the same number of supporters attending your match. So you would get a higher income. Good club teams may expect even one and a half times bigger (150%) higher incomes on matches than before. Notice that if you set the prices much too high less supporters will come, and you can expect lower income. Same if the price is much too low, more supporters will come, but not so much to compensate for such a low price. You will get the highest income if you set the right price for class of teams playing in the match. Of course, if your stadium is little and you expect many supporters to attend the match, more than the total number of places in the stadium, you can set a higher price to get a higher income. However you don't get so high an income compared to extending the stadium.

Reason for the change, apart from making the game more varied and interesting, was saturation of the market with good players at high skills and high wages. Top teams, in many situations, were forced to trade many players to balance their income with expense on wages.
Ik blijf dit op de voet volgen, wil wel weten wat het opzet is van deze verandering, want op het eerste zicht lijkt het best leuk, maar het venijn zit em wss weer in de staart ;-)
2010-07-20 18:51:46
Idd, 'k wou het net hier zetten. 'k Zal het ook kopiëren naar het nieuws topic.
2010-07-20 19:28:37
Good club teams may expect even one and a half times bigger (150%) higher incomes on matches than before.
Top teams, in many situations, were forced to trade many players to balance their income with expense on wages.


De regel is dus voor meer dan 50% gemaakt voor de grotere clubs? Omdat ze de dure spelers niet kunnen behouden en dit op deze manier dus wel langer zullen kunnen?

Of lees ik het verkeerd?

Als dit de correcte interpretatie is, vind ik het redelijk onzinnig, zeker als je weet dat suppsmood en sponsorgeld zo gecreëerd werden om meer nivellering te krijgen.
(edited)
2010-07-20 19:35:06
ik vind dat normaal. Nu kan je in 4e klasse soms evenveel toeschouwers hebben als in eerste klasse ...
2010-07-20 19:37:17
Top in 3de en ik kom nooit aan de helft van mijn stadion. :/
Misschien tribuneplaatsen eens omzetten in zit + overdekt. Maar mijn stadion zit nu al nooit vol, dus dat lijkt me geen slimme zet.
2010-07-20 19:38:18
t is toch tegenstrijdig dat dit spel al van in 't begin draait om nivellering en dat men nu plots de grote ploegen gaat bevoordelen?

dat ze in eerste klasse gemiddeld het hoogste aantal supps moet hebben vind ik logisch
2010-07-20 19:43:03
aalst is dan ook provinciestadje he, en heeft nooit 50k supps gehad ;)
zit er iemand ind erde die wel 50k supps had?
2010-07-20 19:45:43
Toch meer dan mijn wekelijkse 20k alleszins. ;)
2010-07-20 19:46:38
komt door uw crappy tegenstanders :P
2010-07-20 19:47:06
Waarschijnlijk.. de pussies!
2010-07-20 19:48:49
Vind het ook wel dat het aantal toeschouwers afhankelijk moet zijn van klasse waarin je speelt..
Al klaag ik niet want ik heb in 4de wel al eens 32 000 man gehad : )