Subpage under development, new version coming soon!
Subject: Novosti
Dev. Diary 2: MAIN ASSUMPTIONS
more info and ideas in Sokker Development (en) forum
Today we would like to share with you our main assumptions, in terms of the changes we are working on. Thanks a lot for the exciting discussions at Sokker Development forum, sharing your best ideas and a very clear vision of what is most important for you in the game.
The assumptions we have prepared will keep us straight in evaluating different solutions, creating new ones and help us as a guide for the game development direction.
GAME SPIRIT
First of all we would like to share with you the things, that won’t change. After last week's consultations via forum we see practically full compliance. Moreover, we also fully agree with you about some major points:
Game without pay2win – Competitions were honest and this won't change. We don’t want to develop any paid bonuses giving a real advantage over players without a subscription. Of course the game needs revenue to be developed (especially in case of needed changes), so that's why we'll work on PLUS ideas to make it more attractive, but you won't be able to “buy” a better place in league or any other improvements.
Game engine, tactics and 2d matches – These things will be changed only as much, as it’s necessary according to technical problems (flash expiration, new code, etc.). We believe, that one of most important game advantages is the option to make a real impact with tactics and to see how our ideas are executed by the players on the field. Visualization is simple and intuitive. We will develop it, but we will try not to lose its original spirit.
Simplicity – The main aspects of Sokker are easy and simple to learn. It’s also easy to notice the impact of our decisions on various elements of the game. We will avoid unnecessary new elements and try to focus on upgrading and extending current ones. Some of the changes and novelties will be designed for more advanced players, but there will be no need to use them for everyone.
Moderate game timing – Sokker is different than a lot of quick mobile games and we believe, that it’s a huge advantage. Our game needs patience and long term thinking, giving a chance to fit for different players. There is no huge difference between everyday players or those, who have much less time. But, few elements will be changed for sure – according to the fact, that the current length of a whole season is a barrier for new players.
Community – Being a Sokker community member is not only building your own best club, it's also the atmosphere and fun around the game. We'll keep an eye on forum and relationships and try to make them alive. There is no need to change too much in that area, but for sure we'll add some improvements which can benefit conversations.
CHANGES
So, what will be changed? Here you can find the main game areas that need to be upgraded or developed from scratch. These are not final ideas – it’s a kind of overall map for you, to point out the most important priorities to be addressed.
Play to win – The current game mechanism is demotivating for players focused on results. We will propose some solutions to change that, giving extra motivations for winning, new official competitions to fight in. One of the biggest issues is, that club development is possible only by using a second match in the week for training. That lead us to some upgrades about the training system (but one training update per week on Thursday will not change). Our new idea is to avoid forcing managers to let all their players play for training.
Competition optimization – We want to address the issue of the extremely long season in Sokker (only 3 full seasons per year, which is demotivating for many new players) and also give managers a chance to join different kinds of tournaments. We will propose a new competition idea, with some small game acceleration, to make the season shorter, and to add a completely new Cup. We want to present our ideas for consultation in the upcoming weeks.
Game balance – With the game's long history it’s easy to notice what areas are not balanced enough. Currently we have a huge number of top players, even in low divisions (like in Poland). The transfer system promotes daily trading and benefits managers, who are slowly gathering their founds to invest after a few seasons in their “dream team”. New players have huge problems to reach higher divisions.
All these issues are very complex and connected, so we need to act carefully and with some different, but consistent solutions. We need to upgrade the game mechanics to create more balance: to give some motivation to reach as high as your team can get, and also to help beginners improving their teams much easier than experienced players. It will be much more difficult to train the best Sokker players and differences between league levels should become less significant. To achieve all that we need to change the game economy, training speed, and a lot of small parameters, that need to be analysed and tested.
Easy to learn, hard to master – Sokker is an easy game and it should stay that way. But many game areas have a great potential to be extended, as long as the manager is given the choice to explore them or not. We want to let you some freedom to decide how deep you want to dive in. It’s a kind of a major development philosophy we will follow. It will be implemented in different areas, from game interface to stadium or youth school management. It’s also most important for beginners, to give them guidance and the right path to learn the game step by step (few options will even be blocked for new managers).
Goals and achievements – Only a few managers are able to fight for the highest prizes, since there are not too many places in the top divisions. But we know, that everyone of you has individual goals and aspirations about different game challenges. That’s why we will develop new, more feasible achievements, starting with seasonal goals, a more detailed team history and progresses presentation, ending with some new ranks and statistics, not only connected with game results.
Storytelling – This is a very important point for us, but untill now it is almost non-existing in this game. A lot of users tell stories for themselves, create own rankings, summaries, club articles, or even some “Sokker news” initiatives. We believe that most of you want to feel that history of your club being alive. Managers write their own stories, create legendary players and the game world is dynamic and full of events. We will apply storytelling on a few areas:
Dedicated „pressroom” page – Here we will see news about our club and competitions, but also reports from our staff, like training summary or tips from our assistant, and many more.
Extended statistics and records – This will give you a chance to follow different rankings and summaries, based on team, competition or players.
“Follow” option – You'll get the ability to follow news about some other parts of the game – national teams, contests, specific players, etc.
Bot teams elimination – Sokker is most attractive when we compete with real players. Therefore clubs without managers will be withdrawn from competitions at the end of the season.
New graphic design and UX – We need to redesign game graphics and user experience, to make it suitable for current times. We will focus on new players, to give them a chance to engage in the game and learn it with some tutorial help. For some fans of the classic design: There is no need to worry, we will keep the old graphic as an option, too.
Summarizing: As you can see, the areas that we are working on are not a revolution for the game. We rather focus on the best parts, to improve and rebuild them if needed. The development process will be long enough to give the managers a chance to fit into the new reality and adjust their club strategy.
In the upcoming months we will share more detailed solutions with you, divided on specific areas, to consult them more closely and one by one.
more info and ideas in Sokker Development (en) forum
Today we would like to share with you our main assumptions, in terms of the changes we are working on. Thanks a lot for the exciting discussions at Sokker Development forum, sharing your best ideas and a very clear vision of what is most important for you in the game.
The assumptions we have prepared will keep us straight in evaluating different solutions, creating new ones and help us as a guide for the game development direction.
GAME SPIRIT
First of all we would like to share with you the things, that won’t change. After last week's consultations via forum we see practically full compliance. Moreover, we also fully agree with you about some major points:
Game without pay2win – Competitions were honest and this won't change. We don’t want to develop any paid bonuses giving a real advantage over players without a subscription. Of course the game needs revenue to be developed (especially in case of needed changes), so that's why we'll work on PLUS ideas to make it more attractive, but you won't be able to “buy” a better place in league or any other improvements.
Game engine, tactics and 2d matches – These things will be changed only as much, as it’s necessary according to technical problems (flash expiration, new code, etc.). We believe, that one of most important game advantages is the option to make a real impact with tactics and to see how our ideas are executed by the players on the field. Visualization is simple and intuitive. We will develop it, but we will try not to lose its original spirit.
Simplicity – The main aspects of Sokker are easy and simple to learn. It’s also easy to notice the impact of our decisions on various elements of the game. We will avoid unnecessary new elements and try to focus on upgrading and extending current ones. Some of the changes and novelties will be designed for more advanced players, but there will be no need to use them for everyone.
Moderate game timing – Sokker is different than a lot of quick mobile games and we believe, that it’s a huge advantage. Our game needs patience and long term thinking, giving a chance to fit for different players. There is no huge difference between everyday players or those, who have much less time. But, few elements will be changed for sure – according to the fact, that the current length of a whole season is a barrier for new players.
Community – Being a Sokker community member is not only building your own best club, it's also the atmosphere and fun around the game. We'll keep an eye on forum and relationships and try to make them alive. There is no need to change too much in that area, but for sure we'll add some improvements which can benefit conversations.
CHANGES
So, what will be changed? Here you can find the main game areas that need to be upgraded or developed from scratch. These are not final ideas – it’s a kind of overall map for you, to point out the most important priorities to be addressed.
Play to win – The current game mechanism is demotivating for players focused on results. We will propose some solutions to change that, giving extra motivations for winning, new official competitions to fight in. One of the biggest issues is, that club development is possible only by using a second match in the week for training. That lead us to some upgrades about the training system (but one training update per week on Thursday will not change). Our new idea is to avoid forcing managers to let all their players play for training.
Competition optimization – We want to address the issue of the extremely long season in Sokker (only 3 full seasons per year, which is demotivating for many new players) and also give managers a chance to join different kinds of tournaments. We will propose a new competition idea, with some small game acceleration, to make the season shorter, and to add a completely new Cup. We want to present our ideas for consultation in the upcoming weeks.
Game balance – With the game's long history it’s easy to notice what areas are not balanced enough. Currently we have a huge number of top players, even in low divisions (like in Poland). The transfer system promotes daily trading and benefits managers, who are slowly gathering their founds to invest after a few seasons in their “dream team”. New players have huge problems to reach higher divisions.
All these issues are very complex and connected, so we need to act carefully and with some different, but consistent solutions. We need to upgrade the game mechanics to create more balance: to give some motivation to reach as high as your team can get, and also to help beginners improving their teams much easier than experienced players. It will be much more difficult to train the best Sokker players and differences between league levels should become less significant. To achieve all that we need to change the game economy, training speed, and a lot of small parameters, that need to be analysed and tested.
Easy to learn, hard to master – Sokker is an easy game and it should stay that way. But many game areas have a great potential to be extended, as long as the manager is given the choice to explore them or not. We want to let you some freedom to decide how deep you want to dive in. It’s a kind of a major development philosophy we will follow. It will be implemented in different areas, from game interface to stadium or youth school management. It’s also most important for beginners, to give them guidance and the right path to learn the game step by step (few options will even be blocked for new managers).
Goals and achievements – Only a few managers are able to fight for the highest prizes, since there are not too many places in the top divisions. But we know, that everyone of you has individual goals and aspirations about different game challenges. That’s why we will develop new, more feasible achievements, starting with seasonal goals, a more detailed team history and progresses presentation, ending with some new ranks and statistics, not only connected with game results.
Storytelling – This is a very important point for us, but untill now it is almost non-existing in this game. A lot of users tell stories for themselves, create own rankings, summaries, club articles, or even some “Sokker news” initiatives. We believe that most of you want to feel that history of your club being alive. Managers write their own stories, create legendary players and the game world is dynamic and full of events. We will apply storytelling on a few areas:
Dedicated „pressroom” page – Here we will see news about our club and competitions, but also reports from our staff, like training summary or tips from our assistant, and many more.
Extended statistics and records – This will give you a chance to follow different rankings and summaries, based on team, competition or players.
“Follow” option – You'll get the ability to follow news about some other parts of the game – national teams, contests, specific players, etc.
Bot teams elimination – Sokker is most attractive when we compete with real players. Therefore clubs without managers will be withdrawn from competitions at the end of the season.
New graphic design and UX – We need to redesign game graphics and user experience, to make it suitable for current times. We will focus on new players, to give them a chance to engage in the game and learn it with some tutorial help. For some fans of the classic design: There is no need to worry, we will keep the old graphic as an option, too.
Summarizing: As you can see, the areas that we are working on are not a revolution for the game. We rather focus on the best parts, to improve and rebuild them if needed. The development process will be long enough to give the managers a chance to fit into the new reality and adjust their club strategy.
In the upcoming months we will share more detailed solutions with you, divided on specific areas, to consult them more closely and one by one.
Eliminacija bot ekipa? Znaci li to ukidanje nekih liga? Mi imamo samo 101 usera, znaci nekih osam trecih liga, ukupno 13.
(edited)
(edited)
Mislim da ne, mislim da se tu misli da ce se nakon svake sezone botovi resetirati, a ne kao do sada da to potraje dok ne ispadne u neku nižu ligu. Ali premalo je još detalja da ae nešto više zna, još uvijek smo u teoretskoj fazi promjena :)
Dev. Diary 3: Status of work
Today we will inform you about things that we are already working on and describe some elements that we changed or will change in the upcoming days. As mentioned in our first news Flash replacement is our main priority right now. We will give you more details about that and about some other improvements.
Flash
The process to replace Flash started a few weeks ago. We already found developers who rewrite all the game elements based on Flash. The work needs to be completed step by step, of course, and the most time-consuming parts, e.g. the match engine, need a lot of work and patience. In the upcoming days we will replace a few Flash elements like:
1. Stadium viewer
2. Players portraits
3. Post game summary and statistics
We have already been working on the match kits configurator and the tactic editor. They still need to be improved in the upcoming weeks however.
We will also fix the problem with Google Chrome and the 2D match viewer. It will only be a temporary solution, but it should help some users to enjoy the game until the new visualization is completed.
Game engine – code upgrade
Parallel to replacing Flash we also started rewriting the back end, especially the “daily update”, which pushes the game forward day by day. Due to outdated technology some pieces of code need to be replaced with PHP. Our work on that part will be invisible for users (and also doesn’t affect gameplay), but it is necessary to give us a chance to implement any other, more advanced changes connected with Sokker and its game mechanics.
Leagues - reorganization
For now we have a lot of abandoned divisions in Sokker. There is also some potential for reducing the number of leagues at some levels. After the current season we will merge leagues and delete unnecessary divisions.
This should lead to more exciting rivalries between new managers, since they are facing more human controlled teams even in the lowest divisions. We will also drastically reduce the number of bot teams.
Other changes
300 sec. match viewer waiting time deleted – We decided to remove that element. Users without Plus will not be forced to wait for their game to start. To be honest – video-advertisments before the game will be introduced with the full relaunch of the game, but for sure with shorter duration than before. The advertising on YouTube is the best benchmark for it, with an included countdown button.
Relegation bug in junior leagues – There is a bug, that allows users to stay in their junior division even if they are endangered with direct relegation. Using the withdraw option and then joining the league later again, managers can reset their position and start a new season in the same division. That bug will be fixed and withdrawing a junior team will result in relegation to the lower level league.
Today we will inform you about things that we are already working on and describe some elements that we changed or will change in the upcoming days. As mentioned in our first news Flash replacement is our main priority right now. We will give you more details about that and about some other improvements.
Flash
The process to replace Flash started a few weeks ago. We already found developers who rewrite all the game elements based on Flash. The work needs to be completed step by step, of course, and the most time-consuming parts, e.g. the match engine, need a lot of work and patience. In the upcoming days we will replace a few Flash elements like:
1. Stadium viewer
2. Players portraits
3. Post game summary and statistics
We have already been working on the match kits configurator and the tactic editor. They still need to be improved in the upcoming weeks however.
We will also fix the problem with Google Chrome and the 2D match viewer. It will only be a temporary solution, but it should help some users to enjoy the game until the new visualization is completed.
Game engine – code upgrade
Parallel to replacing Flash we also started rewriting the back end, especially the “daily update”, which pushes the game forward day by day. Due to outdated technology some pieces of code need to be replaced with PHP. Our work on that part will be invisible for users (and also doesn’t affect gameplay), but it is necessary to give us a chance to implement any other, more advanced changes connected with Sokker and its game mechanics.
Leagues - reorganization
For now we have a lot of abandoned divisions in Sokker. There is also some potential for reducing the number of leagues at some levels. After the current season we will merge leagues and delete unnecessary divisions.
This should lead to more exciting rivalries between new managers, since they are facing more human controlled teams even in the lowest divisions. We will also drastically reduce the number of bot teams.
Other changes
300 sec. match viewer waiting time deleted – We decided to remove that element. Users without Plus will not be forced to wait for their game to start. To be honest – video-advertisments before the game will be introduced with the full relaunch of the game, but for sure with shorter duration than before. The advertising on YouTube is the best benchmark for it, with an included countdown button.
Relegation bug in junior leagues – There is a bug, that allows users to stay in their junior division even if they are endangered with direct relegation. Using the withdraw option and then joining the league later again, managers can reset their position and start a new season in the same division. That bug will be fixed and withdrawing a junior team will result in relegation to the lower level league.
Napokon!!!
Moj mali doprinos nek bude aktivacija plusa nakon punih 6 godina. Nadam se da će ovo značiti povratak "stare" ekipe i dolazak nekih novih
Moj mali doprinos nek bude aktivacija plusa nakon punih 6 godina. Nadam se da će ovo značiti povratak "stare" ekipe i dolazak nekih novih
Bebek [del] to
kuksa
vidite ljudi dinosauri ponovno hodaju zemljom :)
drago mi je vidjeti te natrag i dijelim tvoje zelje ;)
drago mi je vidjeti te natrag i dijelim tvoje zelje ;)
kuksa to
Bebek [del]
puno toga se promijenilo, a vidjeti ćemo mogu li se "dinosauri" prilagoditi :)
ja sam se nadao da će to sada obrnuto ići, da ti meni složiš koju :)
Dev. Diary 4: League system
Today we are going to open discussion about something that already became hot topic on Sokker Development forum – How we want our league system to be organised. We have listened to you and among all of your ideas we have selected 3 options. Here are the key points that we want to achieve in our new league system:
1. Shorter season (we are looking into 12 weeks, which will be 25% shorter than currently)
2. We want you to have opportunity to play more games. Currently those teams eliminated from Federation Cup are only left with one league match in a week
3. We want to keep as much as possible our slow week flow. Sokker is not an arcade fast game with matches played every day and we would like to keep this unique character of the game.
Bellow you can see visualisation of 3 different season fixtures with description. We are bringing it into your discussion. We would love to hear what you think so please share your opinions with us on Sokker Forum and please take a minute to fill out the survey. Feel free to give us your own ideas and amendments. Before we show you our 3 options first, we want to propose some new general rules.
International Cup – we are introducing new international cup which is very similar to very well known to you UEFA Champions League. Competition format will be a group stage with home-away system, next 2 best teams from each group will play in knock-out system. In play-off there will be only one match. Losing team falls from the cup.
it is important that all players will get the opportunity to play in a cup. This will be a great chance to compete against other players from different countries and of course this will provide you better match earnings. Competition format will be similar to our league system. Lower levels will have more teams. On the highest-level champions of the top leagues will play against each other and consequently if you are the champion of one of the lower leagues you will play against team from different country at a similar level to even out chances. The Cup will be designed in a way that the higher level you play, the better financial rewards you get, and fans will be more likely to buy tickets, so doing this we are aiming to motivate you to try to achieve the highest possible position in your league.
Federation Cup – we want to start a discussion about 2 possible options:
1. All teams from the same country are eligible to take part in Federation Cup. This means that clubs from regional league might get the chance to play against one of the top teams in your country.
2. Alternative to this is proposal that we will have 2 Cups: Federation Cup and League Cup. Only teams from leagues 1-3 will play in more prestigious Federation Cup. That way we should be able to keep higher level of competition and teams from league 4 and lower will be less likely to get eliminated in first stages. Leagues lower than 4th will be divided into regional cups accordingly to number of leagues on certain level. One cup will never have more than 512 teams.
We will open separate topic on Sokker Development Forum with attached survey to give you opportunity to have your say.
Training – this will be discussed in details in a separate Developer Diary where we are going to introduce proposition to changes, but as you can already see an increased number of matches will require a little bit of different approach to training. We want to give you more flexibility while setting up your squad. There will be a balance between the desire of upgrading the skills of your junior players and trying to achieve good results in official games.
Promotion and relegation Play-offs - Teams will fight in play-off where the winner of 2 games (home and away) will be awarded with a promotion to a higher league.
Friendly matches – Friendly matches from now on will only have minor effect on your training. You will be able to play friendly match only after being eliminated from the cup. This will not apply to Arcade matches as they have no effect on Sokker reality.
3 propositions to the league system:
Option 1a:
Each season has 12 weeks. Each week has 3 matches -Tuesdays, Fridays and Saturdays. Last 3 league matches will have to be played in a weekday when most of the teams are eliminated from federation cup. Considering that International Cup will require 6 matches in a group stage – moving few league matches to the end of the season will allow us to play 2 official matches weekly even for the teams eliminated already from the cup.
Option 1b:
In addition to option 1a, league matches and cup matches will always take place on the exact days as previous weeks. Additional league matches will be scheduled on Tuesdays. Due to the same reason as above those matches will be played at the end of the season.
Option 2:
This proposition is the most revolutionary. We are introducing possibility to increase number of teams in one league to 12. Similar to the current league system, each week day will have assigned its own competition. The biggest change here is that there will be 2 league matches weekly but as a benefit, we will be able to increase the number of teams in one league to 12. This will also affect the promotion and relegation system – 2 best teams will have a chance to get promoted to higher division, 6 teams occupying last six positions can be relegated.
Apart from league matches we have set two consecutive days for the national and international cup.
We cannot wait to see what you guys are thinking and what your choices are. We would like to ask you just for one thing before you leave your comments. Try to put yourself in the shoes of somebody who just joined the game. As much as we value our current users, we would also like beginners to get more involved in the game.
Facebook profile
Last but not least we would like to invite you to join our official Facebook profile where you can find up to date information regarding game development.
Today we are going to open discussion about something that already became hot topic on Sokker Development forum – How we want our league system to be organised. We have listened to you and among all of your ideas we have selected 3 options. Here are the key points that we want to achieve in our new league system:
1. Shorter season (we are looking into 12 weeks, which will be 25% shorter than currently)
2. We want you to have opportunity to play more games. Currently those teams eliminated from Federation Cup are only left with one league match in a week
3. We want to keep as much as possible our slow week flow. Sokker is not an arcade fast game with matches played every day and we would like to keep this unique character of the game.
Bellow you can see visualisation of 3 different season fixtures with description. We are bringing it into your discussion. We would love to hear what you think so please share your opinions with us on Sokker Forum and please take a minute to fill out the survey. Feel free to give us your own ideas and amendments. Before we show you our 3 options first, we want to propose some new general rules.
International Cup – we are introducing new international cup which is very similar to very well known to you UEFA Champions League. Competition format will be a group stage with home-away system, next 2 best teams from each group will play in knock-out system. In play-off there will be only one match. Losing team falls from the cup.
it is important that all players will get the opportunity to play in a cup. This will be a great chance to compete against other players from different countries and of course this will provide you better match earnings. Competition format will be similar to our league system. Lower levels will have more teams. On the highest-level champions of the top leagues will play against each other and consequently if you are the champion of one of the lower leagues you will play against team from different country at a similar level to even out chances. The Cup will be designed in a way that the higher level you play, the better financial rewards you get, and fans will be more likely to buy tickets, so doing this we are aiming to motivate you to try to achieve the highest possible position in your league.
Federation Cup – we want to start a discussion about 2 possible options:
1. All teams from the same country are eligible to take part in Federation Cup. This means that clubs from regional league might get the chance to play against one of the top teams in your country.
2. Alternative to this is proposal that we will have 2 Cups: Federation Cup and League Cup. Only teams from leagues 1-3 will play in more prestigious Federation Cup. That way we should be able to keep higher level of competition and teams from league 4 and lower will be less likely to get eliminated in first stages. Leagues lower than 4th will be divided into regional cups accordingly to number of leagues on certain level. One cup will never have more than 512 teams.
We will open separate topic on Sokker Development Forum with attached survey to give you opportunity to have your say.
Training – this will be discussed in details in a separate Developer Diary where we are going to introduce proposition to changes, but as you can already see an increased number of matches will require a little bit of different approach to training. We want to give you more flexibility while setting up your squad. There will be a balance between the desire of upgrading the skills of your junior players and trying to achieve good results in official games.
Promotion and relegation Play-offs - Teams will fight in play-off where the winner of 2 games (home and away) will be awarded with a promotion to a higher league.
Friendly matches – Friendly matches from now on will only have minor effect on your training. You will be able to play friendly match only after being eliminated from the cup. This will not apply to Arcade matches as they have no effect on Sokker reality.
3 propositions to the league system:
Option 1a:
Each season has 12 weeks. Each week has 3 matches -Tuesdays, Fridays and Saturdays. Last 3 league matches will have to be played in a weekday when most of the teams are eliminated from federation cup. Considering that International Cup will require 6 matches in a group stage – moving few league matches to the end of the season will allow us to play 2 official matches weekly even for the teams eliminated already from the cup.
Option 1b:
In addition to option 1a, league matches and cup matches will always take place on the exact days as previous weeks. Additional league matches will be scheduled on Tuesdays. Due to the same reason as above those matches will be played at the end of the season.
Option 2:
This proposition is the most revolutionary. We are introducing possibility to increase number of teams in one league to 12. Similar to the current league system, each week day will have assigned its own competition. The biggest change here is that there will be 2 league matches weekly but as a benefit, we will be able to increase the number of teams in one league to 12. This will also affect the promotion and relegation system – 2 best teams will have a chance to get promoted to higher division, 6 teams occupying last six positions can be relegated.
Apart from league matches we have set two consecutive days for the national and international cup.
We cannot wait to see what you guys are thinking and what your choices are. We would like to ask you just for one thing before you leave your comments. Try to put yourself in the shoes of somebody who just joined the game. As much as we value our current users, we would also like beginners to get more involved in the game.
Facebook profile
Last but not least we would like to invite you to join our official Facebook profile where you can find up to date information regarding game development.
Kraca sezona znaci manje treninga, znaci samo 12 treninga godisnje, znaci krajnji rezultat, bit ce teze dogurat igraca do divinera?
da ali ce se i ucinkovitost treninga navodno povecati tako da ce svaki trening znaciti vise nego do sada...
ali nisu jos objasnjavali sistem treninga a mijenjat ce nesto tako da valja pricekati sa zakljucima, smanjit ce sezonu to se cini izvjesnim, ni na koliko tjedana se jos sa sigurnoscu ne zna
ali nisu jos objasnjavali sistem treninga a mijenjat ce nesto tako da valja pricekati sa zakljucima, smanjit ce sezonu to se cini izvjesnim, ni na koliko tjedana se jos sa sigurnoscu ne zna
da, prilagoditi ce trening trajanju sezone i broju utakmica....jer ce isto tako vrlo vjerojatno biti 3 utakmice tjedno i to po jedna lige, domaceg kupa i jedna internacionalnog kupa...puno promjena je na vidiku....
uh, dobro, vec sam pomislio kako bi brze starenje pomoglo vecim nacijama u utamicama reprezentacija. Al svejedno štancanje igraca ce bit vaznije nego ikad.
dobro je da su poceli opet ulagati....da li ce ta ulaganja i promjene otjerati pola ovih fosila sto jos igraju i daju pare to cemo vidjeti...
jer vrlo vjerojatno je da ce 3 natjecateljske tekme tjedno oduzimati puno vremena ako se zeli to temeljito igrati....i ako recimo zelis jos i biti izbornik.....stvarno bi to moglo biti naporno....
jer vrlo vjerojatno je da ce 3 natjecateljske tekme tjedno oduzimati puno vremena ako se zeli to temeljito igrati....i ako recimo zelis jos i biti izbornik.....stvarno bi to moglo biti naporno....