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Topic closed!!!
Subject: Uus 3D mäng
probleem selles ma ei taha vaadata 2d ja 3d vaid vana varjanti. Sealt sai mängust ikka parima pildi, mida teha tulevikus ja kust võivad probleemid tulla.
Ongi tänud aga millegi pärast vajutades 2d mängu peale näitas arvuti 3d. Ju siis oli mingi arvuti jamps.
mul pitch condition 44 prossa.
nii juhtub kui staadionil nisu kasvatada.
nii juhtub kui staadionil nisu kasvatada.
kuda sellega muruga nüüd on, kas see ise ka taastub või peab plekkima hakkama?
ma sain endal ka selle 3D värgi tööle.suht s**t on vaadata.kõik on hägune ja palli pole pm nähagi
Ma siin mõtlen, et mis mõttega mängijatele üldse see kaal lisati? Ses suhtes, kas vormist ei piisa? Oleks siis võinud näiteks mängijatele nö. tugevaima jala funktsiooni vms lisada (parem/vasak/mõlemajalgne), usun, et see oleks mängule taaskord uue dimensiooni andnud.
Ja kas neid viimaseid uuendusi reeglitesse ei kavatsetagi lisada?
(edited)
Ja kas neid viimaseid uuendusi reeglitesse ei kavatsetagi lisada?
(edited)
Official News
The introduction of the 3D viewer exposed how unrealistic the match engine could be; such as the players run was too fast, and the shots were too powerful. The reason of this is due to the height of players in the 2D viewer, while the run of bigger players looked natural in the 2D viewer, it doesn't look natural in the 3D viewer in comparison to field lines proportions.
Therefore, we have decided to fine tune the match engine further, especially for 3D viewer purposes. In normal circumstances we would not modify the match engine during the season, however we do not want to allow 4 months of unrealistic, atomic header goals out of penalty area and player speeds that exceeded reality.
Today, on Wednesday matches, you can expect modifications to the acceleration and speed of players, but also less powerful passes and shots, especially headers. In the next few days, you can also expect passing modifications to make the passing look more natural and less nervous. We will continue to tune the match engine over the coming weeks until we reach a more natural look in 3D proportions and realistic speed of ball and players.
The introduction of the 3D viewer exposed how unrealistic the match engine could be; such as the players run was too fast, and the shots were too powerful. The reason of this is due to the height of players in the 2D viewer, while the run of bigger players looked natural in the 2D viewer, it doesn't look natural in the 3D viewer in comparison to field lines proportions.
Therefore, we have decided to fine tune the match engine further, especially for 3D viewer purposes. In normal circumstances we would not modify the match engine during the season, however we do not want to allow 4 months of unrealistic, atomic header goals out of penalty area and player speeds that exceeded reality.
Today, on Wednesday matches, you can expect modifications to the acceleration and speed of players, but also less powerful passes and shots, especially headers. In the next few days, you can also expect passing modifications to make the passing look more natural and less nervous. We will continue to tune the match engine over the coming weeks until we reach a more natural look in 3D proportions and realistic speed of ball and players.
no ma olen juba tähele pannud, et paar minu paksukest liiguvad aeglasemini, muud midagi.
Ah jaa, üks 28aastane alaarenes selle tõttu vist JUMALIKU kiiruse peale jumalikuks.
Ah jaa, üks 28aastane alaarenes selle tõttu vist JUMALIKU kiiruse peale jumalikuks.
Mingi jutt oli vist, et kui mingi aeg ei mängi(ehk ei saa trenni), siis hakkab vaikselt tõusma.
Ma ei tea, kas ainult mulle tundub see nii, kuid nüüd liiguks mängijad 3D-s kohati nagu aegluubis ja ka pealelöögid hädisevõitu ning nõrgad visuaalselt vaadates.