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Subject: grid-iron.org
tražim stalnog partnera za prijateljske da ne moramo svaki tjedan tražit...
inače danas ne igram prijateljsku ... jbg
inače danas ne igram prijateljsku ... jbg
Gari gari...što bi ti žena rekla na ovo da tražiš stalnog partnera ....za prijateljsku :)
Ja se javljam eventualno kao sparing partner za svaki tjedan ako si zainteresiran :)
Ja se javljam eventualno kao sparing partner za svaki tjedan ako si zainteresiran :)
ni ja nisam postavio- zeznuo se i kasno se logirao, iako sam bio bar pola sata prije pocetka- pa do kad treba postaviti postave?
Kaizer Chiefs Cro nemam pojma koja liga, tamo sam kod playe u ligi
I da tomo B jel možeš staviti negdje ovdje za koju poziciju je koji skil najvažniji, ono kao u sokkeru npr za defove def , pace teh + sekund mid i pass te izdržljivost za sve pozicije. jel ima tako nešto za ovaj američki nogomet ?
(edited)
I da tomo B jel možeš staviti negdje ovdje za koju poziciju je koji skil najvažniji, ono kao u sokkeru npr za defove def , pace teh + sekund mid i pass te izdržljivost za sve pozicije. jel ima tako nešto za ovaj američki nogomet ?
(edited)
Offense:
QB:
Primary: Passing. Vision. Intelligence.
Secondary: Footwork. Agility. Strength.
WR:
Primary: Catching. Strength. Agility.
Secondary: Speed. Vision. Footwork.
RB:
Primary: Carrying. Agility. Blocking.
Secondary: Strength. Footwork. Speed.
FB:
Primary: Blocking. Strength. Carrying.
Secondary: Speed. Footwork. Agility.
TE:
Primary: Blocking. Catching. Strength.
Secondary: Footwork. Agility. Speed.
OL:
Primary: Blocking. Strength. Vision.
Secondary: Footwork. Agility. Speed.
Defense:
FS:
Primary: Tackling. Intelligence. Speed.
Secondary: Strength. Agility. Vision.
SS:
Primary: Tackling. Intelligence. Strength.
Secondary: Agility. Speed. Vision.
CB:
Primary: Speed. Positioning. Tackling.
Secondary: Vision. Agility. Footwork.
LB:
Primary: Intelligence. Tackling. Strength.
Secondary: Speed. Agility. Footwork.
DT/NT:
Primary: Tackling. Strength. Agility.
Secondary: Footwork. Positioning. Vision.
DE:
Primary: Tackling. Strength. Speed.
Secondary: Agility. Footwork. Positioning.
Special teams:
K/P:
Primary: Kicking. Punting.
Secondary: None for the time being.
KR:
Primary: Carrying. Agility.
Secondary: Speed. Strength.
G:
Primary: Tackling. Strength.
Secondary: Speed. Footwork. Agility.
STCB:
Primary: Blocking. Footwork.
Secondary: Strength. Speed.
------------------------------------------------------------------------------------------------------------------
QB
Base Player Stats
Talent 4.5* +
Intel 15+
Consistency 15+
Training
1. Passing -> 10
2. Vision -> 10
Wage – 9-10k
3. Passing -> max
4. Vision -> max
5. Agility -> 10
6. Footwork -> 10
7. Cap physicals
Complete build wage = 100k
This is your most important player, as such is prob going to be your most expensive. I know most people aren’t going to be able to afford one of the elite base models, so I’d recommend getting a young 4.5* talent guy, you can prob sacrifice consistency down to around 10 to make them a little affordable. Do a search on the transfer market for max. age 17, and min. intel. of 15. spend a lot of time going through the market, you’ll prob find a good deal if you look hard enough. This is the most important purchase you’ll make, so put the effort in.
In regards to training, the first thing you’ll want to get up is his passing. This is far and away one of the most influential stat points going. You’ll notice a huge difference in how your passing game develops as this stat goes up. You’ll prob have already noticed that in the lower leagues a running game is essential to start off with. QBs and receivers are only really useful once they start to get a bit developed. Don’t be afraid to take your time getting here, then unleash a devastating passing attack on your unsuspecting opponents.
RB
Base Player Stats
Talent 2.5*+
Speed 15+
Str, 15+
Carrying 5+
Training
1. Cap speed and strength
2. Agility-> 10
3. Footwork -> 10
4. Carrying -> 10
5. Blocking ->10
Wage – 9-10k
6. Take all of the above up to around 13-14, in same order as above.
Fully built wage = 20-24k
The RBs value is mainly early on in the game, as such you wont ever really need a high talent or high skill player. I’ve never really bought into the need for high carrying in the RB, seems to be just an unnecessary wage cost. My current RB has a carrying of 5 and rarely fumbles.
WR
Base Player Stats
Talent 3*+
Speed 15+
Str. 12+
Training
1. Cap speed
2. Catching ->14
3. Agility -> 14
4. Cap str.
Wage – 24k
5. Footwork ->14
6. Catching -> 16+ (where affordable)
Fully built wage = 50k+
Receivers (WR + TE) in my mind are the second most important positions, as such can cost you a pretty penny in wages.
TE
Base Player Stats
Talent 3.5*+
Str. 15+
Speed 15+
Training
1. Catching -> 10
2. Cap speed and str.
3. Blocking -> 10
Wage – 9-10k
4. Catching -> 14
5. Agility -> 10
6. Catching -> 16+ (where affordable)
Fully built wage – 50k+
My favourite players. The toughest thing to defend in the passing game.
OL
Base Player Stat
Talent 3*+
Str.15+ (though it’s important that they cap high)
Training
1. Cap Str. (if it caps low 12
3. Footwork ->10
Wage - 17k
4. Blocking ->14-15
5. Cap physicals
Fully built wage – 28-35k
Essentially you’re looking for someone big and strong that doesn’t fit in anywhere else. A lot of teams train blocking up to 16+, but I’ve never been a big fan, these wages can become very expensive.
Defence
I’ve never been a fan of bringing the main tackling stat too high. To my mind a well rounded defender with tackling of 13-14 is just as good as a guy with just tackling of 16-18
DL
Base Player Stats
Talent 3*
Str. 15+
Training
1. Tackling ->10
2. Cap Str.
3. Tactical (all skills) -> 10
Wage – 9-10k
4. Tackling -> 14-15
5. Agility -> 10
Fully built wage = 28-35k
Big strong chap with not much else going for them.
DE
Base player stats
Talent 4*+
Speed 15+
Str.15+
Training
1. Cap speed and str. (need high caps for both, around 18)
2. Tackling ->10
3. Agility -> 10
4. Tactical (all skills) -> 10
Wage – 9-10k
5. Tackling -> 14
6. bring the other secondaries up to match tackle stat
Fully Built Wage = 28k
DEs can be beasts, so would recommend a high level player if you run a 4-3 defence. This is the spot for your physical monsters.
MLB
Base Player Stars
Talent 4*+
Intel. 15+
Spd. 12+
Spd 15+
Training
1. Tackling ->10
2. Cap speed and str.
3. Tactical (all skills) -> 10
4. Agility ->10
Wage – 9-10k
5. Tackling -> 15
6. bring the other secondaries up to match tackle stat
Fully built wage = 38k
This is another place for your superstars. High base intel. is a must as this dictates the effectiveness of the new down related tactics. At MLB, a high str. is more important than speed.
OLB
This depends on whether you are running a 4-3 or 3-4 Def.
If you use a 3-4, then copy the build for DE as above.
For a 4-3;
Base Player Stats
Talent 3*
Speed 15+
Str. 13+
Training
1. Tackling ->10
2. Cap speed and str.
3. Tactical (all skills) -> 10
4. Agility ->10
Wage – 9-10k
5. Tackling -> 15
6. bring the other secondaries up to match tackle stat
Fully built wage = 38k
Follow same build for MLB, except spd is dominant over str.
CB
Base Player Stat
Talent 3*
Spd. 15+ (need a high cap though)
Training
1. Cap speed (will want a cap of 18+)
2. Tackling -> 10
3. Agility ->10
4. Tactical (all skills) -> 10
Wage – 9-10k
5. Tackling -> 12-14
6. bring secondaries up to match tackle
Fully built wage = 28-35k
Again, this is a spot for those players who don’t seem to fit anywhere else. Kinda like the opposite of the DL base player for physical skills
SF
Base Player Stats
Talent 4*
Speed 15+
Str. 15+
Intel 14+
Training
1. Cap speed and str. (will want good caps for both)
2. Tackling -> 10
3. Agility ->10
4. Tactical (all skills) -> 10
Wage – 9-10k
5. Tackling -> 15-16
6. bring secondaries up to match tackle
Fully built wage = 37-45k
This is a crucial position, as it’s your last line of defence, would recommend sticking some good talent here and pay the price for a strong tackling skill.
Overall Team;
Stage 1 interim wage estimate = 220-260k
Fully built wage estimate = 850-950k
QB:
Primary: Passing. Vision. Intelligence.
Secondary: Footwork. Agility. Strength.
WR:
Primary: Catching. Strength. Agility.
Secondary: Speed. Vision. Footwork.
RB:
Primary: Carrying. Agility. Blocking.
Secondary: Strength. Footwork. Speed.
FB:
Primary: Blocking. Strength. Carrying.
Secondary: Speed. Footwork. Agility.
TE:
Primary: Blocking. Catching. Strength.
Secondary: Footwork. Agility. Speed.
OL:
Primary: Blocking. Strength. Vision.
Secondary: Footwork. Agility. Speed.
Defense:
FS:
Primary: Tackling. Intelligence. Speed.
Secondary: Strength. Agility. Vision.
SS:
Primary: Tackling. Intelligence. Strength.
Secondary: Agility. Speed. Vision.
CB:
Primary: Speed. Positioning. Tackling.
Secondary: Vision. Agility. Footwork.
LB:
Primary: Intelligence. Tackling. Strength.
Secondary: Speed. Agility. Footwork.
DT/NT:
Primary: Tackling. Strength. Agility.
Secondary: Footwork. Positioning. Vision.
DE:
Primary: Tackling. Strength. Speed.
Secondary: Agility. Footwork. Positioning.
Special teams:
K/P:
Primary: Kicking. Punting.
Secondary: None for the time being.
KR:
Primary: Carrying. Agility.
Secondary: Speed. Strength.
G:
Primary: Tackling. Strength.
Secondary: Speed. Footwork. Agility.
STCB:
Primary: Blocking. Footwork.
Secondary: Strength. Speed.
------------------------------------------------------------------------------------------------------------------
QB
Base Player Stats
Talent 4.5* +
Intel 15+
Consistency 15+
Training
1. Passing -> 10
2. Vision -> 10
Wage – 9-10k
3. Passing -> max
4. Vision -> max
5. Agility -> 10
6. Footwork -> 10
7. Cap physicals
Complete build wage = 100k
This is your most important player, as such is prob going to be your most expensive. I know most people aren’t going to be able to afford one of the elite base models, so I’d recommend getting a young 4.5* talent guy, you can prob sacrifice consistency down to around 10 to make them a little affordable. Do a search on the transfer market for max. age 17, and min. intel. of 15. spend a lot of time going through the market, you’ll prob find a good deal if you look hard enough. This is the most important purchase you’ll make, so put the effort in.
In regards to training, the first thing you’ll want to get up is his passing. This is far and away one of the most influential stat points going. You’ll notice a huge difference in how your passing game develops as this stat goes up. You’ll prob have already noticed that in the lower leagues a running game is essential to start off with. QBs and receivers are only really useful once they start to get a bit developed. Don’t be afraid to take your time getting here, then unleash a devastating passing attack on your unsuspecting opponents.
RB
Base Player Stats
Talent 2.5*+
Speed 15+
Str, 15+
Carrying 5+
Training
1. Cap speed and strength
2. Agility-> 10
3. Footwork -> 10
4. Carrying -> 10
5. Blocking ->10
Wage – 9-10k
6. Take all of the above up to around 13-14, in same order as above.
Fully built wage = 20-24k
The RBs value is mainly early on in the game, as such you wont ever really need a high talent or high skill player. I’ve never really bought into the need for high carrying in the RB, seems to be just an unnecessary wage cost. My current RB has a carrying of 5 and rarely fumbles.
WR
Base Player Stats
Talent 3*+
Speed 15+
Str. 12+
Training
1. Cap speed
2. Catching ->14
3. Agility -> 14
4. Cap str.
Wage – 24k
5. Footwork ->14
6. Catching -> 16+ (where affordable)
Fully built wage = 50k+
Receivers (WR + TE) in my mind are the second most important positions, as such can cost you a pretty penny in wages.
TE
Base Player Stats
Talent 3.5*+
Str. 15+
Speed 15+
Training
1. Catching -> 10
2. Cap speed and str.
3. Blocking -> 10
Wage – 9-10k
4. Catching -> 14
5. Agility -> 10
6. Catching -> 16+ (where affordable)
Fully built wage – 50k+
My favourite players. The toughest thing to defend in the passing game.
OL
Base Player Stat
Talent 3*+
Str.15+ (though it’s important that they cap high)
Training
1. Cap Str. (if it caps low 12
3. Footwork ->10
Wage - 17k
4. Blocking ->14-15
5. Cap physicals
Fully built wage – 28-35k
Essentially you’re looking for someone big and strong that doesn’t fit in anywhere else. A lot of teams train blocking up to 16+, but I’ve never been a big fan, these wages can become very expensive.
Defence
I’ve never been a fan of bringing the main tackling stat too high. To my mind a well rounded defender with tackling of 13-14 is just as good as a guy with just tackling of 16-18
DL
Base Player Stats
Talent 3*
Str. 15+
Training
1. Tackling ->10
2. Cap Str.
3. Tactical (all skills) -> 10
Wage – 9-10k
4. Tackling -> 14-15
5. Agility -> 10
Fully built wage = 28-35k
Big strong chap with not much else going for them.
DE
Base player stats
Talent 4*+
Speed 15+
Str.15+
Training
1. Cap speed and str. (need high caps for both, around 18)
2. Tackling ->10
3. Agility -> 10
4. Tactical (all skills) -> 10
Wage – 9-10k
5. Tackling -> 14
6. bring the other secondaries up to match tackle stat
Fully Built Wage = 28k
DEs can be beasts, so would recommend a high level player if you run a 4-3 defence. This is the spot for your physical monsters.
MLB
Base Player Stars
Talent 4*+
Intel. 15+
Spd. 12+
Spd 15+
Training
1. Tackling ->10
2. Cap speed and str.
3. Tactical (all skills) -> 10
4. Agility ->10
Wage – 9-10k
5. Tackling -> 15
6. bring the other secondaries up to match tackle stat
Fully built wage = 38k
This is another place for your superstars. High base intel. is a must as this dictates the effectiveness of the new down related tactics. At MLB, a high str. is more important than speed.
OLB
This depends on whether you are running a 4-3 or 3-4 Def.
If you use a 3-4, then copy the build for DE as above.
For a 4-3;
Base Player Stats
Talent 3*
Speed 15+
Str. 13+
Training
1. Tackling ->10
2. Cap speed and str.
3. Tactical (all skills) -> 10
4. Agility ->10
Wage – 9-10k
5. Tackling -> 15
6. bring the other secondaries up to match tackle stat
Fully built wage = 38k
Follow same build for MLB, except spd is dominant over str.
CB
Base Player Stat
Talent 3*
Spd. 15+ (need a high cap though)
Training
1. Cap speed (will want a cap of 18+)
2. Tackling -> 10
3. Agility ->10
4. Tactical (all skills) -> 10
Wage – 9-10k
5. Tackling -> 12-14
6. bring secondaries up to match tackle
Fully built wage = 28-35k
Again, this is a spot for those players who don’t seem to fit anywhere else. Kinda like the opposite of the DL base player for physical skills
SF
Base Player Stats
Talent 4*
Speed 15+
Str. 15+
Intel 14+
Training
1. Cap speed and str. (will want good caps for both)
2. Tackling -> 10
3. Agility ->10
4. Tactical (all skills) -> 10
Wage – 9-10k
5. Tackling -> 15-16
6. bring secondaries up to match tackle
Fully built wage = 37-45k
This is a crucial position, as it’s your last line of defence, would recommend sticking some good talent here and pay the price for a strong tackling skill.
Overall Team;
Stage 1 interim wage estimate = 220-260k
Fully built wage estimate = 850-950k
A evo još 1 sa bolje objašnjenim pozicijama... sa njihovog foruma
jespernohr wrote:
Inspired by the various different guides that I have read by managers I respect and all the information I have gathered through my time in this game I decided to create a small guide about how I choose my players and train them. The guide will contain some facts, but also my assumptions on what skills are needed for the different position. I hope this guide can be useful for new and old player alike and this first part will be about the players, as that is what I fid the most interesting thing in game right now.
Players
One of the most important things in how I develop my team is to determine a players physical abilities in Speed and Strength, before deciding what position I will develop them to play.
Quarterback
One of the most important players on the offensive side of the ball. The captain and brain of the offense, so it is important to be guaranteed a solid and stable performance by him. The skill training is focused around the Passing and Vision skills, and eventually also the Agility to counter sacks. After those skills are trained to the level needed I would probably train the Strength, Stamina and Speed.
Requirements:
Talent 4.5+
Intelligence 18+
Consistency 18+
Training:
Passing
Vision
Agility
Runningback
Since this game revolves around the passing game the runningback is not a very important position, so my main focus is to get his Blocking up in hopes that he helps in pass protection, but this is unknown if it actually happens. Afterwards it is all about the runningback skills and Stamina.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Training:
Blocking
Carrying
Agility
Stamina
Tight End
One of the star player positions in Grid-Iron and therefore a very important player. A very good tight end can be unstoppable for many defenses and can together with the quarterback win games. Speed and Strength are important to get as high as possible before starting to train the other skills such as Catching and Agility.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Consistency 10+
Training:
Catching
Agility
Stamina
Wide Receiver
Another important player, since it is also involved in the passing game. Despite the strong consensus about the importance of Strength then I value Speed higher than Strength on my receivers. This might be a mistake, but I like to believe that there is a tiny bit, however small, logic in the game engine. Important skills to develop after the physicals have been maximized are Catching and Agility.
Requirements:
Talent 3.5+
Speed 18+
Strength 12+
Consistency 10+
Training:
Catching
Agility
Stamina
Offensive Linemen
The offensive linemen seems to make a bigger impact on run plays than on passing plays, but they are still important players to protect the quarterback to avoid sacks. The two most important players are the two tackles, which have to go against the defensive end and avoid giving up sacks. The interior linemen, the center and the two guards, are still important to counter the occasional linebacker blitz. Strength is very important skill and should be trained as high as possible. A bit of Speed on the tackles is advisable as well.
Requirements:
Talent 3.5+
Strength 16+
Consistency 10+
Training:
Blocking
Footwork
Agility
Stamina
Defensive Tackle
The primary run stoppers and therefore they are not that important in this pass heavy game. High Strength is a must and that is pretty much it for this position. The training should focus around Tackling, Footwork and Agility.
Requirements:
Talent 3.5+
Strength 16+
Training:
Tackling
Footwork
Agility
Stamina
Defensive End
The important player on the defensive line, since it the player that get the most important attempt in sacking the quarterback. High Speed and Strength are very important before training the positional skills such as Tackling, Agility and Footwork.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Consistency 10+
Training:
Tackling
Agility
Footwork
Stamina
Middle Linebacker
The captain of the defense that have the ability to change and adapt the defensive play calling to match the offensive play calling. It is therefore very important to have high Intelligence, so that the player can recognize the offensive play, along with high Consistency, so that the player always performs at a high level. High Speed and Strength are also important for this position, since he will to stop runs, blitz and defend pass plays. The training of a monster at this position takes time, since the high amount of skills required developed before he reaches his full potential, but it is well worth the wait I think, since the majority of the missed tackles defense suffers on pass plays goes through the middle linebacker.
Requirements:
Talent 4.5+
Intelligence 18+
Speed 16+
Strength 16+
Consistency 18+
Training:
Tackling
Positioning
Vision
Agility
Stamina
Outside Linebacker
The player that often will go against the offensive beast called the tight end, so it is important to have a strong and fast player at this position. Again it requires quite a few skills to develop before they shine, but eventually they will be able to limit the offensive player a bit.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Consistency 10+
Training:
Tackling
Agility
Positioning
Vision
Stamina
Cornerback
The player going head to head with the receivers, so it is needed to have good Speed to play this position. A bit of Strength never hurt anybody. Personally I like a fairly high Consistency, so I can depend on the player match after match. This is going to sound like a broken record, but again this position also need quite a few skills developed to stop the offensive players.
Requirements:
Talent 3.5+
Speed 18+
Strength 12+
Consistency 16+
Training:
Tackling
Agility
Positioning
Vision
Stamina
Safety
Some managers call this player the last line of defense and in the real world that is indeed the case, as for Grid-Iron they are just another player that needs to be able to stop the offensive player and don’t miss tackles. Intelligence is important for the position as stated by the Game Developers, but what effect it has it unknown. The Safety position will face both Tight Ends and Wide Receivers, so they will need to be fast and strong to counter the offensive players’ abilities.
Requirements:
Talent 3.5+
Intelligence 16+
Speed 16+
Strength 16+
Consistency 10+
Training:
Tackling
Positioning
Vision
Agility
Stamina
Kicker
The depth of the kicking system in Grid-Iron is currently very limited, so the only skills needed are Kicking and Punting to perform well. Personally I like high Consistency so I can depend on the player’s performance on both punting, kick-offs and field goal attempts. Once I have the level I want in Kicking and Punting I will probably train Strength, since it makes sense in the real world, but it doesn’t have any effect in this game according to the Game Developers.
Requirements:
Talent 3.5+
Consistency 18+
Training:
Kicking
Punting
Strength
Gunner
The position that needs to limit the return yards of the return team and win the fight for field position. It is not a position I find particular important, so I will have a decent player playing or use it to get Team Chemistry for youth players. Speed is the only logical skill needed before training the positional skills.
Requirements:
Talent 3.5+
Speed 16+
Training:
Tackling
Agility
Positioning
Vision
Special Team Cornerback
This is the counter position of the Gunner and should help the return team gain more yards, but I really don’t use the position for this. I use this position to train new Cornerbacks in positional rating, so they can get to the first team faster. I guess one of the important skills for this position is Blocking, but I am not training it. I will train the player playing at this position like a normal cornerback.
Requirements:
Talent 3.5+
Speed 18+
Strength 12+
Consistency 16+
Training:
Tackling
Agility
Positioning
Vision
Stamina
Kick Returner
The return man that is supposed to gain the yards on the returns and most importantly avoid fumbling the return. Speed is one of the requirements for my players at this position before training the positional skills.
Requirements:
Talent 3.5+
Speed 16+
Training:
Carrying
Agility
Catching
I hope people can use this information to be inspired to find the way they want to develop their players and team in their very own way. Remember that this post is my opinion and only certain information in it is confirmed by the Game Developers. The rest is based on my assumptions and thoughts developed through debate on the forum.
jespernohr wrote:
Inspired by the various different guides that I have read by managers I respect and all the information I have gathered through my time in this game I decided to create a small guide about how I choose my players and train them. The guide will contain some facts, but also my assumptions on what skills are needed for the different position. I hope this guide can be useful for new and old player alike and this first part will be about the players, as that is what I fid the most interesting thing in game right now.
Players
One of the most important things in how I develop my team is to determine a players physical abilities in Speed and Strength, before deciding what position I will develop them to play.
Quarterback
One of the most important players on the offensive side of the ball. The captain and brain of the offense, so it is important to be guaranteed a solid and stable performance by him. The skill training is focused around the Passing and Vision skills, and eventually also the Agility to counter sacks. After those skills are trained to the level needed I would probably train the Strength, Stamina and Speed.
Requirements:
Talent 4.5+
Intelligence 18+
Consistency 18+
Training:
Passing
Vision
Agility
Runningback
Since this game revolves around the passing game the runningback is not a very important position, so my main focus is to get his Blocking up in hopes that he helps in pass protection, but this is unknown if it actually happens. Afterwards it is all about the runningback skills and Stamina.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Training:
Blocking
Carrying
Agility
Stamina
Tight End
One of the star player positions in Grid-Iron and therefore a very important player. A very good tight end can be unstoppable for many defenses and can together with the quarterback win games. Speed and Strength are important to get as high as possible before starting to train the other skills such as Catching and Agility.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Consistency 10+
Training:
Catching
Agility
Stamina
Wide Receiver
Another important player, since it is also involved in the passing game. Despite the strong consensus about the importance of Strength then I value Speed higher than Strength on my receivers. This might be a mistake, but I like to believe that there is a tiny bit, however small, logic in the game engine. Important skills to develop after the physicals have been maximized are Catching and Agility.
Requirements:
Talent 3.5+
Speed 18+
Strength 12+
Consistency 10+
Training:
Catching
Agility
Stamina
Offensive Linemen
The offensive linemen seems to make a bigger impact on run plays than on passing plays, but they are still important players to protect the quarterback to avoid sacks. The two most important players are the two tackles, which have to go against the defensive end and avoid giving up sacks. The interior linemen, the center and the two guards, are still important to counter the occasional linebacker blitz. Strength is very important skill and should be trained as high as possible. A bit of Speed on the tackles is advisable as well.
Requirements:
Talent 3.5+
Strength 16+
Consistency 10+
Training:
Blocking
Footwork
Agility
Stamina
Defensive Tackle
The primary run stoppers and therefore they are not that important in this pass heavy game. High Strength is a must and that is pretty much it for this position. The training should focus around Tackling, Footwork and Agility.
Requirements:
Talent 3.5+
Strength 16+
Training:
Tackling
Footwork
Agility
Stamina
Defensive End
The important player on the defensive line, since it the player that get the most important attempt in sacking the quarterback. High Speed and Strength are very important before training the positional skills such as Tackling, Agility and Footwork.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Consistency 10+
Training:
Tackling
Agility
Footwork
Stamina
Middle Linebacker
The captain of the defense that have the ability to change and adapt the defensive play calling to match the offensive play calling. It is therefore very important to have high Intelligence, so that the player can recognize the offensive play, along with high Consistency, so that the player always performs at a high level. High Speed and Strength are also important for this position, since he will to stop runs, blitz and defend pass plays. The training of a monster at this position takes time, since the high amount of skills required developed before he reaches his full potential, but it is well worth the wait I think, since the majority of the missed tackles defense suffers on pass plays goes through the middle linebacker.
Requirements:
Talent 4.5+
Intelligence 18+
Speed 16+
Strength 16+
Consistency 18+
Training:
Tackling
Positioning
Vision
Agility
Stamina
Outside Linebacker
The player that often will go against the offensive beast called the tight end, so it is important to have a strong and fast player at this position. Again it requires quite a few skills to develop before they shine, but eventually they will be able to limit the offensive player a bit.
Requirements:
Talent 3.5+
Speed 16+
Strength 16+
Consistency 10+
Training:
Tackling
Agility
Positioning
Vision
Stamina
Cornerback
The player going head to head with the receivers, so it is needed to have good Speed to play this position. A bit of Strength never hurt anybody. Personally I like a fairly high Consistency, so I can depend on the player match after match. This is going to sound like a broken record, but again this position also need quite a few skills developed to stop the offensive players.
Requirements:
Talent 3.5+
Speed 18+
Strength 12+
Consistency 16+
Training:
Tackling
Agility
Positioning
Vision
Stamina
Safety
Some managers call this player the last line of defense and in the real world that is indeed the case, as for Grid-Iron they are just another player that needs to be able to stop the offensive player and don’t miss tackles. Intelligence is important for the position as stated by the Game Developers, but what effect it has it unknown. The Safety position will face both Tight Ends and Wide Receivers, so they will need to be fast and strong to counter the offensive players’ abilities.
Requirements:
Talent 3.5+
Intelligence 16+
Speed 16+
Strength 16+
Consistency 10+
Training:
Tackling
Positioning
Vision
Agility
Stamina
Kicker
The depth of the kicking system in Grid-Iron is currently very limited, so the only skills needed are Kicking and Punting to perform well. Personally I like high Consistency so I can depend on the player’s performance on both punting, kick-offs and field goal attempts. Once I have the level I want in Kicking and Punting I will probably train Strength, since it makes sense in the real world, but it doesn’t have any effect in this game according to the Game Developers.
Requirements:
Talent 3.5+
Consistency 18+
Training:
Kicking
Punting
Strength
Gunner
The position that needs to limit the return yards of the return team and win the fight for field position. It is not a position I find particular important, so I will have a decent player playing or use it to get Team Chemistry for youth players. Speed is the only logical skill needed before training the positional skills.
Requirements:
Talent 3.5+
Speed 16+
Training:
Tackling
Agility
Positioning
Vision
Special Team Cornerback
This is the counter position of the Gunner and should help the return team gain more yards, but I really don’t use the position for this. I use this position to train new Cornerbacks in positional rating, so they can get to the first team faster. I guess one of the important skills for this position is Blocking, but I am not training it. I will train the player playing at this position like a normal cornerback.
Requirements:
Talent 3.5+
Speed 18+
Strength 12+
Consistency 16+
Training:
Tackling
Agility
Positioning
Vision
Stamina
Kick Returner
The return man that is supposed to gain the yards on the returns and most importantly avoid fumbling the return. Speed is one of the requirements for my players at this position before training the positional skills.
Requirements:
Talent 3.5+
Speed 16+
Training:
Carrying
Agility
Catching
I hope people can use this information to be inspired to find the way they want to develop their players and team in their very own way. Remember that this post is my opinion and only certain information in it is confirmed by the Game Developers. The rest is based on my assumptions and thoughts developed through debate on the forum.
Dok ja dođem, sve ste već odgovorili :D
inače taktika mora bit spremna sat vremena prije početka tekme.
kad postavite taktiku prvi put stavite: set as default orders i onda svaki put vucite to default orders kad idete namjestiti taktiku.
kao što vidite i iz ovog gore snaga i brzina u užasno bitne. igrači kojima se to zaustavi na negdje 15 ili 16 su praktički beskorisni za neke veće razine.
inače taktika mora bit spremna sat vremena prije početka tekme.
kad postavite taktiku prvi put stavite: set as default orders i onda svaki put vucite to default orders kad idete namjestiti taktiku.
kao što vidite i iz ovog gore snaga i brzina u užasno bitne. igrači kojima se to zaustavi na negdje 15 ili 16 su praktički beskorisni za neke veće razine.
e sad još kakav je odnos brzine treninga i godina ovdje?
npr. do koliko godina se isplati kupovati mladiće za trening?
i slično...
npr. do koliko godina se isplati kupovati mladiće za trening?
i slično...
imam i ja jedno pitanje, sto je pod ofenzivnim oznakama ovo:
Unless yards left
On 4th and
when (run %) 10% 20% 30% 40% 50% 60% 70% 80% 90%
-------------------
onaj red iznad kuzim to je po naski pucanje na gol ako je manje od onoliko koliko oznacis ostalo u 4. cetvrtini
a sto tocno znaci ovo ispod toga, odnosno gore pejstano?
Unless yards left
On 4th and
when (run %) 10% 20% 30% 40% 50% 60% 70% 80% 90%
-------------------
onaj red iznad kuzim to je po naski pucanje na gol ako je manje od onoliko koliko oznacis ostalo u 4. cetvrtini
a sto tocno znaci ovo ispod toga, odnosno gore pejstano?
Nisam još toliko napredan hehe... zasad još pokušavam skužit skilove, danas obradio ofanzivne, sutra defanzivne i td polako... :-)))
Ti već uvjetne naredbe šibaš? Svaka čast :-)
Ti već uvjetne naredbe šibaš? Svaka čast :-)
sve idem vidit malo ovo idem vidit malo ono i sad vec gledam naveliko :)
pa sam one scout report lupao jer sam racunao da necu igrat
pa sad gledam kako bih ipak igrao...
nema opcije pobrisi account :)
pa sam one scout report lupao jer sam racunao da necu igrat
pa sad gledam kako bih ipak igrao...
nema opcije pobrisi account :)
Iskreno meni se sviđa baš zbog milijun skilova i treninga ... sve igrače možeš trenirat kako te volja
Kad malo proučim sve , prosjek godina ekipe će mi biti 17 i onda guštanje :-)
Kad malo proučim sve , prosjek godina ekipe će mi biti 17 i onda guštanje :-)