Subpage under development, new version coming soon!
Subject: Novosti
probaj u command promptu (start -> cmd) upisati ipconfig/flushdns pa javi ako je pomoglo...
(edited)
(edited)
:(((((
Na mob. sam
Mozda je to razlog gresaka
Mozda mobilna verzija ima nekih bugova
Ali hvala na pomoci/brizi
Morat cu sloziti taktiku za svaki slucaj dok radi :))
Na mob. sam
Mozda je to razlog gresaka
Mozda mobilna verzija ima nekih bugova
Ali hvala na pomoci/brizi
Morat cu sloziti taktiku za svaki slucaj dok radi :))
:)))
Krivo sam rekao
Mislio sam na igrace, jedna ekipa za prvenstvo druga za kup
Krivo sam rekao
Mislio sam na igrace, jedna ekipa za prvenstvo druga za kup
Vidim ne radi sokker predictor, ima neka slicna stranica ili program?
yapp yapp, sokker predictor, zbilja dobro pomagalo to bilo..ima kaj slicnog?
Pozdrav ekipa, postoji li kakav alat za usporedbu transfera, jer ovaj tansfer comparation tool je bezveze...
Probaj s ovim: ANSOKKER PREDICTION - for player price estimation and prediction
Imaš i temu na int forumu za taj alat
Imaš i temu na int forumu za taj alat
http://sokker.org/forum_topic/ID_forum/12246/ID_topic/3328684/pg/0
Čujte i počujte!!! (Prevesti ću ujutro)
We are pleased to announce that the terms of the Sokker investment agreement have been reached. The purpose of this agreement is to keep continuous improvement and work on further updates which has already started.
As per the agreement, the game is granted funds for further development and two new people join the group of owners – Raul and Mekene. They also join the group of game’s developers and give us support in project management, marketing and game design. Both of them know Sokker almost from its beginnings, therefore we are more than happy to have them truly engaged on-board, devoted to the spirit of the game.
The Sokker improvement plan involves the two-stage activities:
1. Securing the stability of the game in the case of Flash support expiration on web browsers. In the coming months, specific elements of the game, written in this technology, will be replaced. Starting with smaller elements, ending with the most time-consuming visualization of matches.
2. Upgrading the game significantly, which hasn't been done in recent years. We plan to implement couple of changes like adapting the game to the up-to-date reality and current standards, including both- enhancing interface, UX, graphics, but also the gameplay itself (additional options, changes and improvements to some of the current functionalities). Also, the entire back-end of the game will need to be rewritten and updated. The effective date of these changes will not come before the first stage of work is completed.
SK community will be kept informed as the work progresses. Meanwhile we are planning a wide review of implemented changes, remaining open to new ideas. Hope we can count on your support!
We strongly believe that this is a turning point in Sokkers history and the return to its best days.
We are pleased to announce that the terms of the Sokker investment agreement have been reached. The purpose of this agreement is to keep continuous improvement and work on further updates which has already started.
As per the agreement, the game is granted funds for further development and two new people join the group of owners – Raul and Mekene. They also join the group of game’s developers and give us support in project management, marketing and game design. Both of them know Sokker almost from its beginnings, therefore we are more than happy to have them truly engaged on-board, devoted to the spirit of the game.
The Sokker improvement plan involves the two-stage activities:
1. Securing the stability of the game in the case of Flash support expiration on web browsers. In the coming months, specific elements of the game, written in this technology, will be replaced. Starting with smaller elements, ending with the most time-consuming visualization of matches.
2. Upgrading the game significantly, which hasn't been done in recent years. We plan to implement couple of changes like adapting the game to the up-to-date reality and current standards, including both- enhancing interface, UX, graphics, but also the gameplay itself (additional options, changes and improvements to some of the current functionalities). Also, the entire back-end of the game will need to be rewritten and updated. The effective date of these changes will not come before the first stage of work is completed.
SK community will be kept informed as the work progresses. Meanwhile we are planning a wide review of implemented changes, remaining open to new ideas. Hope we can count on your support!
We strongly believe that this is a turning point in Sokkers history and the return to its best days.
znaci mozemo opet ocekivat iscekivanje izvlacenja juniora cetvrtkom i utrku tko ce prije dogovorit trade sa vlasnikom :)
i kup na velikim stadionima i sa neizvjesnim ishodima od 3. kola :)
i 15 stranica 16 godina starih juniora u petak navecer :)
i kup na velikim stadionima i sa neizvjesnim ishodima od 3. kola :)
i 15 stranica 16 godina starih juniora u petak navecer :)
Prvo sam pogledao datum - da nije 1 april i vidio da nije.!
1. Zamjena Flasha očekivana.
2. Izvrsno je što će u daljnji razvoj ove igrice ponovno biti uključen iskusni španjolski developer.
1. Zamjena Flasha očekivana.
2. Izvrsno je što će u daljnji razvoj ove igrice ponovno biti uključen iskusni španjolski developer.
Dev. Diary 2: MAIN ASSUMPTIONS
more info and ideas in Sokker Development (en) forum
Today we would like to share with you our main assumptions, in terms of the changes we are working on. Thanks a lot for the exciting discussions at Sokker Development forum, sharing your best ideas and a very clear vision of what is most important for you in the game.
The assumptions we have prepared will keep us straight in evaluating different solutions, creating new ones and help us as a guide for the game development direction.
GAME SPIRIT
First of all we would like to share with you the things, that won’t change. After last week's consultations via forum we see practically full compliance. Moreover, we also fully agree with you about some major points:
Game without pay2win – Competitions were honest and this won't change. We don’t want to develop any paid bonuses giving a real advantage over players without a subscription. Of course the game needs revenue to be developed (especially in case of needed changes), so that's why we'll work on PLUS ideas to make it more attractive, but you won't be able to “buy” a better place in league or any other improvements.
Game engine, tactics and 2d matches – These things will be changed only as much, as it’s necessary according to technical problems (flash expiration, new code, etc.). We believe, that one of most important game advantages is the option to make a real impact with tactics and to see how our ideas are executed by the players on the field. Visualization is simple and intuitive. We will develop it, but we will try not to lose its original spirit.
Simplicity – The main aspects of Sokker are easy and simple to learn. It’s also easy to notice the impact of our decisions on various elements of the game. We will avoid unnecessary new elements and try to focus on upgrading and extending current ones. Some of the changes and novelties will be designed for more advanced players, but there will be no need to use them for everyone.
Moderate game timing – Sokker is different than a lot of quick mobile games and we believe, that it’s a huge advantage. Our game needs patience and long term thinking, giving a chance to fit for different players. There is no huge difference between everyday players or those, who have much less time. But, few elements will be changed for sure – according to the fact, that the current length of a whole season is a barrier for new players.
Community – Being a Sokker community member is not only building your own best club, it's also the atmosphere and fun around the game. We'll keep an eye on forum and relationships and try to make them alive. There is no need to change too much in that area, but for sure we'll add some improvements which can benefit conversations.
CHANGES
So, what will be changed? Here you can find the main game areas that need to be upgraded or developed from scratch. These are not final ideas – it’s a kind of overall map for you, to point out the most important priorities to be addressed.
Play to win – The current game mechanism is demotivating for players focused on results. We will propose some solutions to change that, giving extra motivations for winning, new official competitions to fight in. One of the biggest issues is, that club development is possible only by using a second match in the week for training. That lead us to some upgrades about the training system (but one training update per week on Thursday will not change). Our new idea is to avoid forcing managers to let all their players play for training.
Competition optimization – We want to address the issue of the extremely long season in Sokker (only 3 full seasons per year, which is demotivating for many new players) and also give managers a chance to join different kinds of tournaments. We will propose a new competition idea, with some small game acceleration, to make the season shorter, and to add a completely new Cup. We want to present our ideas for consultation in the upcoming weeks.
Game balance – With the game's long history it’s easy to notice what areas are not balanced enough. Currently we have a huge number of top players, even in low divisions (like in Poland). The transfer system promotes daily trading and benefits managers, who are slowly gathering their founds to invest after a few seasons in their “dream team”. New players have huge problems to reach higher divisions.
All these issues are very complex and connected, so we need to act carefully and with some different, but consistent solutions. We need to upgrade the game mechanics to create more balance: to give some motivation to reach as high as your team can get, and also to help beginners improving their teams much easier than experienced players. It will be much more difficult to train the best Sokker players and differences between league levels should become less significant. To achieve all that we need to change the game economy, training speed, and a lot of small parameters, that need to be analysed and tested.
Easy to learn, hard to master – Sokker is an easy game and it should stay that way. But many game areas have a great potential to be extended, as long as the manager is given the choice to explore them or not. We want to let you some freedom to decide how deep you want to dive in. It’s a kind of a major development philosophy we will follow. It will be implemented in different areas, from game interface to stadium or youth school management. It’s also most important for beginners, to give them guidance and the right path to learn the game step by step (few options will even be blocked for new managers).
Goals and achievements – Only a few managers are able to fight for the highest prizes, since there are not too many places in the top divisions. But we know, that everyone of you has individual goals and aspirations about different game challenges. That’s why we will develop new, more feasible achievements, starting with seasonal goals, a more detailed team history and progresses presentation, ending with some new ranks and statistics, not only connected with game results.
Storytelling – This is a very important point for us, but untill now it is almost non-existing in this game. A lot of users tell stories for themselves, create own rankings, summaries, club articles, or even some “Sokker news” initiatives. We believe that most of you want to feel that history of your club being alive. Managers write their own stories, create legendary players and the game world is dynamic and full of events. We will apply storytelling on a few areas:
Dedicated „pressroom” page – Here we will see news about our club and competitions, but also reports from our staff, like training summary or tips from our assistant, and many more.
Extended statistics and records – This will give you a chance to follow different rankings and summaries, based on team, competition or players.
“Follow” option – You'll get the ability to follow news about some other parts of the game – national teams, contests, specific players, etc.
Bot teams elimination – Sokker is most attractive when we compete with real players. Therefore clubs without managers will be withdrawn from competitions at the end of the season.
New graphic design and UX – We need to redesign game graphics and user experience, to make it suitable for current times. We will focus on new players, to give them a chance to engage in the game and learn it with some tutorial help. For some fans of the classic design: There is no need to worry, we will keep the old graphic as an option, too.
Summarizing: As you can see, the areas that we are working on are not a revolution for the game. We rather focus on the best parts, to improve and rebuild them if needed. The development process will be long enough to give the managers a chance to fit into the new reality and adjust their club strategy.
In the upcoming months we will share more detailed solutions with you, divided on specific areas, to consult them more closely and one by one.
more info and ideas in Sokker Development (en) forum
Today we would like to share with you our main assumptions, in terms of the changes we are working on. Thanks a lot for the exciting discussions at Sokker Development forum, sharing your best ideas and a very clear vision of what is most important for you in the game.
The assumptions we have prepared will keep us straight in evaluating different solutions, creating new ones and help us as a guide for the game development direction.
GAME SPIRIT
First of all we would like to share with you the things, that won’t change. After last week's consultations via forum we see practically full compliance. Moreover, we also fully agree with you about some major points:
Game without pay2win – Competitions were honest and this won't change. We don’t want to develop any paid bonuses giving a real advantage over players without a subscription. Of course the game needs revenue to be developed (especially in case of needed changes), so that's why we'll work on PLUS ideas to make it more attractive, but you won't be able to “buy” a better place in league or any other improvements.
Game engine, tactics and 2d matches – These things will be changed only as much, as it’s necessary according to technical problems (flash expiration, new code, etc.). We believe, that one of most important game advantages is the option to make a real impact with tactics and to see how our ideas are executed by the players on the field. Visualization is simple and intuitive. We will develop it, but we will try not to lose its original spirit.
Simplicity – The main aspects of Sokker are easy and simple to learn. It’s also easy to notice the impact of our decisions on various elements of the game. We will avoid unnecessary new elements and try to focus on upgrading and extending current ones. Some of the changes and novelties will be designed for more advanced players, but there will be no need to use them for everyone.
Moderate game timing – Sokker is different than a lot of quick mobile games and we believe, that it’s a huge advantage. Our game needs patience and long term thinking, giving a chance to fit for different players. There is no huge difference between everyday players or those, who have much less time. But, few elements will be changed for sure – according to the fact, that the current length of a whole season is a barrier for new players.
Community – Being a Sokker community member is not only building your own best club, it's also the atmosphere and fun around the game. We'll keep an eye on forum and relationships and try to make them alive. There is no need to change too much in that area, but for sure we'll add some improvements which can benefit conversations.
CHANGES
So, what will be changed? Here you can find the main game areas that need to be upgraded or developed from scratch. These are not final ideas – it’s a kind of overall map for you, to point out the most important priorities to be addressed.
Play to win – The current game mechanism is demotivating for players focused on results. We will propose some solutions to change that, giving extra motivations for winning, new official competitions to fight in. One of the biggest issues is, that club development is possible only by using a second match in the week for training. That lead us to some upgrades about the training system (but one training update per week on Thursday will not change). Our new idea is to avoid forcing managers to let all their players play for training.
Competition optimization – We want to address the issue of the extremely long season in Sokker (only 3 full seasons per year, which is demotivating for many new players) and also give managers a chance to join different kinds of tournaments. We will propose a new competition idea, with some small game acceleration, to make the season shorter, and to add a completely new Cup. We want to present our ideas for consultation in the upcoming weeks.
Game balance – With the game's long history it’s easy to notice what areas are not balanced enough. Currently we have a huge number of top players, even in low divisions (like in Poland). The transfer system promotes daily trading and benefits managers, who are slowly gathering their founds to invest after a few seasons in their “dream team”. New players have huge problems to reach higher divisions.
All these issues are very complex and connected, so we need to act carefully and with some different, but consistent solutions. We need to upgrade the game mechanics to create more balance: to give some motivation to reach as high as your team can get, and also to help beginners improving their teams much easier than experienced players. It will be much more difficult to train the best Sokker players and differences between league levels should become less significant. To achieve all that we need to change the game economy, training speed, and a lot of small parameters, that need to be analysed and tested.
Easy to learn, hard to master – Sokker is an easy game and it should stay that way. But many game areas have a great potential to be extended, as long as the manager is given the choice to explore them or not. We want to let you some freedom to decide how deep you want to dive in. It’s a kind of a major development philosophy we will follow. It will be implemented in different areas, from game interface to stadium or youth school management. It’s also most important for beginners, to give them guidance and the right path to learn the game step by step (few options will even be blocked for new managers).
Goals and achievements – Only a few managers are able to fight for the highest prizes, since there are not too many places in the top divisions. But we know, that everyone of you has individual goals and aspirations about different game challenges. That’s why we will develop new, more feasible achievements, starting with seasonal goals, a more detailed team history and progresses presentation, ending with some new ranks and statistics, not only connected with game results.
Storytelling – This is a very important point for us, but untill now it is almost non-existing in this game. A lot of users tell stories for themselves, create own rankings, summaries, club articles, or even some “Sokker news” initiatives. We believe that most of you want to feel that history of your club being alive. Managers write their own stories, create legendary players and the game world is dynamic and full of events. We will apply storytelling on a few areas:
Dedicated „pressroom” page – Here we will see news about our club and competitions, but also reports from our staff, like training summary or tips from our assistant, and many more.
Extended statistics and records – This will give you a chance to follow different rankings and summaries, based on team, competition or players.
“Follow” option – You'll get the ability to follow news about some other parts of the game – national teams, contests, specific players, etc.
Bot teams elimination – Sokker is most attractive when we compete with real players. Therefore clubs without managers will be withdrawn from competitions at the end of the season.
New graphic design and UX – We need to redesign game graphics and user experience, to make it suitable for current times. We will focus on new players, to give them a chance to engage in the game and learn it with some tutorial help. For some fans of the classic design: There is no need to worry, we will keep the old graphic as an option, too.
Summarizing: As you can see, the areas that we are working on are not a revolution for the game. We rather focus on the best parts, to improve and rebuild them if needed. The development process will be long enough to give the managers a chance to fit into the new reality and adjust their club strategy.
In the upcoming months we will share more detailed solutions with you, divided on specific areas, to consult them more closely and one by one.